1) I believe he could go all the way in giving the Hollywood horror factor to a big budget game 2) I am certain that whatever system he's thinking of will be some kind of scaling/reactive difficulty seen before but will be a decent accessibility option.
As long as he doesn't do something out of pocket, like introduce some AI feet mechanic, I'm always interested in the silly 1980 B-Movie games with the budget of a block buster
@zaiyan The trophy update was what got me to start playing Warhawk! I also remember being hyped for MAG - when you got a good match, MAG was something special at the time too
There's so many other reasons for a game to not make it to release vs bad gameplay, from a business side. Similarly, from a consumer side, a final product with great gameplay can still fall flat in other areas. Tbh, I'd believe people saying it seemed amazing in testing; I had a lot of fun with the first game. Don't think I'd have been into it as a long term service title. I wonder if we'll ever get anything like MGS4's MGO again, that's my nostalgic online MP experience.
Eurgh. Buy studio. Make studio do something you deem to have the best cost/reward, against all other advice. Get hit with cost. Decide that makes it riskier for future. Save costs by laying off resources that were misused by the entity forcing the decision. Gotta love capitalism sometimes...
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Re: Bob Is Back and Bigger Than Ever in Tekken 8 on PS5
Roger Jr reveal is definitely a reference to the viral video ('Greig Tonkins'
Re: 'They Said I'm Crazy': Kojima's New Single Player Horror Like Nothing Seen Before
1) I believe he could go all the way in giving the Hollywood horror factor to a big budget game 2) I am certain that whatever system he's thinking of will be some kind of scaling/reactive difficulty seen before but will be a decent accessibility option.
As long as he doesn't do something out of pocket, like introduce some AI feet mechanic, I'm always interested in the silly 1980 B-Movie games with the budget of a block buster
Re: The Last of Us Online Was 'the Best Multiplayer Game' Devs Ever Played
@zaiyan The trophy update was what got me to start playing Warhawk!
I also remember being hyped for MAG - when you got a good match, MAG was something special at the time too
Re: The Last of Us Online Was 'the Best Multiplayer Game' Devs Ever Played
There's so many other reasons for a game to not make it to release vs bad gameplay, from a business side. Similarly, from a consumer side, a final product with great gameplay can still fall flat in other areas.
Tbh, I'd believe people saying it seemed amazing in testing; I had a lot of fun with the first game.
Don't think I'd have been into it as a long term service title.
I wonder if we'll ever get anything like MGS4's MGO again, that's my nostalgic online MP experience.
Re: Suicide Squad Studio Hit with Layoffs After Poor Sales
Eurgh. Buy studio. Make studio do something you deem to have the best cost/reward, against all other advice. Get hit with cost. Decide that makes it riskier for future. Save costs by laying off resources that were misused by the entity forcing the decision.
Gotta love capitalism sometimes...
Re: Turn That Frown Upside Down with Colourful The Smurfs: Dreams Gameplay on PS5, PS4
Doesn't look awful! Should make some kids happy
Re: Tomba! Special Edition (PS5) - PS1 Oddity Remains a Fun, Fresh, and Unique Platformer
I knew it as Tombi in the UK