
Square Enix is working on a new AAA title for the PlayStation 5, according to the LinkedIn profile of a 3D Character Model Artist at Luminous Productions. While the resume has since been updated to remove any reference to Sony’s next-gen system, the Internet managed to screen grab it ahead of time – it’s legitimate alright.
It’s perhaps not a massive surprise considering the PlayStation maker has already said that it will release a new console at some point, but this confirms what many of us have suspected: that software is already in the works. Luminous Productions, for those of you who don’t know, is the division founded by Final Fantasy XV director Hajime Tabata, who recently departed the firm.

According to a statement sent to Eurogamer.net around the time of Tabata’s departure, the studio is working on a new intellectual property, so this isn’t a Final Fantasy game or anything like that. But when is the PS5 going to release? Could it be next year – or will we have to wait until 2020? Honestly, we’re still uncertain – but the wheels are certainly turning at this point.
[source linkedin.com, via resetera.com, eurogamer.net]
Comments 38
Final Fantasy VII Remake.
..Lunafrena?
nice job
@johncalmc I feel it's only a matter of time before it's confirmed FF VII development has moved to the next generation system.
Late 2019 imo -
Cant think of any big titles tentatively scheduled for later next year.. get TLOU2 and Days Gone out then start the ps5 hype.
So we will see it as a launch title for the ps7?
@solocapers i'm thinking TLOU 2 could be late 2019.
anyway i'm sticking to my guts and expect a ps5 reveal at either e3 or PSX 2019 with a release early 2020.
''New Mobile Title for China''
At least they're honest about it
@johncalmc The last time we hear about FFVII Remake is that is being made in Unreal Engine 4, ruling out Luminous Productions (supposedly, all project in this studio will use the proprietary Luminous Engine).
Of course, things can change.
@solocapers Ghost of Tsushima? Death Stranding? Hopefully they make it by late 2019.
Edit: Oh, and poor little forgotten Dreams too.
I still think a Nov 2019 release is most likely - 6yrs after the PS4 launched which is still a LONG generation. Its inevitable that all relatively new games in developments will be releasing on next gen and maybe this gen too - after all the PS3 still had multi-platform new releases for years after the PS4 came out - albeit fewer and fewer over time.
A lot of people expect the Studio's that MS acquired to have games for the XB1 successor and not the current gen. The XB1 is showing its lack of hardware power for this gen games more so than the PS4 but both are having to compromise on full HD with dynamic or lower resolutions and of course unlocked frame rates. Activision also said that Infinity Ward's CoD was coming for next gen hardware too so I wouldn't be surprised if we see a CoD:Ghosts type situation where it releases on PS4 and then is a launch game for PS5 in mid/late November.
Wasn't the PS4 revealed in February 2013 at a live event in New York and then released in November 2013? Point is that just because Sony didn't announce it at E3/Gamescom this year and not having a PSX, doesn't mean that Nov 2019 is unrealistic. Maybe they aren't having a PSX because they intend to have a big reveal even in February for the PS5...
Honestly, the Luminous Engine always felt a bit dodgy to me in FFXV. It works far better as a yummy food simulator than for actual gameplay.
@BAMozzy aslong as a ps5 pro won't force me to buy yet another new tv but in 8k this time.
This time next year we’ll be playing on ps5. Tlou2 will probably be released on both PS4 and PS5
@jdv95 I can't see a console offering 8k anytime soon. Lets be honest here, The GPU would have to be around 4x more powerful than one required to render at 4k within the same time frame and with similar visual settings (things like draw distances, LoDs, shadow quality etc). I wouldn't be surprised though if you do require a new TV to access all the features it may offer - especially if Sony do go with HDMI2.1 - VRR, Dolby Atmos, Dolby Vision, HFR (higher frame rates) etc could all be a possibility. If a Pro can run Fifa at a native 4k/60, then a PS5 with a much better CPU/GPU could run the game at 4k/120 with HDMI2.1 (maybe even 6k - 8k instead of frame rate increases) and some games may well offer 80fps (with VRR, that would not be an issue at all). 8k, or at least resolutions above 4k, wouldn't necessitate a higher resolution TV as these can be super-sampled down anyway to 4k - may well only be an option for less complex games that don't push the GPU hard. Frame rates above 60 could be possible with VRR particularly so you could have 4k/120 with some games rather than use the overheads to boost resolution above 4k.
The XB1X offers some of these - not necessarily all in gaming either - like Dolby Vision - but you still need the latest Samsung HDR TV (or compatible monitor) to take advantage of VRR, DV enabled TV to watch DV enabled tv/movies (Samsung don't offer DV) so even the X has features that few can take full advantage of.
Its possible that the PS5 could support up to 8k with HDMI2.1 but I very much doubt any big AAA game would be at that resolution because of the demands on the GPU. It can still be super-sampled to 4k TV's anyway so it maybe more important to get a HDMI2.1 enabled 4k TV to take advantage of VRR which, for gaming, will be much more important. Having an 8k TV may well only help a few games but you may also lose out on HFR as HDMI2.1 can offer 8k upto 60fps so you would have to pick between 4k output to get HFR or 8k output to get the resolution - unless the PS5 will automatically switch - I think the PS5 is more likely to be a 4k console anyway and use the headroom to improve visuals and frame rates rather than offer resolutions above 4k just because it can.
@MadAussieBloke
Haha, made my day. Even though I don't hope, they'll make a sequel.
Final Fantasy XV-2
Well Square Enix was the first 3rd party company to announce a game on Switch - DQXI on the NX - so it's only fair they be the first company to announce a game on PS5.
https://gematsu.com/2016/08/dragon-quest-xi-confirmed-nx-simultaneous-launch-ps4-3ds-versions-suggested
BTW, still waiting for DQXI on Switch so...
PS5 is definitely launching November 2019, Sony stated that Mid Gen which is 3 years after PS4 launched they noticed some of their user base switch to PC, that’s why 3 year hardware refresh cycles for PlayStation will be perfect going forward and even Cory Barlog favors this model going forward. You get 2 options you can upgrade every 3 years or every 6 years, PS4 28nm November 2013, PS4 Pro 16nm November 2016 and PS5 7nm November 2019
https://www.google.com/amp/s/www.polygon.com/platform/amp/2016/9/9/12867004/ps4-pro-vs-pc-xbox-one-project-scorpio
https://www.google.com/amp/s/www.gamepur.com/news/29164-cory-barlog-comments-ps5-rumor.html%3famp
I guess it’s probably been in development since 2004, then.
It'll suck hard.
FFXV:Royale with Cheese Edition confirmed
Oooh. So that means we got a PS6 launch title ready?
@NintendoFan4Lyf A Standard 60fps was never going to be likely given the choice of CPU these consoles have. You also had to look at last gen where 30fps was totally acceptable and, at the time of releasing, we were in a financial crisis and analysts predicting that Consoles were on the way out. To make a PS4/XB1 to hit 1080/60 as a 'standard' would have meant a much more expensive console at a time when leisure was taking a hit due to the financial crisis. It made more sense to make games look like next gen games rather than target 60fps as a standard. The GPU was more important to offer higher quality visuals with the CPU being 'enough' to offer acceptable performance with these games - 30fps was acceptable before - and the majority of Game of the Year games are, and continue to be, 30fps on console. 60fps GotY titles are few and far between.
Its not just the GPU that determines frame rate. Jumping up from 30fps though does mean that the GPU has to render each frame twice as fast to draw twice as many frames per second. However the CPU also only has half as long to calculate where everything should be, the physics and AI and tell the GPU what needs to be drawn where. At 30fps, every frame has to be produced in 33ms (that's just 0.033 seconds) but at 60fps, that's 16.7 (0.0167s). Most PC's have CPU's that are twice as fast per core - meaning it can calculate twice as much data per second per core. If you then divide the number of calculations down a CPU can handle into 30, its twice that of what it can calculate at 60fps. At 60fps, everything has to be doubled because everything has to be completed in half the time to get a frame out every 16.7ms.
Visuals are also the first thing we see of any game. Its our first impression of the game and that sells. Long before we get to see how it plays, what frame rate it has and how it feels, a lot of people have made up their mind whether or not they want to buy based on visuals - of course genre too because if you don't like FPS games, you aren't going to buy CoD or BF even if they look amazing. I don't hear many say they aren't going to buy God of War, Spider-Man, Last of Us 2, Ghost of Tsushima etc because these are all 30fps but you do see a LOT of people saying how amazing these games look and before they released, it was the look of the game that drew them in, caught their attention and made them interested. I am not saying they bought these just because of visuals but that it played a part in getting them interested, wanting to find out more.
With VRR, games don't 'need' to be 30fps or 60fps. The reason they are is because of TV's and their refresh rate. A TV refreshes at 60hz so you get a new frame every 1 (or two with 30fps) screen refreshes. The frame rates that are out of sync lead to screen tears and visual issues which make a game feel worse - its why a 30fps game feels smoother and more consistent to play than games that are 50fps despite having a lower frame rate. With VRR, you could have 50fps that feels smoother and better to play than 30 or 40fps, almost like 60fps. With VRR and HDMI 2.1, you could have games that are 47fps or 58fps or 72fps or 108fps and each would be 'better' than 30fps - even unlocked frame rates wouldn't feel as bad as they do because the slight variation in frame rates wouldn't be as visually noticeable - obviously a big swing from 60 down to 30fps would be but something that's say 55 to 60fps wouldn't be.
Point is though, the current gen consoles had to make games look 'next' gen but because they focussed more on hardware to do that, with the financial climate as was, they had to compromise more on CPU and so we had more of a jump with the visuals than we did with frame rate. If they invested more on hardware, would you have wanted a £600+ PS4 to offer more games at 1080/60 back in 2013? Its not just the CPU that would have to be better of course, but the GPU too as that would only have half the time to render each frame.
As for PS5, going from 1440p to 4k is an increase of 2.25x (225%) in image size. That coupled with more RAM to have higher quality textures and faster RAM to stream them quicker is a significant step up from even the Pro let alone the PS4's 1080p That's as big a step up as 720p to 1080p was for the PS3 to PS4. Ray tracing could also be a factor in the visual improvements over PS4. All of that can make games look more 'next' gen. People tend to want games that look like they are a generation above what they had before at the very least. The PS4 basically did that with its launch games - just offered a resolution boost that many peopled were 'excited' for - AC:Black Flag for example just gave you a native 1080p on PS4 and 'only' 900p on XB1 which was really the start of the resolutiongate battle. It wasn't so much the 'exclusives' as Xbox had more with Forza, Ryse, Dead Rising 3, Killer Instinct and Fighter Within (less said about that the better though LOL) compared to Knack and Killzone. The first few years were dominated by how much better games looked on PS4 - long after everything that MS got wrong at E32013 had been 'fixed' - inc the price and insistence on bundling Kinect - remove Kinect, price became cheaper than PS4 but PS4 had the better looking games so worth spending that 'extra' on to get the better visuals. MS's first party dried up a bit in later years and Sony's patience with their studio's started to pay off - instead of getting 'average' games regularly, we started to get the quality games that took longer and because Sony has more studio's too, they became more numerous but the initial first few years had MS with the big AAA exclusives and big partnerships with CoD and Fifa yet Sony's more powerful system with the best visuals dominated - despite both still having 30fps games. 30fps games still dominate Game of the Year nominations too btw.
Of course I would prefer 60fps to be the 'minimum' standard but whether people would have been willing to pay the price to make that a reality in 2013 - especially if they also wanted 1080p as a minimum standard, who knows. I know I am 'happy' to play games at 30fps as most, if not all of my recent game purchases are all 30fps games - RDR2, ACO, Spider-Man, D2: Forsaken, SotTR, GoW, FH4... I know some may have 60fps options on high end consoles but they are still generally 30fps games on console and if you look at the GotY nominations - most are 30fps.
So that means it's a PS6 game.
@jdv95 what about Death Stranding and Ghost of Tsushima ?
@NintendoFan4Lyf I think Resolution will play a part with games as it always has. Resolution wasn't so much the buzz-word because TV's were not made in pixels but it still played a part because characters and environments were made up of pixels. When 16bit came out for example, you had more pixels to create more defined characters so resolution was still important even if 'resolution' wasn't the buzzword. 16bit offered a bigger colour palette too of course which meant you could add more shade and shape to characters but that also helped by a jump up in the resolution. You could say that the pixels got smaller but the reality is you had a higher resolution - instead of having 80pixels high, you had 240pixels high now - just like instead of 1080p high, you now have 2160p.
Today, we already have the highest quality audio possible - the next step is 'spatial' audio (although the X offers that) but CD quality audio has been around for years so you don't just have 'beeps' anymore - something else that new generations improved on, as was the colour palette available - now we have at least 16million colours to choose from but that was an area that also contributed to generational improvements. Polygons and 3D became more indicative of generational advances. These things all contributed to making resolution more a footnote (if it was mentioned at all) because of the advances in these areas.
With modern games now offering the quality of Audio you expect from real life, the full gamut of colours, ridiculously high polygon counts - enough to make many objects look as good as a photograph and 3D worlds that also look real too, the two main areas that can show progress is resolution and frame rates. Lighting, shadows and reflections can do a great job of simulating real life today although Ray Tracing could offer even more realism here but resolution is still a factor here too - Hitman 2 on consoles reflections are 'low res' running at 1/4 of the target and some games use lower resolution shadows - not everything is at the target resolution but these are more difficult to quantify than resolution or frame rates.
4k itself is a big jump up from 1080p - its a bigger jump up than the PS3 to PS4 offered. Its a 'metric' that can be used to show what this 'new' generation offers over the previous era. If you look at the PS3 to PS4, the 'leap' in technology is more going from 'just' HD to full HD than going from 2D to 3D, from 8 colours to 256colours that we had from other generational leaps. The improvements in polygon counts haven't really been counted and resolution has also been used to show the difference between the Xbox One and PS4's GPU capability.
The impact of resolution will matter less and less. 900p to 1080p is more noticeable on an average sized HD TV at average seating distance than 1800p on the same sized 4k TV at the same distance and would be even less noticeable than 3600p on the same sized 8k TV at the same distance even though each requires the same percentage upscale to fill the screen. Resolution may well still be a factor in next gen too. Its possible that all games will run at a native 4k for the life of the next gen hardware and if both Xbox and PS4 offer the same resolution, same audio and same frame rates, there will be some that will try and find some other metric (other than exclusives, controller or OS) to pick up on - maybe something like visual settings - one may have higher quality shadows, better lighting, more 'rays' for Ray tracing etc which may get more focus than resolution. Resolution has become much more a prominent focus because its one metric that is relatively easy to show what this generation has brought and also what the difference in hardware between PS and Xbox has enabled - whether that's 900p vs 1080p or 1440p/CB2160p vs native 4k. Its also possible that with HFR and VRR, frame rates could be the metric that becomes highlighted - if one only offers an avg of 80fps whilst the other offers 100fps with the same 'visual' quality (resolution and visual settings). You wouldn't really see any significant difference if one can handle 5bn polygons and the other offers 5.5bn or one offers 1bn colours and the other 1.1bn but you can show a frame rate graph, can show the difference in resolution and/or rendering methods.
I would be very surprised if next gen consoles do run at a native 4k and 60fps minimum with 'ultra' visual settings so something will have to give - most likely visual settings. Just cutting down the resolution - even by a quarter to 1080p isn't necessarily going to make a 4k 30fps game run at 60fps - as seen in games like Tomb Raider on Xbox which offers native 4k or a 1080/60 mode - but still not a locked 60fps because the CPU ends up being the bottleneck by not being able to do its work in half the time too. Of course, next gen CPU's may not be the bottleneck and so dropping resolution to reduce the time taking to render the image can affect the frame rate. If a CPU takes 20ms to do its tasks, it doesn't matter what the resolution is, you will never get 60fps. Image quality will still be a factor because first impressions count and our first impression is 'visual'.
Still gonna need that 125 GB day-one patch.
@porhawj2016 ghosts could be mid 2019 summer,and death stranding i feel will be a cross gen title.
It could be a simple typo same as in "Directer" over there.
I wouldn't say it's a huge surprise. My friend who works for Guerilla in Amsterdam is working on Horizon 2 for ps5 and the devs have early PS5 dev kits already. I'd expect more companies to announce these as the next few months roll on.
@BAMozzy November 2020 it is for PS5 https://kotaku.com/sony-pulls-out-of-e3-2019-1830474052
@Badboyfx86 Not necessarily. They don;t have to be at E3 to talk about the PS5 and could hold their own event to discuss the specs, the launch games, the price, the bundles etc. Hosting their own event, like they did for the Pro gives them more time, more control and more focus on the console rather than all the other 'news' going on at E3.
@BAMozzy Keep staying in Denial buddy, u were wrong about PS5 launching in 2018 and will also be wrong about PS5 in 2019, my denial about PS5 launching in 2019 is now finally gone.
@Badboyfx86 We will see - at most I think by March 2020. 2yrs is a very long time in gaming and Nov 2020 is more for 2021 as its arriving too late in the year for the bulk of 2020 games...
@jdv95 what about the last of us 2?
@porhawj2016 somewhere in the mid/end of 2019.
the only game i see lauching in 2020 is death stranding.
@jdv95 maybe it release in October 2019. Every year, good games alway coming out in October
@porhawj2016 could very well be the case.
next year should be as awsome as this year if TLOU and ghosts come out then.
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