We've known about Pragmata for nearly six years — or, to put it another way, since before the PS5 even launched.
Announced during the initial PS5 showcase event, Capcom's sci-fi action game has been in the works for the console's entire lifespan so far. After such a lengthy development period, the question many will have is whether it's been worth the extended wait.
We're pleased to say it has. Pragmata is another great action game that continues the publisher's incredible run of form.
You play as Hugh, part of a team sent to an enormous research facility on the Moon to discover why communication with Earth has suddenly stopped.

It doesn't take long before things go pear-shaped; a disaster leaves him stranded within the lunar base, and it turns out it's filled with hostile robots commanded by an out-of-control AI program.
A mysterious android resembling a young girl saves Hugh's skin, and the two quickly resolve to work together, figure out what's going on, and find a way back to Earth.
Hugh and the android girl, Diana, combine their talents in combat to fend off the autonomous threats they face around every corner. Diana hacks the robots, opening up their armour, and Hugh destroys them with a variety of weapons and tools.
As the player, you perform both of these acts at once; at first it can feel a little disorienting to be moving and dodging as Hugh while you're trying to hack as Diana, but once that beds in, it feels brilliantly dynamic and satisfying.
Hacking takes the form of a quick-fire mini game in which you use the face buttons to navigate a grid. To hack an enemy, you just need to reach the green square on the grid, but passing through blue ones leaves the enemy vulnerable for longer.

While hacking, you can still move Hugh around, enabling you to dodge attacking enemies, or get some distance if they're too close.
The balance of hacking foes before shooting them to bits is excellent. There are numerous enemy types and the game loves to challenge you with all sorts of combinations, but no matter what's thrown at you, the difficulty feels perfectly pitched.
Combat is intense, tactical, and playful, and the shooting itself is fantastic; guns feel powerful with great feedback. The shotgun-like Shockwave Gun is particularly punchy.
As you progress through the game, you unlock more and more weapons and hacking abilities that keep things fresh and equip you to deal with stronger opponents.

You can equip yellow hacking nodes that'll appear in the grid, and passing through these enables all kinds of benefits; they can freeze enemies in place, force them to turn on other robots, or make them overheat faster.
When in that state, Hugh can deliver a powerful blow that more often than not finishes them off.
There's a lot to sink your teeth into with the hack-and-shoot combat, which is good because you'll be doing it a lot. While the action does evolve over time with a steady flow of unlocks, it can grow a little repetitive towards the end.
There are a few puzzles dotted throughout, but the emphasis is very much on the combat. It's lucky it's so satisfying to play, and fortunately it doesn't overstay its welcome. The campaign will last you around 12 hours.

Periodically, you'll find escape hatches that lead you to the shelter, a hub where you're able to upgrade your gear, pick your loadout, and travel to previous locations you've visited.
While the relationship between Hugh and Diana develops as you play the game itself, it's in the shelter where you can delve into this a little further, too.
As you explore, you may find Read Earth Memories, which spawn various Earth objects in the shelter for Diana to interact with. This can range from a small TV to a beach parasol, and although there's no material benefit from getting these, it's quite sweet watching her play with and ask questions about these items.
The dual protagonists are probably the best thing about the story, which does have an intriguing start and does answer the big questions by the end, but it mostly just sets up a reason to blast robots to bits and gets out of the way. There's nothing really wrong with that, but without getting into spoilers, we were left a touch underwhelmed overall.

The lunar facility is made up of several large zones that loop back in on themselves in some clever ways. These areas are surprisingly diverse for a game set on the Moon; while it begins in grey, boxy corridors, more visually interesting places quickly follow.
Lunafilament, a material that can be used to recreate practically anything, means you'll see environments replicating Manhattan-like cityscapes, or a lab filled with replica trees and greenery.
The zones are broadly quite linear, but there are lots of hidden areas and secrets to discover. You're rewarded for exploring with all kinds of beneficial goodies, like cartridge holders that allow Hugh to heal more often, mods you can equip to enhance his abilities, and Lunafilament, which you'll use to unlock and upgrade your gear.
You won't be able to find everything in one passthrough, either; there are some obstacles you'll have to return to later in the game, giving you some reasons to revisit previous locations.

It'd be nice if you could fast travel between the escape hatches; as it stands, you have to go back to the shelter any time you want to hop around, which is a bit cumbersome when you're just searching for stuff.
Aside from that, though, this is a very thoughtfully designed game, one that focuses on a singular idea and executes on it wonderfully. It also feels refreshingly simple in its structure; it feels like a PS3 game in that sense, and that's meant as a compliment.
It certainly doesn't look old school, though. Pragmata looks great and runs very nicely. We played most of the game on 'Prioritise Resolution', and it runs at a near-constant 60 frames-per-second on a standard PS5.
'Prioritise Frame Rate' smooths it out even more, but the other mode runs almost as well without sacrificing any image quality.

PS5 Pro users have even less to worry about. The game's image quality is of course improved and it runs at a rock solid frame rate. There's an option for a higher frame rate mode, but you'll probably only see the benefit of that if you have a 120hz display.
Conclusion
Pragmata knows its strengths and leans into those hard, and the result is a cracking action game that just feels brilliant to play. One could argue it could do with a little more variety throughout its campaign, but the game's unique hack-and-shoot combat is so fun and so satisfying to pull off that you won't mind doing it over and over again. A refreshingly straightforward structure and charming dual leads round things out, but it's the inventive and tactile action where it truly sings.





Comments 55
I knew the game would be on the shorter side but that is definitely not a bad thing in fact in welcome it! I can't wait to play it on Friday, Capcom's golden run needs to be studied for future generations.
Edit: Looking around, it would seem this score is the general consensus, Opencritic has it at 88
I think the price is a positive as well not being a £70 game. it can be bought for £41.99 most places
Do we get to kill the evil AI?
Woah woah Capcom slow down, slow down!
Purposefully skimming through the review to avoid spoiling myself but hearing that Pragmata was worth the six-year wait has me absolutely elated after having my own anticipation for it reach a boiling point after the past couple trailers its had XD
Hoping to snag this on or as close to release as possible and am over the moon that Capcom has been able to continue its 2026 hot-streak 🙌
The demo sold me on the game. I really liked how they did the combat along with the hacking. Also really cool that we're getting a new IP from Capcom!
nintendo life gave the switch version a 9 even with the sacrifices..
@Oram77
Im not 100% sure this is my type of game, but you are right - Capcom have been impressive recently.
Capcom, my wallet can only take so much pain, you’ve gotta slow down!
I look forward to this game very much. I broke my no-preorder rule after I played the demo, a nice shiny physical copy will be waiting for me on Thursday!
Looks great. Glad it got a positive review. Something I'll definitely have to play down the line. Just need to get down the backlog!
This is shaping up to be everything I expected and wanted from it!
@Rich33 Why don't you give the demo a go? it changed my mind on the game and here I am now with it preordered!
10 minutes with the demo and I was sold. I think I played through it 5 times total, which the last time I played a demo that much was for MGS2. Count me in.
Looking forward to picking this up once I’m done with Saros and a couple of other titles I’ve got on the go.
Capcom already released three acclaimed games this year and will release fourth. Can any other developer even compare?
I was on the fence with this game until the demo. The combat was fluid and fun so I knew that even if the story was weak or the game was shorter than usual that the combat would be worth picking it up for regardless.
Outstanding. Thanks for the write-up. Mine has shipped. It'd be rad if it got here early, but if not, I'm cool with settling into it on Friday night after work.
Sounds like a perfect compact game to play this weekend.
Congrats to Capcom for taking a risk on a new IP
12 hours does seem kind of short, especially considering the development time.
Really interesting to see so many people have the same experience as me, didn't think much of the game then demo comes out and changes your mind, this to me proves demos still need to exist.
This looks like a game that is everything I wanted it to be from what I saw in the demo, between reading this review and others. Capcom is single handedly keeping modern gaming alive for me this year. I mean, Requiem then MH Stories 3 and now Pragmata… I have a feeling this one is going to be the cult classic of the year.
@Oram77
Now that I am seeing good reviews, I am going to try the demo - as soon as I finish the game I'm currently on... which I already 'paused' for a 'few' runs of RE Requiem!
@Dalamar no it really feels like Capcom are in a league of their own this gen.
I dont get the “hacking”. Do i have to play annoying minigame every 10s on every enemy otherwise i do next to bi damage?
12 hours lol $70.. I’m a capcom fan for sure.. but this is gonna be a deep sale/PS Plus game for me.. it’s beautiful tho for sure, but “ooo that’s shiny” only works with Pokemon now on me
@Rich33 I actually was expecting to see your review on RE9 on the forum page, if you have you have the time of course.
The AI girl on your back chirping at you the whole game is enough for this to be a hard pass for me.
@species yeah, the shooting does very little damage unless the enemy is hacked...I found it awkward in the demo and the guns seemed a bit lacking
Alongside Crimson Desert GOTY easy win. Sorry Requiem you were a Subway bagette.
N.i.c.e. I'm glad pragmata is doing good.a 8 is a excellent score.and it's a new it.word up son
For the longest time I wanted to play a Bioshock Spin-off game where you control a Big Daddy and a little sister. Pragmata isn't that but I have to admit I'm interested. I'm definitely going to get around to trying it eventually.
Capcom is releasing hit after hit. Hopefully they can keep this up.
@Oram77
I don't normally visit the general forum pages regularly. In this case though I will add a quick review, as I found the game so interesting.
I have it preordered and ready to go. Man, Capcom is on another level right now!
I think we have another Capcom-hit on our hands!
They rarely miss
@THEBrew lol well.. that surely is an opinion
I was sold on the game when the trailer was released, then the demo hooked me in. I’ll have the game on Friday, can’t wait for it.
Hell yeah, I saved up my PS Store credit for this, can’t wait for the weekend!
Thanks for the well thought out review. Seems to be a great offering. I was worried one of the less stable Gallagher brothers would be doing this review so you have convinced me it’s a day 1 buy.
I just can't get past the dumb premise with the little girl
It's crazy Capcom is making games people can beat in a day. I could never pay 80 bucks for only a day of engagement. That is a horrible return on investment. This will be forgotten and then I will grab it on sale post GTA launch.
Sweeeeet! I'll be picking up a copy at the store on release day.
So excited for this game, Capcom always knows how to make a game replayable.
Capcom doesn't miss. They've been on a roll the last few years.
@JoeNobody @WolfyTn I pre-ordered it for £41.99 so that's a decent price. Looks amazing and the demo was superb.
@JoeNobody don’t know what you’re talking about or who you’re talking to but this isn’t an $80 game even
Awesome! I need to calm down on game spending. I guess this will pull me away from Crimson Desert for a bit.
A lot of sites gave it a 9/10 or 4/5. So the overall consensus is very positives. Nicely done Capcom 👏
@WolfyTn Where did you saw $70? At my region PS store the game is $45 for standard edition and physical copy at $50.
And 12 hours for a linear 3rd person shooter is quite long and average for the genre. I rarely see ones who played more than 12 hours.
I avoided the demo because I was already sold from the trailer. I'm so glad it's turned out to be another great Capcom game.
@Dalamar The way that they keep pumping out hit after hit is incredible. I don't want to bash Sony but it really does highlight how poor their output has been this generation.
Great review! What difficulty did you play on, @Quintumply, and is there a New Game Plus mode at all?
Most capcom games go on sale 6-12 months on release. This game has been in development for too long for it to be a 12hr game.
Tempted to pick this up but just brought Crimson Desert. Defo on the wish list. And probably be bought before the weekend 🙄
Thanks for the review!
Some reviews are talking about appalling no-lifer gamer design, where upon being killed by a boss, you have to navigate multiple loading screens and souls-esque boss runs with all the mobs you killed on the way to the boss having come back to life...
Any truth in it?
@Quintumply Are there difficulty levels? if not, is the game challenging enough?
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