
Star Wars Zero Company launched on PS5 and other platforms last week, and it appears the turn-based strategy game has been a success for publisher EA and developer Bit Reactor.
Certainly, the critical reception has been very good, players rate it highly, and it's currently one of Steam's top sellers — all good signs.
Unfortunately, it seems Bit Reactor itself has had quite a tumultuous time of it in the weeks leading up to the game's release.
In a report from Game File, it's revealed the studio furloughed most of its staff in the lead-up to launch.
A furlough is basically a temporary, unpaid period of leave. Your job is not lost, but you do not receive payment until the furlough is over.
According to one source, around 80 per cent of the staff at Bit Reactor are currently in this position. Another source said the studio has retained a "skeleton crew" to continue ironing out bugs in Zero Company.
It seems the studio essentially ran out of money weeks ahead of the game's launch, which led to the call to furlough much of its staff.
The report says the decision came from Bit Reactor itself — it seems EA or any other party were not involved in that regard.
The move was made before it was clear how the game's launch would go, according to a spokesperson for the studio. The rep says Bit Reactor hopes to restore furloughed staff, though it's not clear whether everyone affected will be brought back.
On top of the studio's financial troubles and furloughed staff situation, it's also at the centre of a lawsuit. In 2024, co-founder Alison Kelly alleged she was "pushed out" of Bit Reactor, and the suit boils down to whether or not she's a co-owner of the business alongside Greg Foertsch.
This dispute is still going on, with a trial postponed until early 2027. In the meantime, there's been a back-and-forth of claims and denials.
In other words, Bit Reactor's in kinda rough shape right now. The silver lining is the successful arrival of Star Wars Zero Company, which will hopefully do well enough to revive the furloughed staff.
Have you been playing the game? Tell us in the comments section below.
[source gamefile.news]





Comments 41
Surely the Saudi's will do right by them. ...Right?
'A furlough is basically a temporary, unpaid period of leave. '
Where were you during the lockdowns if you think this needs explaining? 😆😆 I wish i didn't know what it meant.
Is Bit Reactor owned by EA, or are they independent? If they're independed, then I suppose the plan is to try and hang it out until the money comes in.
Even when a game succeeds its still bad news regarding the devs.
The game itself is excellent though, pretty rough from a technical view though.
So in short:
Game bad=Devs are in trouble
Game good=Devs also in trouble.
How screwed is the industry at this point? I blame the insane budgets of certain "AAA" devs and publishers. As well as the insane greed. A game isnt allowed to break even or sell a bit more. It has to make triple profits or else the devs get shuttered.
Ofc I'm not a dev so im talking outta my behind but it sure feels like this is how it goes these days. Honestly I no longer pay attention to studios or individuals. If I like a game.and have disposable income I'll get it. If not then not. I can’t burden myself with a responsibility that isn't mine to take. I wish everyone the best of luck.
Seasons change time passes by as the week's become the months become the year's!
@ShadowRJ They're independent. Hopefully this game does great and that gets them more work they can use to keep the studio going.
@Simu001 I'll be entirely blunt with you and say that it's been like this since forever. I'll go even further and say that it is more likely for good games to sell well today than it ever has been during the "golden era" of the PS2 days.
Studios close all the time for poor performance. Clover Studios were a wonderful studio, but none of their games did all that well financially.
@ThomasHL fingers crossed
something is wrong with the world. Everything is 10x more expensive than it should be and we give hundreds of million each week to whatever, we pay 50k a day to football players yet we dont have money, never, nowhere, from anyone.
Maybe its about time we go the opposite way, instead of asking for higher salaries, we should asked for lower prices for everything. It is not ok that one game will take 6 years in development and cost 200 milion USD ... that is wrong, of course that after some time you run out of money, even though we know that half of that is in pocket of few people, but still
Hopefully this all gets sorted out because the game is outstanding.
Damn. I hope it all works out. I've been really enjoying Zero Company a lot. Sure it's a bit buggy here and there but I haven't ran into anything too serious. They made a really great tactics game.
If this was a IP they owned and created then they probably would be fighting over that too. Makes me think of that whole Disco Elysium situation👀
I have a sinking feeling that all the game’s profits will go to management and investors while the staff are permanently laid off. That’s usually how things go in late-stage capitalism.
Even with disposable income, there simply isn’t enough time to play all these games. When 63% of gamers buy less than 2 games total a year, it doesn’t really matter how good the games coming out are, there aren’t enough people buying enough for the amount coming out.
Review when pushsquare?
@TheDarts I think many people associate it with “the government pay me not to go to work”, so worth clarifying.
I hope they get can get this sorted asap. I'm really enjoying the game I hope they get to continue and make more.
@kyleforrester87 that's not how it worked for anyone who was employed, the overwhelming majority. Businesses paid their staff to stay at home. It was the employer who claimed it from the government not the employee. Either way, the concept is the same regardless of who paid for the furlough, that's not the part that the definition relies on.
@ShadowRJ I guess I never really noticdd it back in the day because well the news wasn't as in your face as it is now. I definitely didn't visit game news sites that often way back then. Interesting and sad at the same time to read that. Thank you for your insight
@TheDarts like I said, I think many people associate it with the government paying them to stay at home. Looks like it did need defining, after all.
Strategy games are... Niche !
You won't sale millions copies like Uncharted or Horizon Dawn. I'm pretty sure some players will buy this game ONLY because of name's franchise.
Also hoping for a review for some exposure, but unfortunate to hear. I checked it out over the weekend and really like it. It's got the typical X-Com graphical jank, but the gameplay is fantastic.
@kyleforrester87 like I said, people who were furloughed understood that what was happening was that they were temporarily being paid despite not going to work, which is what the article explained it as.
I appreciate what you are saying, but the source of the payment is irrelevant to the definition of the concept, and that's what the article was doing, explaining a concept that so many people in the world of working age will already have direct experience of.
With respect.
Well damn I guess my wait for technical performance and bugs to be fixed approach is somewhat pointless then.
I hope those folks get paid nonetheless considering it's strong sales. Game development has gone too far into the realm of shareholder and mgmt led insanity.
@KundaliniRising333 Yeah same. The game is an absolute state on PS5 (no Pro enhancement it seems). Performance mode frequently drops to sub-30fps when there's a lot of enemies; stuttering; texture pop in galore; horrible dithering and what looks like a 1080p res on my screen. Shame cause the game is brilliant otherwise but these issues really hurt the experience.
That’s a shame. By all accounts that I’ve seen, this game has a fair amount of bugs, performance issues, crashes, save corruption, etc. Hopefully the dev is able to recover & support the game properly.
I really hate EA but caved and bought Zero Company. After reading this, I'm glad I did. It's a great game. The story is interesting, and the characters are great! What I like about Star Wars is that it's fairly classic good versus evil. Sometimes I don't want to think about moral consequences and just kick some ass as the good guys. It's lacking the depth of X-Com, but it's simplicity is a boon. Easy to pick up and put down.
I'm 18hrs into ZCOM and I'm loving it despite it being my 1st XCOM-like. It's heartbreaking that the studio essentially doesn't function right now but I really hope they can bring back everybody. This deserves to get a sequel!
@DennisReynolds Agreed regarding the technical issues. But if 80% of the devs were laid off 3 weeks before launch it makes total sense why. They dint really get to finish thier work. I hope they bring them back to polish it up now.
@D6rkLordS6t6n you perfectly summed up why I’m loving this game.
As a big fan of the genre I have been thoroughly enjoying Zero Company. I’m playing on hard so I’m not exactly speeding through (gave up on my first playthrough because everybody was on the verge of death after a few rough missions). Not that my second run is all sunshine and roses but I do better understand what one needs to do to win with minimal to no casualties.
I’ve had the game freeze twice on my Pro which isn’t great but battles are short(ish) so having to start from the beginning (I save at the beginning of every battle) isn’t a big deal. It’s nothing like the technical save corrupting horror that Phoenix Point was at launch.
I hope the success of Zero Company allows this talented team of developers to get back on payroll and continue doing what they do well.
Hopefully the success of the game will allow them to rapidly secure their next project and get things back up and running. ZC has a few bugs here and there, but nothing too major (I have to reboot to stabilise performance every now and then, it starts to chug after too many missions in a row - I've only seen one total freeze in 30~ hours after punching someone into a wall) and has genuinely been really fun to play on both a mechanical and narrative level. I see the final mission looming on my playthrough and I don't want it to end.
So how does it work? Does a dev get contracted to make a game, receiving a set amount of funding to make the game, while covering the devs pay, rent/lease of property, the required software to develop, future patches/updates, etc? If so, is this just gross mismanagement of said funding? Pocketing by higher ups? Anyone with insight to the process?
I finished a particularly tough mission and the game crashed on me (second time) during a cut scene making me replay the mission. At that point I held off to finish pragmata. Disappointing because the xcom gameplay of it is brilliant
I really wanted to buy this game but since EA is involved it turned into a coaster disc.
I’ll probably buy it when our all digital future is here, until then I vote with my wallet.
Dang. I hope it does well enough that they can port the game for Switch 2. I was really hoping to get for my Switch, maybe I should just buy it now in hopes that it helps.
@TheDarts you seen to have missed the part where people are NOT being paid, because that's not part of what furlough is, which is what the article was explaining.
The fact that you thought people were being paid because they're furloughed is EXACTLY why the article explained what it meant, and the fact that you didn't read that part properly does not change the fact that the article explained something that is commonly misunderstood.
@Quintumply do you know whether PushSquare has any plans to release a review of this title?
@theheadofabroom I'm not the one who brought being paid I to the conversation, that was the other fellow who mentioned the Government. In fact, I said the being paid part is irrelevant to the definition.
@theheadofabroom Yes — work in progress. Should appear soon.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...