Raidou Remastered Update

Following on from its release a few months back, Raidou Remastered: The Mystery of the Soulless Army just got a rather significant update.

The remastered RPG (which is really more of a remake) has been blessed with a long list of enhancements, many of which improve the game's general quality of life.

As the headline of this article states, we think Raidou Remastered was already a fantastic revival of an oft-forgotten Atlus outing — and so it's surprising, but not at all unwelcome, to see the developer incorporate such a range of fresh improvements.

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Raidou Remastered Update 1.10 Patch Notes

QOL Improvements

  • MAG can now be collected through gun attacks.
  • Added a “Hold” input option for Weak Sword Attacks and Strong Sword Attacks.
  • Button/key assigned to safeguarding demon allies is now remappable.
  • Demon allies will no longer waste MAG by using skills unnecessarily once battle ends.
  • Added “Retry battle on another difficulty” option when Raidou is defeated.
  • You can now sell demonic materials at Konnou-ya.
  • You can now travel directly to Konnou-ya through Dragon Founts.
  • Added ON/OFF toggles for the next objective UI, destination icons, and applicable investigation skills so players can enjoy the atmosphere of the original game.
  • Enhanced carry-over elements for New Game+.
  • Totality - Raidou’s level, stats, money, Devil Chart, and accumulated Loyalty will be carried over. Summoner Skills, swords forged through Sword Alchemy, and items will also be carried over, with some exceptions.
  • Luxuries - Raidou’s money, Devil Chart, and accumulated Loyalty will be carried over. Summoner Skills, swords forged through Sword Alchemy, and items will also be carried over, with some exceptions.
  • Basics - Raidou’s Devil Chart and accumulated Loyalty will be carried over.
  • Balance adjustments for the following battles:
  • Episode 1: Gashadokuro
  • Episode 1: Ichimokuren
  • Episode 8: Mishaguji
  • Final Episode battles
  • Devil Chart now displays demon registration completion rate.
  • Added ON/OFF toggle for shortening demon fusion animations.
  • After demon fusion, the game will no longer return to the fusion top menu.
  • Shortened animation when reforging a sword that has already been crafted in Sword Alchemy.
  • Reduced downtime after summoning a demon ally in the field.
  • Added ability to skip the greeting animation during demon reports.
  • Even when Raidou’s title is manually selected, the rank-up animation will play when a new title is unlocked.
  • When completing a case file, the name of the completed quest will now be shown in the completion animation (to avoid confusion about which quest was cleared).
  • Reduced the frequency of Gouto saying “Use your gun.”

Other

  • Various bug fixes.

If you're yet to give Raidou Remastered a shot, then we dare say that this is the best time to jump in — assuming you're not currently drowning in the PS5's crazy release schedule, of course.

But even if you've already rolled credits, there might be enough in this patch to warrant a second run, especially when you take those New Game+ additions into account.

Have you played Raidou Remastered? Are there any particular improvements here that you're happy to see? Unsheathe your blade in the comments section below.

[source sega.com, via personacentral.com]