
Techland has unveiled update 1.4 for Dying Light: The Beast, an enormous update for the action title that incorporates brand new features and hundreds of improvements.
Largely based on feedback from the community, update 1.4 brings fixes, improvements, and features requested by players.
Here's a quick rundown of all the major additions in the update:
- New Game + mode: New Game + is added to the game, meaning you can replay the adventure while keeping all your gear, weapons, and character progression from your first playthrough. Each time you start New Game +, the level of challenge increases, but so does the power and rarity of the weapons you find.
- Legend Levels: This is an endgame progression system that allows you to continue building your character beyond the main skill tree. After reaching level 15, XP you earn converts to Legend XP, which allows you to invest in passive upgrades like more health and better stats.
- Visual improvements: The update fixes "over 70 graphical issues", with improvements and fixes to textures, clipping, misaligned architecture, and more.
- Refined gameplay: There are "over 200 parkour and environment navigation" fixes, according to the press release, based on input from the community.
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On top of all this, Techland is offering an exclusive in-game item, the Bloody Bowie Knife, to anyone who logs into the game between now and 2nd December.
There's also a double XP period happening between now and 30th November.
We really enjoyed Dying Light: The Beast at launch, but it sounds like Techland has delivered a meaningful update here that makes some serious improvements to the experience.
Will you be hopping into the game to check out this big new update? Tell us in the comments section below.





Comments 9
How about please giving us a physical version of the game
Just could not get into this game for some reason, loved original dying light too 😐
I hop into this every once and a while still haven't finished it, but there's just something about it that feels off to me, which stops me playing after an hour , cant put my finger on it.
i enjoyed DL2 for what it was. I really enjoyed it most parts and Verticality felt awsome. Somehow The Beast didnt pull me in. It is small town. Verticality is very low. Feels like nothing compared to DL2. And too much woods. And if in Metropolitan city Zombie amount felt good, then in small town to have every day full with zombies, ehh, I am ranting too much... it breaks immersion for me that there is 0 impact on world (yeah, same as DL2, but that map felt Massive), and just nonstop hack and slash is not for me I guess.
I hope the parkour feels more natural now it was a little clunky that put me off and made me shelf this game for the minute.
Reinstalling it to check it out. Not like I’ve got a million games to play atm 😂
@lazarus11 for me it’s a lack of fast travel of some sort. When I accept a quest and it wants me to go all the way across the map it makes me want to play something else. I don’t even need fast travel to every safe zone, even just the main hubs would help a lot.
As with the first two, the game has pacing issues. Even small side quests can take a long time to complete and without a shorter reward loop you never come out of a session feeling like you’ve achieved that much.
@ppitchfork i just don't think the world is very interesting to be walking around , its either a woodland area or buildings that all look the same , i think the world just bores me, get the same feeling from AC shadows
@lazarus11 yeah, that’s a part of the reason I want a fast travel system, there’s nothing interesting to do but dodge zombies in between point A and B. It’s just a bit of a slog, and I really enjoyed 1 and 2. There’s just something off with this one
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