
What could Hello Games possibly have left to add to No Man's Sky? Well, a gravity gun, for one.
The massive sci-fi sandbox gets its latest update today, 11th February 2026, on PS5 and PS4, and it adds a fun new tool and plenty more.
Named Remnant, the headline feature of this new update is the Gravitino Coil, a new module for your multitool that turns it into a Half-Life style gravity gun.
Using this new tool, you're able to grab all kinds of items you find on a planet's surface (including Sentinels) and fling them around. It turns the game into a physics playground.
The Gravitino Coil comes alongside new vehicle types, including trucks, flatbeds, and so on. The idea is that you can turn No Man's Sky into a game all about collecting scrap and hauling it across a planet's surface.
You can take your salvage to industrial facilities to reclaim materials and resources. In theory, you and some friends could make it your job to run a salvage company, using the gravity gun to dredge up scrap, fill up your space trucks, and take it back to base to be refined.
The Remnant update also comes with a limited-time expedition, designed to show off all these new toys. You'll work with the community to clean up a planet covered in scrap, and you can earn lots of rewards, including vehicle customisation items and a new armour set.
This isn't the biggest No Man's Sky update ever, but it introduces yet another new way to engage with the game. As the game approaches its 10th anniversary, it's impressive that Hello Games is still making these meaningful additions.
You can view the full patch notes through the link.
Are you excited to play with the Gravitino Coil and new vehicles in No Man's Sky? Tell us in the comments section below.





Comments 10
It has become a legendary game after all these updates.
Look it's been well established that this is one of the greatest come backs in gaming, but when are we going to learn more about Light No Fire?
I still can't believe they've never bothered overhauling how absolutely atrocious the build mechanics are. For a game all about building bases, they're some of the worst gameplay systems for actually constructing things.
Every time I get into the game, it's the obnoxious base building and finicky controls surrounding them that push me away. I can just not be bothered to engage with such an awful player experience. It blows my mind that they have never bothered trying to improve on such a core system.
I would love to see this morph into an EVE Online scenario just to see the massive economies that would spring up. I know it's not that type of game but I can imagine it would be on an epic scale.
@Oram77 Let them cook we don't want another NMS style launch.
@MFTWrecks Building is pretty fine imo. Its pretty basic and doesn't require much skill.
@DennisReynolds Of course, but we also don't want it to turn into the next Beyond Good and Evil 2...
@Oram77 I don't think that will happen. Sean has been saying a lot of the newer systems added to NMS is stuff from LNF.
My bet is LNF will be out next year. I think Sean and his team wanted NMS to reach 10 years of updates so i suspect this year will be focused on that.
I played a lot of NMS early in its life (less than a year anfter launch) and enjoyed it. My gaming dance card is kinda full but I will try to make time to check out all of the revisions (tons of new content, PS Pro support abd even PSVR2 support).
Well what a game this turned into after that launch. Big up ya selves Hello games. Tremendous
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