No Man's Sky Sean Murray Fallout 76 ANTHEM

It's no secret that No Man's Sky has come a long, long way since it launched back in 2016. Developer Hello Games knuckled down and put its all into improving the game over the last few years, and now the title's the best that it's ever been. It took some time, but we got there in the end.

Unfortunately, No Man's Sky isn't the most recent high profile title to release in such a decidedly rough state. Both last year's Fallout 76 and this year's ANTHEM have been torn to shreds by media and players alike, and Hello Games founder Sean Murray has offered some advice based on personal experience.

"We went about two years without talking to press at all, and we went about three months without saying anything to the community either. That was really hard. I sat down so many times and wrote the perfect blog post that was going to explain everything about the game's development, and the road map going ahead. But I could see that it didn't hold credibility with regards to where we were at," Murray explained during a recent panel at Develop 2019.

"There have been a number of games that have since come out, had a polarising launch, and that explosive mix of loads of people playing it but also problems. And I can see EA, Microsoft, or Bethesda try to placate players by just talking to them, but for right or wrong, it just doesn't really work," Murray continued. "You see this all the time when a big publisher will talk to the community and try to solve the problem and then get embroiled, taking up more and more of its head space."

In other words, Murray reckons that when everyone's out for blood, the best thing to do is shut up and get to work on improving your game. "Talking about features when a game's already out isn't that credible or interesting," Murray told GamesRadar. "Your actions are so much more important than what you say."

It's one heck of a juicy quote, and we definitely think that Murray's got a point. Fallout 76 can announce all the battle royale modes that it wants, but it'll never get a second chance at winning people over right from the start. The best thing that it, and most certainly ANTHEM, can do, is work tirelessly to improve themselves and give players a genuine reason to believe that the future is much brighter.

Do you agree with Murray? Should games like Fallout 76 and ANTHEM take note of how No Man's Sky righted its wrongs? Offer some hope in the comments section below.