We've not seen a ton of Ghost of Tsushima, but the combat has always looked deadly, swift, and deliberate. It's no secret that Sucker Punch has been inspired by classic samurai films when making this PlayStation 4 title, and it looks to have nailed that intense action. In a lengthy PS Blog post, the studio explains how the combat came to be.
In wanting to keep combat as deathly quick as possible, the team looked into real-world reaction times. "Human reaction times are slower than you think — it takes about 0.3 seconds to respond to a visual stimulus," writes Chris Zimmerman. He says that this statistic informed the combat, and the team partially designed the combat "dancing around these limits". Ultimately, Sucker Punch landed on a system where your attacks are ultra quick, but enemies will give you enough warning to react to. Any follow-up blows will be faster, though, and multiple enemies can overlap each other, keeping the pressure on you to react accordingly.
The blog post also talks about the danger of combat, and how both you and the Mongol soldiers can be downed in just a few swipes. "That sense of danger, that you’re never more than a few mistakes away from dying, is crucial to Ghost of Tsushima’s tone," Zimmerman says. Another focus of the game's combat is precision, and that meant making sure inputs are as responsive as possible. Jin can cancel heavier attacks if needs be, and players are rewarded for precise blocks by turning them into parries, leaving your foes open to a counter.
There's more information on the PS Blog if you want to learn more. Long story short, the combat sounds highly skill-based, which is okay with us.
Ghost of Tsushima has gone gold, and is due to release in less than a month, on 17th July. Are you looking forward to it? Slice and dice in the comments section below.
[source blog.playstation.com]
Comments 27
I just want to stear dishonorable ghost .... And want to feel his Fear
I sure hope it’s not basing it on my reaction speeds, otherwise Jin is f*cked.
I have the reaction speed of a barge turning in treacle... Should be fine.. 😁
If you'd like to test your reaction speed and compare it to others, and then feel bad about yourself and how old you are, click here.
https://humanbenchmark.com/dashboard/reactiontime
@nessisonett I Know Your Really a Master Of Ultra Instinct You Can't Fool Me.
As LL Cool J once said,
Me to the rest that'll all get sliced and diced
Competition's payin' the price
I studied Japanese swordsmanship (Iaido and kenjitsu) for many years and at least from the trailers, the combat seems pretty realistic and accurate. I recognized a lot of stances and techniques in there. Can't wait!
Can't wait for this game, 2020 maybe not a good year but man, the games at least delivers, from ff7 remake to tlou2 and now this. And we still got ps5 with spider-man in the end of the year 😃
@nessisonett you and me both, there is a reason I stay away from dark souls 😅
Hi there fellow gamers. I´m so hyped for this game, you have no idea. And knowing that they made sure the combat is as realistic as possible as well a skill reaction based, makes me very excited indeed. Did you know that the game is gonna have a day one patch of 7.7GB? Aparently it is so because of localisation for languages from different countries. Gonna have to clear some extra space. Cheers and happy gaming to us all
@nessisonett I was thinking the same, can we slow it down a bit more 😅
This game has always looked very promising, I'm sure it'll be a GOTY contender!
I just hope it doesn't get snubbed because of TLOU P2 just because that game has a better "pedigree", even though from a storytelling standpoint it's an absolute disaster.
Pretty much everything in Ghost looks better than any other game released this year, let's hope it delivers!
Some great game releases this summer shame it's sunny outside so will save this for rubbish weather days.
Hardest difficulty available, japanese vo, and...let's gooo! Hyped!
I watched some Japanese sword experts analyzing the moves, they found quite a few issues with stances and how the sword play played out, but still massively impressed with the game.
Hasn't put me off!
I like the sound of both the protagonist and enemies can both be sliced to death in a few slices. Keeps the combat intense.
@AFCC Don't forget in B&W also!
@Matroska Thanks I got 280ms I felt slow once I saw the average lol 😂
@Deadlyblack Yeah not a fan HP sponge's ruins immersion. This game just keeps looking better and better 🧐
@SlyASpiE I got 283 average so you beat me!
@MightyDemon82 nah! Need to see that blood!
As long as it’s not Sekiro hard.
I'm looking forward to it. This and Parhfinder:Kingmaker are my day 1 buys this year.
@Matroska Nice share thanks.
Also confirmation I am getting slower in my old age
If anybody is interested in a samurai cutting a gun pellet in half:
https://youtu.be/j682_H84P9w
@nessisonett
@ztpayne7 whats 3ms between friends lol😉
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