SuperMash has a pretty novel idea -- what if you could create unique levels and games by simply smashing two genres into one? That's just what you'll be doing in this curious game-building title. Coming to PlayStation 4 next year, this game offers up a selection of established genres, and gives you the freedom to mix and match them as you see fit.
The results will be wildly different gameplay experiences -- or that's the aim, at least. To start with, you'll pick, say, JRPG and stealth, and SuperMash will generate a game that borrows elements from both. You can supplement these genre mash-ups with Dev Cards, which offer up ways to make your creation even crazier. Once you're happy with what you've made, you can share it online for other players to try, and you can obviously download theirs too.
It's a fun idea -- we just wonder how long it'll be before you see the same mash-ups repeated over and over again. Hopefully there's enough variety in here to keep things fresh for a long time. What do you think of SuperMash? Mix things up in the comments below.
Saw this during the Nindies presentation. This idea sounds interesting on paper but I am worried about it getting stale too quickly, especially since the gameplay feels like the only real draw of the game, and I am expecting the variety to drop off. I hope I am wrong though as it could be really fun to play otherwise.
It's a nice concept. Not sure it will end up working very well but lets hope so. Games like Mario Maker were so good because people actually had creative control where as this sounds like the dev has worked it all out before hand and people then stumble across these pre-made ideas and can only influence the odd sprite change or two. I'll be keeping an eye on this anyway as it'll certainly be interesting to see how it turns out.
To be honest randomly generated levels in games are usually a bit rubbish so I'm not sure how well this would fare. I'll keep an eye out though just in case
This will be fun for an hour or two and then most people will never play it again. The thing about games built around gimmicks is that they're only fun until the gimmick stops feeling fresh.
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