
Square Enix's Final Fantasy 7 Remake project started life as a PlayStation-exclusive endeavour, but the games are now coming to every other major platform.
The third instalment, which is yet to be given its full name, is the only game in the project that's being simultaneously developed for multiple platforms, following the publisher's change of tact regarding exclusivity.
Some fans have voiced their concerns about this; they're worried the third game will have to compromise its visuals across all versions in order to run on lower-spec hardware, such as Xbox Series S or Switch 2. However, according to director Naoki Hamaguchi, it seems the opposite is true.
Speaking to Automaton, Hamaguchi explains in detail why Final Fantasy 7 Remake Part 3 won't be downgraded despite the multiplatform approach.
He says the team "will not in any way lower the quality of the third instalment" and says the "development structure simply doesn’t work that way to begin with".
Hamaguchi then breaks things down, explaining in basic terms how things like GPU, CPU, RAM, and ROM (discs, cartridges etc.) affect visuals.
What it all boils down to, in the end, is that the dev studio doesn't produce one build of the game that can run on everything — it creates a PC build to the highest fidelity possible, then ports it to console platforms, catering each version to the specs of each machine.
"As our fundamental principle, we do not design assets to meet the lowest baseline," He says. "Instead, we create them for high-end environments first."
He continues: "We then apply what we call 'reduction', adjusting assets and tuning them appropriately for each platform. This means that we avoid negatively impacting high-spec platforms."
Hamaguchi says that even the PS5 Pro version of FF7 Remake Part 3 will have some reductions made to its visuals compared to the PC version, but the point is that each port is built to make the most of the hardware to which it's tuned.
And it isn't as simple as lowering graphical quality overall, "because this can compromise the intended visual expression," he says. "That’s why we make sure to review everything by eye and fine-tune so that each port matches the original vision."
So, there you go. The game will look fantastic on any platform, it sounds like, because it's tailored to the hardware from the top down.
Final Fantasy 7 Remake Intergrade on Switch 2 is proof of that; it's been very positively received, and that's in no small part thanks to a very well-handled port.
Are you excited to finally see the third game in action? Tell us in the comments section below.
[source automaton-media.com]





Comments 34
Considering Rebirth was my GOTY that year, I'll be there day 1 for part 3 I actually have a lot of faith (I know some people don't) that Square Enix will stick the landing. From what I've heard about the SW2 version, it's meant to look amazing, so that right there should convince people that part 3 will look incredible regardless of it going multiplatform.
It’s going to be so refreshing to hear Square announce that the sales have met/exceeded their expectations now that there’s no slimey platform things involved /s
Going multiplatform is 1000% the right call. Good on Square
I'm more concerned about the technical performance then the graphics.
No more assist from Sony for marketing nor tehnical resources. So i can only say good luck to Square, juggling this game development between PS5, XSeries, and Switch 2.
And they can't blame Sony anymore if the sales is not piercing the heaven 😂
Day 1 for me. I know it’s trendy to trash on Square these days, but darn it all, I love Square. I wish them to have massive success with the finale. I’ve loved the last two games. I’ve had more Final Fantasy GotYs than any other series in my personal GotY canon.
I do find it pretty funny that they basically said the opposite when it was still a Playstation exclusive
The game may look fantastic but considering that Rebirth was absolutely awful in my opinion, I don't see this being any better.
Anyway, looking forward to their excuses when this flops too
Bro Rebirth was a freaking mini-game simulator with a lil bit of FF sprinkled in. I really hope part 3 ain't that.
Hopefully it's still a timed exclusive for PS5 🤞
Not buying FF7 part 3 for the graphics but the story, however i hope they won't be downgraded compared to part 2.
Given how bad Part 2 looked on a base PS5, Im not buying the rubbish he is coming out with.
Some of the worst games of this gen (from a technical standpoint) have happened because they were designed for an RTX 4090/5090, and scaled down.
@carlos82 i remember this statement. Back then they kept claiming rebirth was only possible to look this way and performe because they only made it for the PS5. That's why i don't believe the PS5 version is not affected by Series S and Switch 2. They are good in switching pr talk.
Can't wait for this. Remake was my favourite game of 2020 and Rebirth was easily my game of the year 2024. I put over 100 hours into it and got the platinum. Enjoyed every minute of it
What I want are for game developers to invent ways of designing games that gets rid of elevator rides or area cutoffs. To create systems, worlds and interactions that are too complex for any old harddisk to facilitate.
I want it to come together in either highly curated experiences or in highly emergent environments.
@carlos82 That was the Sony money talking, at the time. They weren't gonna criticize the exclusivity deal back then lol
My expectations are definitely tempered for this one. Rebirth was massively bloated and ruined the original's most iconic story beat. I didn't dislike the game overall, but I didn't love it either.
I just think graphics have gotten close enough in part b/c we haven't moved on to 8k tvs yet. So PS5 can be 4k native, or close to it, Xbox will be like 1440 native upscaled and Switch 2 will be 1080p handheld, the screen max, and upscaled a tad docked.
They could vary FPS but I'm guessing 30 for all 3. Maybe a variable or 40 where possible.
Basically they're close enough at this point.
I wouldn't read to much into it it's PR. It's not rocket science to work out developing a game for a single platform or two platforms at most. Is going to be graphicly more polished than working on six different platforms not including PS4/XboxOne.
@fatpunkslim2 why?
I think they'll do well for themselves to focus on pc, playstation and switch, unless Xbox is super simple, then they can do all.
Silly that they have to explain themselves, that Sony dweebs don't wet the bed about their "lost privilege". Explains the some sourpuss comments.
I might pick this one up on Switch 2.
@graymamba nah they going to find some way not be happy
Yeah, yeah, how many times have I heard that before? I'm curious to hear the excuses when it's revealed that you won't be piloting either the Highwind or the submarine.
SE is just pissed off that Sony doesn't want to pay for their garbage anymore. SE is truly the definition of a pissed-off ex-girlfriend who cheated on you, but it's your fault.
@carlos82 The thing is that FF games aren't made by one single team/"studio"... FFXV was basically made by Luminous Studio, FF16 is made by the team from Creative Business Unit III, and the remakes by Creative Business Unit I. Things was probably more messy when it was business Divisions and Production Department. You can't use what was said about one FF game for another cause they would have changed the business structure 2-3 by the time the next main line game comes out.
@carlos82 But FFXV was scarcely populated cause the Luminous Engine was terrible. Being developed for one platform did help Forspoken environment. Like or not, the remakes look the way they do cause Unreal Engine is doing the lifting.
@AverageGamer go tell Yoshinori Kitase, those are his words that I posted, when he was talking about FFVII Rebirth
And this is why the PS5 extreme throughput advantage hasn’t yet been put to good use despite its huge potential to reduce the amount that needs to be rendered at once.
@KawakiisaFraud I'm so curious to see how (or if) they handle the submarine and Highwind, especially the fighting with Emerald Weapon underwater.
@4fold Horizon showed how you could make a beautiful looking game with smart usage of a engine. Square Enix didnt make FF7R quite good on a PS5 it looked quite muddy i heard. Im just waiting for the complete edition to play it all at once.
@Flaming_Kaiser
That may all be true. I don’t see how it’s relevant to anything though.
@4fold They can't make optimised games is what I tried to say. And Horizon only renders what you see that is what I meant. The engine is quite awesome.
Final Fantasy is a fantastic series don't get me wrong. I don't like their new route but that is personal. I like a console because they optimise with lesser hardware. I think the pro consoles made gaming on console worse.
while i liked final fantasy 7 remake (not yet played rebirth), other than the character models of the main cast the rest of the game was nothing special in the graphic department, i mean for how linear it was, uncharted 4 came out year before and looked 10 times better.
from what i heard rebirth is not amazing in graphic and performance either, so good look making the game for 4 different platforms at the same time, when they can`t even fully optimise while focusing on one.
I question anyone who was seriously concerned about this. Just look at the Switch 2 footage of Rebirth, obviously lower res and 30fps, but it's basically the same thing, but with come texture compression.
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