Assassin's Creed Mirage PS5 PS4 1

Ubisoft has today revealed exactly what to expect from its Saudi Arabia-funded DLC for Assassin's Creed Mirage, which releases for free on PS5, PS4 tomorrow.

After a 22.6GB patch on PS5 and a 16.6GB one on PS4, all players will gain access to a new expansion named Valley of Memory, promising six hours of content and "numerous gameplay improvements". Here's the setup for the DLC:

Set before the finale of Mirage's main narrative, Valley of Memory is a free story expansion for Assassin's Creed Mirage that begins with a mysterious lead: Basim hears rumors that his long-lost father may still be alive. After speaking with his old friend, Dervis, Basim sets out for AlUla - a land of secrets, ancient ruins, and vibrant oases.

To begin the expansion, you need to have started the Head of the Snake mission and then speak to Dervis. Alternatively, there'll be a new option on the main menu that takes you straight to the new content when beginning a new game.

You'll be transported to an all-new region called AlUla, a "breathtaking new setting from the Golden Age of the Abbasid Empire, set at a crossroads of civilization. Largely lost to time, the Valley of Memory is a stunning region that played an important role in the history of the area for centuries."

In addition to the main story of the DLC, you'll be able to take part in new activities like Stolen Goods and Oud Melodies. The former has you tracking down secret maps, while the latter is about chasing after musical melodies you can perform in-game.

The DLC has come under fire due to the fact that it's been funded by the Saudi Arabian Public Investment Fund, which could lead to the expansion painting the place in a positive light despite its controversies and human rights issues.

Tomorrow's patch will also introduce some gameplay improvements and changes for the base game, including:

  • Free Jump
  • Back and side ejects
  • Control presets
  • Replay missions feature (known as Animus Sequences in-game)
  • New difficulty settings (Hardened Assassin, Ultimate Assassin, and Custom Difficulty)
  • Tier 3 Tool upgrades

You can learn more about the changes and updates through the link, and then the full patch notes list is found below.

Assassin's Creed Mirage Update 1.1.0 Patch Notes

ADDITIONAL IMPROVEMENTS & ADDITIONS

GAMEPLAY

  • Added a new skill to the skill tree: Engineer 2 which allows players to equip all tool lvl1 upgrades.
  • Added an option to cancel the chain kill once started.
  • Added new objects that can only be looted by pickpocketing in AlUla.
  • Rebalanced the notoriety system to coincide with new difficulty settings.
  • Tool aim assist will now correctly snap to the target's weak points while behind an enemy. Now you have no excuses...

COMBAT

  • Added an opportunity to dodge a Shakiriyya attack after being parried.
  • Modified the Light Attack slash VFX to make the attacks feel more impactful.
  • Improved the flinch animation on the NPCs during light attacks.
  • Increased the window of opportunity to perform a kick.
  • Disabled blend on parry success animation so it feels more responsive.
  • Increased the size of the parry VFX.

PARKOUR

  • Improved the trigger condition of the ejects.
  • Modified the camera and added a VFX to improve the feeling of speed while sprinting.

UI

  • Added a button on the world map to fast travel between Baghdad and AlUla once the AlUla questline starts.
  • Updated the objective icons design and descriptions within the quest log to reinforce the differences between the types of objectives.
  • Removed the skill point notification remaining on screen when there are available skill points to rely on the "new" notification from skill tab.
  • Added an "upgradable tool" icon when a tool can be upgraded. Displayed next to the Bureau icons, on the map & compass for Banu Musa and the Workbench.
  • Reduced the size of the Ubisoft Connect notifications.
  • Added a new tutorial panel and Codex entry explaining Defense tactics in combat.
  • Made various adjustments to improve the Horse mount camera.

LIST OF BUG FIXES

GAMEPLAY

  • All claimed rewards are now linked to the player account save. For instance: any reward claimed in Permadeath will now be accessible to all the saves on the player's account.
  • Modified how to access permadeath: it can now only be initiated when starting a New Game+, rather than at any time.
  • Prevented players from falling on a specific ledge in Baghdad.

UI

  • Resolved an issue where the Options menu would be offset after talking with a merchant with text size set to Large.
  • Fixed an issue where the “Assassin’s Creed Franchise” button would lead to a page stating that there is no content available.
  • Numbers in some item descriptions are no longer split when the text is displayed as Large in Japanese language.
  • Fixed the localization of "Basim Valhalla Costume" in Traditional Chinese.

VISUALS & GRAPHICS

  • Addressed an issue where the world would look dimmer with almost no highlights after turning on HDR.
  • Fixed an issue where the Desync screen on PS5 Pro would display broken visuals.
  • The draped golden fabric of the Dhahabi Master Assassin Costume now moves freely like other costumes.

STABILITY

  • Fixed rare issues that could create crashes.

[source ubisoft.com]