
It's almost impossible not to mention XCOM when talking about Star Wars Zero Company, as the similarities are clear and manifold.
What developer Bit Reactor has done is apply a Star Wars veneer on top of the robust turn-based tactical gameplay from Firaxis' beloved series, and the result is a game that feels like a perfect alignment.
Lucasfilm's beloved sci-fi universe is a fantastic fit for turn-based strategy, it turns out, and in many ways, Zero Company is a very successful rendition — though it's far from perfect.
Set during the Clone Wars, you control a customisable main character named Hawks, leader of a motley crew of mercenary outcasts, taking any contract they can get to keep themselves afloat.
Unlike many other strategy titles, this game has a higher emphasis on characters and narrative, and it's an angle that sort of works and sort of doesn't.

I'm not really fussed about the overall story, for example. It's just not really got its hooks in me. Basically, there's a mysterious cult called the Coil that's infecting people with a strange disease caused by some creepy crawlies, and it seems to be some sort of hive mind situation.
It's a serviceable setup for a threat that evolves over the course of single missions as well as the story, but I found it difficult to get invested.
That's a shame, because the characters themselves are pretty good. Hawks is a good lead with his mixture of world-weariness and can-do attitude, and he's joined by the battle-hardened clone Trick, the loveable brute Kabb, and the human aristocrat Jae — who charges Zero Company with taking on the Coil.
That's just a few of them; you'll pick up several more characters throughout your journey, from Jedi to Mandalorians, and all the main cast are pretty well realised.

While you can hire more crew members yourself, they're not as interesting — though they interacted with the main lot in the hub far more than I was expecting.
Between missions, you'll be back at base, where you can walk around, talk to your crew, and get yourself organised for the next excursion.
You can upgrade your base with better facilities, edit and upgrade your team's loadouts, and improve your crew members via skill trees.
They can also be upgraded when their relationships with each other improve. When out on missions together, the bonds between characters will increase, and you can then select a mutual upgrade for the two people in question. It's a neat system that rewards interplay between teammates and keeping them alive.

Indeed, there's permadeath in Zero Company, even for the more authored characters. While I've yet to lose anybody (other than poor old Aurelio, doomed to always die in the tutorial), things can go south very fast if you aren't playing carefully.
As someone who hasn't played very many games like this, the difficulty feels a touch easy on Normal, though as mentioned, you still need to play properly; you can be overwhelmed by enemy numbers if you're not thinking strategically.
Zero Company really shines in its tactical gameplay. Usually controlling a team of four, you move and attack with each of them in turn, with limited action points used to do so. When you're happy with all your actions, you end your turn, and the enemy has its go before you regain control.
The game features a broad range of character classes, each with specialities and unique abilities that can complement each other in some really fun ways.

I made my Hawks a gunslinger, and he's perfect for taking down B1 battle droids. They go down easy, and his Quick Draw ability refunds an action point when it kills a target, meaning you can go to town on large groups of them.
When upgraded, gunslingers are also very good at getting critical hits. Kabb, who by default is classed as a scoundrel, has an ability called Easy Mark; this puts a mark on an enemy, which means Kabb will assist whoever next attacks them.
If Kabb's ally scores a critical hit, his assist will be guaranteed to also score a crit, making for a powerful combo with gunslinger characters.
That's just one example of the cool synergies you can find in Zero Company, and that's before you get into weapons and utility items that can bolster your team's capabilities even further.

It feels very robust and flexible, but it's not intimidating. The game finds a great balance here; it's not overcomplicating anything, but there's enough depth to its decision-making and tactical options that it feels rewarding and satisfying to play.
There's always a surplus of missions to choose from; it's impossible to do them all, so you have to literally pick your battles.
As well as the tactical missions, there are more passive operations, some of which require you to make the call on a dilemma. These can occasionally have an impact on character bonds, so while operations can sometimes feel a bit hollow, others have a tangible effect on your crew.
It's a very well put together game, all told; the Star Wars world fits the genre wonderfully, and it has some really fun systems in place that make it enjoyable whether you're a novice or veteran of turn-based strategy.

The main issue, unfortunately, is that the game is rough on PS5. I've been playing on a regular console, so can't speak to PS5 Pro, but Zero Company isn't particularly well optimised.
Whether playing on Quality or Performance mode, there are frame rate hiccups and stutters fairly frequently.
While the game broadly looks good, I noticed a fair amount of visual issues, like frequent texture pop-in, flickering shadows, and more.
It also suffers from some bugs, most notably a softlock that meant I had to restart a mission I was almost done with. There are also some long pauses between turns that make it feel like the game's barely holding it together.
These various problems make Zero Company harder to recommend, at least right now. I'm hopeful some of these things can be fixed with updates, because there's absolutely a game worth playing here.
Conclusion
Star Wars Zero Company is by and large a great turn-based strategy game, featuring a neat cast of characters and deep, compelling tactical missions. It's complex but not complicated, with several layers to the action that never overwhelm. On PS5, it's only really let down by poor technical performance, with visual snags and unfortunate bugs interrupting the fun. There's a great game here, and it is worth playing despite its flaws, but it'll come even more highly recommended if and when they're resolved.





Comments 44
Yeah the technical issues (muddy resolution, framerate that frequently stays around 30fps on performance, texture-pop in, stuttering, dithering, freezing between rounds) really do mire an otherwise solid game. I'm playing on Pro and there are no enhancements I can see; I think it runs the same as base version.
It's really sad to hear about the situation with Bit-Reactor, but I hope they can hash out a fix for these at some point cause I'd love to keep playing; the story and characters are great.
I'm just finishing up my first run of Mortal Shell 2 (which is absolutely fantastic!), and then I'll be straight into Star wars: Zero Company. Really looking forward to playing it...
I jumped in briefly, so many people (Bear especially) were talking about it before and after it's release. I haven't played Xcom yet, the closest was probably Mechanicus. I did like what I saw, didn't notice many performance issues but the monitor I was using does have an Fps tracker even on PS5 so I'll probably check next time. I probably didn't see enough of it to run into any real issues. I have to wonder how it would have rated had they patched a lot of those technical problems before release/review codes were sent out. I think I'll return to it after a couple of patches. And try Xcom sooner than later.
Having played the XCOM games, I really think Zero Company is a true successor. I did not notice any of the graphical issues that you have mentioned and I am on a base PS5.
Fantastic game!
It is a real shame the way the development team has been treated after the game shipped.
Would like to see more games in this series.
I only had time to play the opening the night it came out. Haven't been able to return to it due to work schedule.
Hopefully by the time they actually get around to patching... I'll have the free time to play.
I've very interested in how the story will play into the overall star wars cannon cause they already dropped some interest tid bits in the opening cutscene.
Yeah I'm in the later stages of the game (I'm pretty sure). I have to agree the review is very fair and accurate. I wouldn't say the graphical/performance issues are big enough to ruin the experience but they certainly don't help. I've twice had the game completely freeze during a mission so that I had to close the game.
It's such a shame what is happening with the studio because I feel what is a very good game could have been a great one with some more polish/QoL improvements.
Hopefully they sold enough copies to get everyone back and can patch it to it's full potential.
Sounds alright, one for the radar.
I am already 30+ hours in. Game is awsome. Much more forgiving. More tools to do stuff with synergies. And you can respec classes/specializations most characters at any point, except Jedi and Mandalorian. Signature character main trait is not changeable. But both specializations can be changed, any skills upgrades can be assigned and removed aswell. I am not keen to replay games many times to try out other combinations. I can do that on the fly? Awsome.
Story for me is good enough, Zero Company is there to fight "secondary" threat while there is Clone wars going in main plot.
This setup reminds me upcoming The Expanse: Osiris Reborn, where aswell game will be played alongside "Main story" from books/TV Show
Game crashed on me twice, has some bad stutterings when your base takes off to a mission, and it can be ugly sometimes. BUT even with that this is still better than a 7 to me at least. Love it despite it's flaws
@BearsEatBeets What happened to the studio? was it another game does well | staff lose their jobs outcome?
I've been loving turn based tactics game this gen. This is on my radar but i'll wait for performance updates and a price drop. I highly recommend trying out Classified France 44 and
Miasma Chronicles. They use the familiar X-Com action and movement scheme. If you're new to turn based, try out the indie game Day of the Shell. It is super streamlined with one person and one move/action per turn. It has a free demo and a fun platinum. Acthung Cthulhu Tactics and Spaceland are also great little X-com Lite indie games.
I’m enjoying the game overall. I think I prefer it to xcom but not as much as Midnight Suns. The combat is great, the customisation options are varied and I really like the progression systems (despite feeling a tad grindy in places).
The performance is poor though. I am playing on a good PC that blitz’s most games no problem. I have had too many hard freezes, framerate drops and some bizarre situations mid combat where you give a character an order and they just do nothing for 30 seconds before eventually carrying it out. The game just doesn’t feel good looking or complex enough for these issues to be warranted.
Aside from the performance the camera has a mind of its own and I dislike the running around in third person both in the hub and during story missions. It’s not a deal breaker and I understand the inclusion for immersion but I would rather a menu I can just do everything from instead of having to walk to med bay, then ship upgrades, then black market etc. I completely agree with the 7/10 here…if you love Star Wars and/or Tactics games it’s going to mostly hit the spot but be prepared for some rocky performance.
Ye im gonna hold off, it sounds absolutely amazing and one of the games i was looking forward to.
Just kinda worried it will remain broken, considering the state or the studio.
@GirlVersusGame Most of the staff got furloughed not long before launch. The site did an article on it a few days ago
https://www.pushsquare.com/news/2026/09/despite-star-wars-zero-companys-strong-launch-the-dev-hasnt-been-doing-great
Hopefully there is an update (for the better) soon.
@BearsEatBeets Thank you I missed it, I'm still catching up with Gamescom and State of Play. Seeing that happen to people is my least favorite thing about gaming. If a film tanks there are ways to make it back and people go on to work on the next picture and the next. They have better job security too, I'm not saying the game tanked. I'm saying companies are treating their employees like their efforts either weren't got enough, or that they are disposable to begin with. Even if a game does well that kind of situation must shatter a Developer's confidence. They put years into those games, work overtime, sign NDAs so they can't even discuss what they are working on, it seems like a really thankless job.
This game is fantastic, but quite janky. A patch or two would go a long way with this one, the story and gameplay are there, it just needs some polishing.
Shame to hear about the tech issues. With so many of the team no longer available to fix any of it, I suspect it will remain in this state, which would mean I wont be buying this one.
I'll keep my open for updates though as I'd like to play this if it gets fixed.
Finished it on hard yesterday now started an extreme beskar run (one save, if its over its over). It is definitely in the easy side of you have played xcom or comparable games. Start on hard, it is not that difficult.
It is rough yes, Overwatch does not work correctly and in the end there were enemies who did not do anything.
But i enjoyed it immensely. Give it a try
I'm so there - Day 854!
I'll be getting this eventually, but why build a game like this in UE5. I would rather have less fidelity and have it run steady, preferably on the switch 2 on the go.
Really enjoying it, it has that one mod=re go mechanic. Yes the graphics are janky and really inexcusable (PS4 era quality really) but it’s still a blast
A 7 is absolutely lowballing this wonderful game like damn
I played 4-5 hours last weekend on hard and think this is a really fair review. I'm enjoying the assist type of abilities. I find myself looking through everyone's bonus abilities to see where I can get some extra advantage. If you are used to X-Com, I'd add a point to the review because the performance is similar to what you see there unfortunately, but if this style of game isn't a favorite, the performance (I had one crash on PS5 Pro) can definitely be a turn off.
The performance makes me think this is one I'm better getting on PC, which is a shame because I thought it would be good couch-fodder
Zero Company is one of the most approachable TTRPGs that I have played that has some depth, some customization, and forgiving mechanics. The technical issues really do not prevent it from being a good game. Graphics and any stuttering are non-issues for a game like this. If you like X-COM, this is X-COM light. Fun, but nothing new. Still, fun is the most important word in gaming, and it checks that box.
@JB_Whiting Kinda shocking it runs this bad on a PS5 Pro.
@dark_knightmare2 With all the issues its a more then fair number.
This is a fantastic game, even with the technical issues, and will be in my top three for the year so far if the story sticks the landing. 3 main missions to go...
I've just passed cycle 30 and the story and characters really get stronger in the late game. It's really one of those games I have to stop myself from doing just one more mission.
I've read the length of the game (amount of cycles) can vary depending on the choices/things you do.
@Flaming_Kaiser what issues because I’m on ps5 pro at cycle 28 at 22 hrs on normal and ive only had one crash and one freeze up on an enemies turn. This runs way better than XCOM 2 ever did especially on console
Yeah its a great game just hold back by a really rough technical state.
Nar this is a shocking review ngl.
I’m playing on Pro, but sounds like you needed to also try a different console, whether another Standard or try a Pro.
And the dismissal of the story content is crazy.
Another common L for PushSquare.
@GrimWillows thanks for the suggestions! I just bought spaceland.
Absolutely agree with Stephen for the most part (I don't think progression is very rewarding); I wanted this to be the XCOM killer and was really excited to dive in.
But the story is bland and about an inch deep, the gameplay is repetitive, there is little to do outside of combat, and there is little replay value. Before even getting into the technical issues, which I also encountered on PS5 Pro, this would have gotten a 6 from me
This year I have bought almost all the games that I have caught my attention but I think this will be one of the few exceptions, I will wait for a sale and for the issues to be ironed out. The Star Wars Racers game will probably be another game I don’t pick at launch, it looks awesome too but September and October are already packed with game after game I’ll be buying and money is not infinite. Also I am no that big of a Star Wars fan.
Dead game and the developer will gone soon. Steam is filtering negative reviews and making it so they don't count against the rating. Censoring reviews is always wrong.
The game came in a little too hot. After a few hours of play, I will wait for future patches to fix the performance.
@Quintumply Great review! Very true to my experience with the game. A patch is coming next week per the devs Discord so hopefully some of the performance issue will be ironed out. Loving the game though.
The game is solid in many ways, but outside the technical issues, my grief is with the maps! They are quite boring for most of them and small. Very small. While in Xcom there a was different kind of structures, with indoor and floors, here we barely have any elevate points nor complexity on the map.
Otherwise, solid game. And excellent execution at using the Star Wars universe.
@Dragonaged oh I forgot, Rebel Cops is great too.
@GrimWillows Thanks for all the recs. I've not even heard of those.
People wonder why the game industry is so treacherous, then you read reviews and realize hell hath no furry like a gamer whose precious story didn't make them feel like a kid reading Lord of the Rings for the first time. I'm playing it. I guess there are visual hiccups? Just baffled at this entire world and culture that exists around gamers clawing each other's faces off if a game isn't the most perfect thing that has ever happened.
On my PS5 this game is nearly unplayable.
It crashes in missions, when showing a cutscene.
When looking at the EA forum I cannot believe that those great tests never saw such problems
I tried internal SSD, extra SSD, delete / install ... this game has no use for me.
Of course my PS5 has enough space and no problem with long playing sessions with other games.
@dark_knightmare2 Xcom 2 was a crime that it was released in that state so that is not something to brag about.
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