One of the areas focused upon during the recent Ghost of Tsushima State of Play was combat. Sucker Punch Productions showed off two very different styles of fighting. Firstly, we saw Jin in full samurai garb marching into the Mongol camp and facing them head on. Then, we approached the same scene with Jin acting as the Ghost, sneaking in the shadows and striking fear into the enemy. The way it was presented made it look as though you could choose to fight in one style or the other, but the truth is more flexible.
Speaking to IGN, art and creative director Jason Connell says the player can fight however they like whenever they like, despite what may happen in the story. "There's definitely important story moments that are more reflective of this change [from samurai to Ghost] than others," Connell says. "But the reality is that even as you have gotten to some story moments, you can still play the game as this Samurai, you may just be more potent or more powerful. We don't make you choose between [samurai and Ghost]."
It sounds like you'll be able to deck Jin out with armour and equipment that more suits one style of fighting over the other, but that you'll be able to access all of his skills no matter what. "When he's a Ghost, he can turn around and play as a samurai because he's always a samurai," Connell continues, noting that even during the State of Play presentation, a prompt appears to initiate a standoff during the Ghost demonstration. "On the stealth [State of Play segment], if you wanted to jump off the roof and start fighting like a samurai, you could totally do that. We don't spec you out and suddenly you can't play as a samurai."
So, if you were worried you'd be locked into fighting as just a samurai or just a ninja, fear not. As you progress, you'll make Jin more powerful and more adaptable with new skills and tools, but you won't have to choose one style over the other. Variety is the spice of life, they say.
Comments 17
@Sebatrox Yep good shout, I said they will no doubt have a trophy for each play through style, Infamous had good and bad play through but you could do either at any time so there is a precedent!
I like this decision, use whatever tactic you want when you want. Which is what the samurai did historically.
Not alone obviously, but open combat and night time raids were ways the samurai conducted warfare. Gives some historic credibility to the game.
Oh nice. I can play as a dishonourable samurai.
Very disappointing. I hoped for consequences if you pick one style over the other. Kind of odd though why they promote this game like that then. "Choose between Samurai or... The Ghost". - Playstation Twitter. I really wished it would have had it as Sucker Punch is sorta known for that. Looking at InFamous. Still hyped though.
That's good, I was kind of worrying that they would be using it like the Infamous karma rank. The more I here about this game the more appealing it is
Have they said anything about the difficulty? As if it's going to be "souls" kind of difficulty then I will have to pass on this game 😭
That's cool, at first I thought there's some place that you have to play as ghost because the enemy is too strong and have a lot of guns, but it's even better if I can choose to play as samurai even if the story dictate otherwise
@playstation_king I heard there's different difficulty option like god of war in interview somewhere.
I was hoping that this would be GoT’s take on the morality system. Bit less excited.
I expected this game to follow Infamous. Would've been neat. But I don't mind it this way either.
@playstation_king I'm not sure if it will have selected difficulties, but I do know that it is close to one hit kills. So dodge and parry well. Same goes for the enemies though.
Excellent glad you get both options.
From a gameplay pov this is great but I do wonder if it jar with the narrative somewhat since Jin slowly throws away his samurai teachings.
@Elodin just read an interview with zimmerman and he said the game will absolutely have multiple difficulties
As someone who often doesn't enjoy stealth gameplay, this definitely puts me at ease.
@playstation_king Nice. I always like more options. Thanks for the info.
I'm genuinely looking forward to this game! I'm a huge fan of sucker punch, having beaten ALL the infamous games & their DLC. it looks like sucker punch has worked diligently to bring everything they've learned over the years into ghost of Tsushima. the combat looks incredible, the world they've designed is gorgeous & everything looks to smooth AF lol can't wait to play this game! happy gaming my friends 😉💨✌️
As long as I don’t have to fail 20-30 times to learn all the tells of each of the 100 different enemy types like Sekiro I will say, the 18 min play video looks amazing. I am looking forward to this.
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