Dying Light: The Beast is the DLC turned full-blown release from Polish developer Techland. Technically the third entry in a zombie-killing franchise that debuted a decade ago, The Beast brings back original protagonist Kyle Crane, tosses him into a new setting of Castor Woods, and dials up the horror for something much more aligned with the first game. The result: a familiar yet endlessly fun post-apocalyptic experience.
For fans of the series, you may (or may not) be glad to know that Kyle is back and beastlier than ever. After enduring over a decade of experimental torment under the rule of The Baron, Kyle escapes into the aforementioned nature reserve of Castor Woods.

However, this grunting parkour nut (voiced again by Roger Craig Smith), is now infused with the DNA of the undead, making him part man and – you guessed it – part beast.
Narratively, this leaves a scarred protagonist on the path of revenge, hunting down The Baron’s messed-up zombie experiments to fuse their blood with his. The hope is that Kyle and his merry cast of side characters grow strong enough to take The Baron and his men down.
We love how unapologetically daft the narrative is here with secret zombie labs, monologue-spouting English baddies, and even a touch of the supernatural. It’s all fun and games, but done with such a self-serious approach. We couldn’t help but chuckle more than a few times at the latest Crane-based shenanigans.
The narrative of course acts as a vessel for its new setting and the titular Beastly powers. The former is a big selling point for longtime fans of the series. Castor Woods is a wilderness surrounded by woodlands and picturesque mountains. It’s neither as big as the offering from Dying Light 2: Stay Human, nor as dense as what we saw in the original game – but with a mixture of open fields and a dense city known as Old Town, it’s a fun place to explore.

With log cabins, babbling brooks, and what can be imagined as a once bustling hub of civilization, Castor Woods feels like an amalgamation of the original Dying Light and its DLC The Following – noted also by the return of vehicles.
It’s filled with your typical onslaught of open world locales – mental asylums, old power stations, town squares – and it feels cliché in that way. But to us, this is actually more of a boon; the map isn’t necessarily surprising, but it feels like video game comfort food. There were plenty of times we’d arrive at a new point of interest, and get giddy at the prospect of exploring it.
You’ll traverse the map with the returning first-person parkour system. We wouldn’t say it feels any better than it has before – from what we can remember at least – but Techland has amped the number of custom parkour animations. Regardless though, it’s great fun to swing across ledges and leap from rooftop to rooftop, and when you get back into the groove of it, it can feel really nice. Also, drop-kicking zombies off of rooftops will never get old.

The interesting change with The Beast is that it features a number of flatter terrains. The hope from Techland here is that you aren’t always just relying on parkour, and that it levels the playing field for the undead.
Comparatively, these sections can be quite dull to traverse. There are little parkour sprinkles here or there, like wooden stumps jutting out of rivers, allowing you to hop across, and then there are of course jeeps for short stints at driving. There’s no fast travel system here so jeeps can feel like a lifeline, and it’s always entertaining to watch zombies turn to mulch as you ram them.
Traversal and map design do take on a different feel when the sun goes down. The Beast is undoubtedly amping up the fear factor, with pitch black nights, creepy sound design, and the uber-zombies (called Volatiles) biting at your heels as you desperately run away.

It’s a fantastic mechanic that many players felt lost its sharp edge in the last game, so it’s nice to see Techland doubling down on it here. Seeing the sun gradually set as you hoof it to a nearby safe zone, with the subsequent wristwatch alarm and howling of the Volatiles is brilliantly unnerving. The following stealth and chase sequences are easily the highlight of the game.
When you aren’t trying to hide from the overpowered Volatiles, combat remains largely the same as it has in previous entries, which is to say it’s still pretty great. You’re primarily slashing, chopping, bashing, and stabbing zombies and humans alike with an assortment of melee weapons.
The gore system on show is actually quite grotesque (a positive), and we enjoyed the dynamic feel to fights, as it was actually quite easy to get overwhelmed – even on the regular difficulty. Stamina management is paramount, especially on the tougher settings, so it’s key to utilise not just brute strength but also the environment, your moveset, and what appendages you’re hacking at.

After the Reloaded Edition of Dying Light 2, guns are a tad more prominent here, although not overwhelmingly so. Every now and again, you’ll come across enemies with rifles, SMGs, and pistols that feel very tactile to use.
We think in previous entries, it was obvious you weren’t really supposed to use guns, and controls felt stilted as a result. However, here it’s much improved – not Call of Duty levels, but certainly a lot tighter, and a lot punchier thanks to DualSense haptics.
Guns are then great in the case of emergency, and usually only come with a magazine or two of ammunition. But we did have a few occasions where we saved up our guns to become parkouring bullet barrages. These fights were hugely enjoyable.
Melee weapons most definitely remain the focus, though, as you’d expect. With the ability to repair and mod your favourite machetes, sledgehammers, and knuckle dusters, it’s good fun mixing and matching the different armaments for various zombie tinged situations. We’re glad that the slight medieval tinge from the last game remains in places with weapon design, but we did find the weapons in Dead Island 2 a tad more exciting.

So let’s get into those Beast Powers. During combat, Kyle will build up a sort of rage meter which, when filled, will send him into a manic limb-tearing frenzy. It’s here that you can rip zombies apart with ease, and there are a number of gnarly kill animations. There’s actually a skill tree for this too, which you’ll earn points for by killing the big bosses scattered across the world.
Beast Mode (and yes, it’s actually called that) isn’t anything new per se, but it can switch up the dynamic of combat, especially in those early hours when it activates automatically. It’s a good laugh tearing through hordes of the undead, and is a great power shift as it allows you to actually go toe-to-toe with a Volatile – just make sure you kill it before Beast Mode expires.
Another string to The Beast’s bow is that the majority of the experience is playable in four-player co-op. With its drop-kicking carnage, co-op will have you in stitches. It’s so manically daft that we couldn’t help but love it. It does have some issues though, like the aggressive level gating, which never really feels like an issue when playing solo. Without level scaling for lower-levelled players, it can stall the fun.

Lastly, we played the game on the PS5 Pro with zero issue. The game runs at a stable 60 frames-per-second on Performance Mode. While it’s not the best looking game ever, it’s easy to get swept up in the setting as you leap across the rooftops as the shadows lengthen at sunset. It can be very cinematic at times. As mentioned, haptics aren’t anywhere near first-party level, but they are certainly present, giving The Beast an extra little kick.
Conclusion
Dying Light: The Beast is far from the most original game out there. Hell, it’s not even the most original Dying Light. But we’d be lying if we said we didn’t come away entertained. It embraces its silliness in the best ways across its ridiculous story, gorily violent combat, and fun to explore setting. Some level-gating issues in co-op and duller flatter terrain hold it back in spots, but to us this is the best Dying Light yet.





Comments 48
Great to see it's getting good review scores and happy Kyle Crane is back. It's on my wishlist, but waiting patiently for a physical release along the way hopefully sooner than later
After I beat Xenoblade 3 I’m going to give Dying Light 1 a go. I enjoyed it but stopped playing for whatever reason. I’m glad this is looking good because the fan base needed this after the letdown that 2 was.
It sounds like more of the same with a superpowered mode where you one shot everything which is fine, but I'm just not gonna pay $60 for it, especially when it was supposed to be DLC for DL2. I'll wait until it goes on sale for $40.
Any performance issues?
Dying Light 2 was so bad I highly doubt I’ll ever make time to play this one.
Dying Light 1 and 2 were excellent fun.
When Dying Light 2 released, I was an early adopter and I was initially quite disappointed. But after coming back to the game MANY updates later I had a great time (didn't finish as it is now CHOCK-FULL of content) feeling I got my money's worth.
So, if this is the 'pinnacle' then people are in for a treat. I'll sit this one out, personally, but good to hear it's shaping up well.
@Splat Playing on performance mode on the PS5 Pro, frame rate is stable and it looks great. I had one brief moment of some kind of visual glitch, but it has only happened once in about 11 hours of play.
Another game running around the 78 score on PC, sonic racing about 82, borderlands 4 84.
Where has legendary AAA games that stood proud at around 90 plus gone.
This definitely a different era to the PS4, Xbox one and switch. Especially this far into the generation.
Pay more get less overall quality of game.
@OldGamer999 There was Donkey Kong and Death Stranding 2 in the last few months. MH: Wilds, KCD2 and Xenoblade X a few months before that.
But if you really want to hit 90+ look towards the indies and smaller games - Silksong, Blue Prince, Clair Obscur, Despelote, Sword of the Sea, Shinobi AoV already make this year pretty great imo.
@AaronBayne Thanks. It comes with whatever edition of DL2 I bought. I'll probably give it a shot.
@AaronBayne but it doesnt look on same level as DL2. This doesnt come with PS5 PRO enhanced. Yeah, close up is good, but everything in slight distance is worse. Similar as BL4,, why skipping PS5 pro love
@themightyant Not adding KCD2 to that list is up setting....
@themightyant
I used to look towards, Sony and Nintendo and the odd occasion Xbox and sometimes third parties, big AAA games.
You know that era the PS4, Xbox and Switch, those top AAA just kept coming.
I think as well as gaming suffering cost wise from inflation.
That actually games that probably should have scored more and been bigger AAA overall are also suffering from Shrinkflation in terms of overall quality.
@REALAIS
Yep my PS5 Pro is not getting much love from a few games.
Assassins creed shadows once patched with PSSR was the last game for me that made my Pro Stand out from the base PS5, took away the horrible pixel crawl and shimmer, was happy with the Pro then.
So I can't deal with Volatile, but I can easily kill 2nd Chimera. And that small european city is crowding with infected... when game starts with remainder that 99% of people were wiped out
The fact that it's essentially DL1 with DL2's graphics and expanding on the first game's mechanics is exactly what I wanted in a DL game.
Looking forward to it, loved the first one a lot.
Have yet to start it due to work but shell do soon. Love the series and happy to see The Beast is excellent.
@OldGamer999 MH Wilds, E33, Death Stranding 2, KC2, Donkey Kong and such are all high 80's or in the 90's.
Also scores don't matter its what you think that matters. Wuchang didn't review great but its one of my favourite games this year for instance.
@DennisReynolds
Some of it is all down to taste, I mean I’m playing doom dark ages got an 84 I think and I’m still playing through it and really enjoying.
Just finished the sonic racing crossworlds demo and so far enjoyed it more than MKW.
Just a straight forward kart racing without the bull and not to much chaos. As MKW is to much chaos with 24 racers on the track. It has lost its skill in the races to the over chaos.
“Drop-kicking zombies off of rooftops will also never get old”
Never a truer sentence said. I couldn’t get into 2 but me and a mate played the hell out of the 1st game. I do wanna get this at some point 👌
Man if this backlog of games keeps growing, we'll be good until ps6 lol. By the time we're done with the backlog we'll be gearing up for wolverine, then Intergalactic, plus all the 3rd party stuff that will hit by this gen's end. And then there's still GTA6 in March!!!
Cool I enjoy dying light.and the beast and it looks good.word up son
@DennisReynolds People rely way too much on a useless number to tell them if a game is good or bad instead of what the person is saying.
Just give me Days Gone 2, I'd be happy with that.
@OldGamer999 I don't think the quality is getting worse necessarily (I actually think it's the opposite) - it's more that our expectations are always rising. AAA games have to fit in more and more to be the new thing. It's increasingly hard, expensive and time consuming to do. E.g. We used to more readily accept jank and dodgy framerates, now a game gets pounced on if it isn't smooth as butter.
Whereas indie just seems to sidestep a lot of that and just narrows the scope and then laser focuses on it.
@Nepp67 Totally agree. Review scores, and especially aggregated scores like Metacritic, absolutely have their place - primarily in identifying hidden gems that we might have missed or abject failures we might want to skip.
But you are right; too many people put too much stock in them. A 71 that is your jam might be better, for you, than something that scored 90 but isn't up your alley. Even within the same genre one game that scored 15 points less we may just vibe with more. Hell some people even enjoyed Mindeye, but they aren't wrong if that is what they honestly felt.
Wasn't DL2 that game where the world could change depending on your actions? I remember reading an amazing preview about it.
@ExReey Yes but a lot of it was a lie.
So pleased to hear this, going to play it sooner rather than later!
I liked the first two to an extent although for me it was the soundtrack of two that stood out an absolute belter of a synth driven score.
But unfortunately with the above I won't take a punt anytime soon as there are just too many decent horror games out or on the radar that it'd really need to be something. Still that's a good position to be in for a gamer September alone has been a corker with Cronos and Hell Is Us with Silent Hill f next week!
It is the very first 70€ standalone DLC i see, or am I wrong?
@AaronBayne question regarding frame rate on Pro. I’ve see a video testing the frame rate with the game running on base PS5 with a very stable 60 but when the “beast mode” was activated it tanked in the low 40s, so outside the VRR window. Did you encountered the same thing?
Enjoying it so far. Only comment would be that there’s way too many zombies out and about in the opening bit of the game. I at least liked the option of traversing an A to B at least once with only a few kills needed. Now you’re overwhelmed a little too easily for me.
This has a totally average 7 score written all over it.
Not for me, was so disappointed in DL2 after buying the deluxe edition I never even played the DLC, i'll wait for it to hit PS+ or buy it for £20 lol. It didn't even break the top 25 most played on Xbox most played lmao, BL3 still going strong at 8th...go figure. Did better on PS most played reaching 20th, BL3 at 11th.
@DennisReynolds I totally agree with you scores are just opinions there been plenty of games that have scored badly I've literally loved and others that got a high I couldn't take to at all!
Different strokes for different folks!
correct me if im wrong and i say this with all due respect to the reviewer but to point out "parkour still cool" doesn't go against "tedious traversal" ? and also "gory satisfying combat" against "weapons being dull" ?
I will wait for PS5 Pro patch... please
@HaveTheSauce The game can be tedious to move around in at times because there's zero fast travel so if you need to start a mission that is at the other side of the map it can be annoying having to actually travel especially when a ton of the map isn't parkour friendly.
@REALAIS Already has a Pro patch. Its not much but the Res is massively increased especially in performance mode.
@AaronBayne love the beastie boys reference..one of my all time favorites.
@DennisReynolds Thank you. When it was released? It even shows PS5 Pro tag in shop. Interesting. Did it improved game from release day?
"Parkour system is still cool..."
Well.. sorry but what a pain in the rear regarding climbing walls... Awfull.
The night is terrifying... Well no really. Try to run forward in the in DL and you are dead.
Here, no problem, you'll loose 25% of your life and you will arrive at your destination...
Oh and AI regarding the enemies (I'm thinking about bosses...): it's laughable!!!
The car is just a way to accelerate game between 2 POI. why on earth create an open world of you don't really want to fill up the big map ???
But , Yes, it's a good game for a DL.
@REALAIS I think the tag was meant to be there at launch but an error on the shop stopped it appearing. As i said the only improvement is a higher res, its noticeable but there's no RT or anything like that.
@DennisReynolds I will try it later today. But at launch day imo it looked worse in medium+ distance than DL2, which I really liked visually. I know, graphics isnt everything, but I like beautifull picture like DL2, KCD2 etc.
@themightyant Plus the smalle games studio's have that thing called being original and can take some risks and somehow release more finished games.
Why is no-one complaining that this is a digital only release?
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