Guessing it will be the MS-DOS version of trilogy. That screen shot is from the PS1, Saturn, or MS-Dos Not the N64 as it has less characters.
As their is no saturn versions of MK2 or Ultimate or PS1, MK3 listed and DE have never built an emulator for either system. The MS-DOS version of trilogy is the most likely.
I think physical games need to change how they are delivered, I don't think they should be day one now, I think the physical game should be the last thing to come out once the game has had all the updates and DLC. That way the physical game could always be a bundle so the user gets a disc of the final version and all the DLC to boot.
This would stop what we are getting now which is little more than a download key on a disc for some games which is a waste of space.
@ShogunRok The problem with the financial briefing, Is the way the data can be manipulated. While shadows may have the second best launch of an AC game. The launch only counts for day 1 sales. The problem is that Valhalla was released 5 years ago when development costs where cheaper. I suspect at least 50 million more was spent on shadows. Valhalla was also available on more platforms so had a wider userbase. As shadows is not on PS4/Xbox one. The install base for the PS4 then was also much larger than the PS5 is at present.
I suspect shadows needed to have had the best launch of a AC game for it to be super profitable.
Having worked for a publish myself in the past I know how financial reports can be twisted. Many AAA games now need to speed weeks at number 1 for them to make a large profit. Indeed I seen developers unhappy with games that got to 2nd in the charts.
In the rush of stories about why games must have state of the art graphics. The real story is being lost. Simply it's not realistic any more to release games with PS5/PS6 graphics. I suspect in future more games and companies will take the nintendo approach of weaker graphics and more cost effective development.
I have seen first hand how low spec PC games can sell far better than high spec ones.
Street Fighter Anniversary Collection was a broken mess. It was also the only capcom collection done by digital eclipse. Their emulation has tended to be a lower quailty.
@Perturbator they still kicked the Phantom Pain out the door before it was finished. The final mission was never complete if you bought the Limited edition version of it the mission briefing for the final mission where on the bonus disc with a bit about how they where unable to finish it as it it needed an extra location.
Ambition is the biggest killer of most games. A map the size of Europe no development team in the world could do that. Most video game projects suffer from over ambition vs timescale.
I have worked on games in the past where levels where removed during development or half working features had be cut out to make the release deadline.
the SEGA Mega Drive Classics collection is in the new sale for £5
@LuXifer I would also like to see the likes of the shining force 3 get a rerelease but sadly the rights are split between sega and camelot and I am not sure what their relationship is like now. Camelot are now a nintendo second party and they fell out during the making of shining force 3 quite badly.
yeah seems complete madness by Konami not releasing on PS4 maybe it might come later, guess they don't want the money unlike capcom who are doing it the right way. Given this is on switch it's not a hardware issue cutting out half your user base for a re-release seems a pretty big error on their part. Given they could have just done PS4 as all PS4 games release now must run on PS5.
interesting to see the switch had a slower start they can cut the price all the want and it may help sales but its clear this Console gen will struggle now. The reality is that the graphic train has come to the end. Given most games with high end graphic's now take 4-6 years to dev and most are not making their money back.
Remember 140 million units is around the the most a console has ever sold. It's clear from the lack of people upgrading from PS4 to PS5. It not just the cost it the fact a lot of games feel like a spot the difference contest in terms of performance differences.
No sure how well this will sell given you can already buy it on PS4/5
Better yet how about they still fix the remaining issues for the battlefront collection. The broken planet graphic on the hoth space map springs to mind.
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Re: Holy Sh*t! 90s Hack 'n' Cast Classics Heretic and Hexen Launch on PS5, PS4 Today
Yes was really hoping for this over quake 3 nightdive doing the gods work.
Re: Mortal Kombat Trilogy Joins PS5, PS4 Legacy Kollection, Killer Physical Editions Announced
Guessing it will be the MS-DOS version of trilogy. That screen shot is from the PS1, Saturn, or MS-Dos Not the N64 as it has less characters.
As their is no saturn versions of MK2 or Ultimate or PS1, MK3 listed and DE have never built an emulator for either system. The MS-DOS version of trilogy is the most likely.
Re: Finally, a Line of Physical PS5 Games Where the Packaging Is Beautiful and the Full Experience Is Actually on the Disc
I think physical games need to change how they are delivered, I don't think they should be day one now, I think the physical game should be the last thing to come out once the game has had all the updates and DLC. That way the physical game could always be a bundle so the user gets a disc of the final version and all the DLC to boot.
This would stop what we are getting now which is little more than a download key on a disc for some games which is a waste of space.
Re: Assassin's Creed Shadows Can't Stop the Ubisoft Rot of Star Wars Outlaws and XDefiant
@ShogunRok The problem with the financial briefing, Is the way the data can be manipulated. While shadows may have the second best launch of an AC game. The launch only counts for day 1 sales. The problem is that Valhalla was released 5 years ago when development costs where cheaper. I suspect at least 50 million more was spent on shadows. Valhalla was also available on more platforms so had a wider userbase. As shadows is not on PS4/Xbox one. The install base for the PS4 then was also much larger than the PS5 is at present.
I suspect shadows needed to have had the best launch of a AC game for it to be super profitable.
Having worked for a publish myself in the past I know how financial reports can be twisted. Many AAA games now need to speed weeks at number 1 for them to make a large profit. Indeed I seen developers unhappy with games that got to 2nd in the charts.
In the rush of stories about why games must have state of the art graphics. The real story is being lost. Simply it's not realistic any more to release games with PS5/PS6 graphics. I suspect in future more games and companies will take the nintendo approach of weaker graphics and more cost effective development.
I have seen first hand how low spec PC games can sell far better than high spec ones.
Re: The Future of Destiny 2 Will Be Revealed Soon, as Bungie Teases The Edge of Fate
it's not really Destiny 2 now lets face it almost all that content is gone from the game it's more like Destiny 2.5
Re: PS Plus Re-Release Bags Much Better Trophy List
is their a free upgrade for previous owners like they did for blood siren? As at the moment it looks like you need to buy it again.
Re: Marvel vs Capcom's PS4 Collection Is Getting a Heroic Update This Week
Street Fighter Anniversary Collection was a broken mess. It was also the only capcom collection done by digital eclipse. Their emulation has tended to be a lower quailty.
Re: Backed by Sony for Years, Shuhei Yoshida Explains Why WiLD Was Cancelled
@somnambulance Kojima was fired before the game was finished. Konami kicked it out the door due to the increasing cost.
Larry bundy did a breakdown of what happened in development https://www.youtube.com/watch?v=2v3pTFa9BNI
Major Spoliers you can see the real ending here the almost complete intro was left in the game files https://www.youtube.com/watch?v=SxgH4I_6d0Q
Re: Backed by Sony for Years, Shuhei Yoshida Explains Why WiLD Was Cancelled
@Perturbator they still kicked the Phantom Pain out the door before it was finished. The final mission was never complete if you bought the Limited edition version of it the mission briefing for the final mission where on the bonus disc with a bit about how they where unable to finish it as it it needed an extra location.
Re: Backed by Sony for Years, Shuhei Yoshida Explains Why WiLD Was Cancelled
Ambition is the biggest killer of most games. A map the size of Europe no development team in the world could do that. Most video game projects suffer from over ambition vs timescale.
I have worked on games in the past where levels where removed during development or half working features had be cut out to make the release deadline.
They where smaller in scope than wild as well.
Re: SEGA Is Delisting a Bunch of Retro Games, And It's Got Fans Thinking
the SEGA Mega Drive Classics collection is in the new sale for £5
@LuXifer I would also like to see the likes of the shining force 3 get a rerelease but sadly the rights are split between sega and camelot and I am not sure what their relationship is like now. Camelot are now a nintendo second party and they fell out during the making of shining force 3 quite badly.
Re: Talking Point: Is PS5 Pro Way Too Expensive?
The poll adds up to 101% at present. The price is a joke even the neo geo was $599 at launch. This is the most expensive console ever....
Re: In Case You Missed It, PS5 Pro Has a 2TB SSD Included
I have a 8TB hard drive for my PS4 games and that is full already. 2TB is just not much space given some modern games can be 130GB or more in size...
I also found out external drive on the PS4 have a 1000 games cap so that's another limit we can do without.
Re: Castlevania Dominus Collection Gathers Dawn of Sorrow and Its DS Brethren on PS5, and It's Out Now
@anoyonmus
yeah seems complete madness by Konami not releasing on PS4 maybe it might come later, guess they don't want the money unlike capcom who are doing it the right way. Given this is on switch it's not a hardware issue cutting out half your user base for a re-release seems a pretty big error on their part. Given they could have just done PS4 as all PS4 games release now must run on PS5.
Re: It Took PS5 Longer Than PS4 to Pass 4 Million Units Milestone in the UK, But There's Context
interesting to see the switch had a slower start they can cut the price all the want and it may help sales but its clear this Console gen will struggle now. The reality is that the graphic train has come to the end. Given most games with high end graphic's now take 4-6 years to dev and most are not making their money back.
Remember 140 million units is around the the most a console has ever sold. It's clear from the lack of people upgrading from PS4 to PS5. It not just the cost it the fact a lot of games feel like a spot the difference contest in terms of performance differences.
Re: Tomba! Special Edition (PS5) - PS1 Oddity Remains a Fun, Fresh, and Unique Platformer
Is the PS4 version delayed?
Re: Beloved PS2 Action Shooter Star Wars: Bounty Hunter Is Being Remastered on PS5, PS4
No sure how well this will sell given you can already buy it on PS4/5
Better yet how about they still fix the remaining issues for the battlefront collection. The broken planet graphic on the hoth space map springs to mind.