Details are scarce concerning developer FromSoftware's next announced project, Armored Core VI: Fires of Rubicon. We know it won't feature gameplay akin to the studio's more recent titles, like Elden Ring or Bloodborne, and will instead stay faithful to the series' roots, which go back some 25 years.
Speaking at BNE FUN LOVE, an event held in parallel to Taipei Game Show 2023, FromSoftware producer Yasunori Ogura discussed the development of Armored Core VI (thanks Gematsu), revealing aspects of the game such as its difficulty and the always-addictive customisation element.
On the link between Fires of Rubicon and the rest of the Armored Core series, Ogura said: “In terms of actual storyline, there is no direct connection between V and this latest title, which means there is no need to have played previous titles in the series.” There have been 15 games in the Armored Core franchise, with the most recent, Armored Core: Verdict Day, released back in 2013.
Die-hard fans will be reassured to know that customisation remains at the (excuse the pun) core of the experience, with the choices made while tinkering having a greater effect on the battlefield. Ogura explains that "you will see how changing parts affects the action elements. The action and customization elements really do work together symbiotically, and I really think this is the most important thing. Defining the parameters that govern this relationship was absolutely key.”
Customisation will also be essential to progression, as famously, FromSoftware likes to punish the unprepared. That trend looks to continue in Fires of Rubicon, with Ogura noting that "our approach to the issue of difficulty level in Armored Core VI is slightly different to other titles, in that the most distinctive feature of the Armored Core series is the combination of parts to customize the player’s mech. As this lies at the title’s core, it is really the adjustment of these parts that is the key to overcoming difficulties within the game."
Finally, it looks like FromSoftware will take what it has learned from titles like Sekiro: Shadows Die Twice and Dark Souls and applied it to boss design in Fires of Rubicon. Ogura explains that "boss battles in FromSoftware games often require close observation of enemy movements, to catch that little tell so you know just when to attack, and how best to make your move. That’s certainly the case again in this title."
These are words that the FromSoftware faithful like to hear, and we can't wait to see what the finished game looks like in action. Armored Core VI is due out in 2023 for PS5 and PS4. Are you looking forward to this mech epic? Gird your loins for war in the comments section below.
This will be my first armored core game. Going in with zero expectations, these guys have my complete trust
@Sequel You're in for a treat 😌 especially with all their experience and newfound talent I'm sure.
This will pretty much be my first AC game too - can't wait! I did pick up one of the Vita titles when 6 was announced but found it quite difficult to play due to the mechanics of the controls. I'm imagining the new one will feel much better!
Having played a few, but not loved, some Armoured Core games in the past i'm intrigued to see what they will change and incorporate from their other series, just as ideas from Kings Field influences Demon's Souls later. Can they pull people like me in?
I like the AC series but wish they would bring back Chromehounds. That game was way ahead of its time and criminally over-looked.
This is the game I am most excited for.
It’s been so long…
Always wanted to play a game os this series. Now will be te time.
I can appreciate Souls without necessarily being a fan, though Elden Ring really addicted more for a while, right up until the first main dungeon and that stupid dark room with the knight...
I'm kind of looking forward to a new Armored Core though. The focus on building your loadout rather than sheer reflex is appealing, though I'm a little disappointed at the bosses being based on that momentary "tell"...my least favorite kind of gameplay and one I suck woefully at. I'm the kid that waits for the ball to go by and then swings.
I actually lost my interest with this interview as he said they were approaching difficulty like the souls games. Not sure i am up for that.
Can’t wait can’t wait can’t wait can’t wait can’t wait can’t wait…
…guess I have no choice but to wait until later this year. 🤷♂️
Absolutely excited for this new entry!
My body is ready.
Release in 2023 when exactly?)))
Really excited for this, hugely enjoyed all the old Armored Core games and confident this will be the best one yet. Nice so many more people will get to experience this game.
@freddquadros @Sequel Also will be my first time dipping into the series! Looking forward to some gameplay being shared later in the year.
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