PSVR Interviews
July2020
Interview How Dreams' PSVR Update Empowers Players to Be Even More Creative
Lucid Dreams
Dreams has been out since February, and ever since, fans have been patiently awaiting the arrival of support for PlayStation VR. That day is very nearly upon us, with the expansion hitting the PS4 title tomorrow, 22nd July. If you're curious about the thinking behind this update, and how Media Molecule is expanding the already enormous...
May2020
Interview Attempting to Make the Ultimate VR Game with Marvel's Iron Man VR
Ryan Payton on bringing the game to life
Camouflaj, a relatively unknown studio based in Seattle, Washington, has been beavering away at a huge PlayStation VR title. Marvel's Iron Man VR is the biggest game heading to the platform in quite some time, and it's looking very promising indeed. With the game's development now complete, we sat down to...
July2018
In space, she wore the brown pants
Push Square recently visited the Liverpool city centre base of the independent studio Firesprite in the sunny North West of England to discuss The Persistence, which in the words of Game Director Stuart Tilley is a “brutal, sci-fi, stealth horror roguelike” game releasing on PlayStation VR next week. We sat...
February2018
Interview Dakko Dakko on Bringing a PS Vita Classic to PSVR
Pop-Up Pilgrims takes Sony's headset by storm
It’s only when you’ve been doing this job for a few years that you build up a library of games in your mind that many will have forgotten. For some reason, Floating Cloud God Saves the Pilgrims is one title that this author remembers well. The Dakko Dakko developed curio started life as a PlayStation...
May2017
Interview Stephen Cox on the Sounds of PlayStation VR's Farpoint
Survivors keep moving
When developer Impulse Gear’s Farpoint releases, it will come a few days after Sony’s PlayStation VR headset celebrates its seventh month on the market. With anticipation high for the virtual reality shooter, we caught up with composer Stephen Cox to learn a little more about its soundtrack. Push Square: Audio design in VR...