We’ve been made to wait for Media Molecule’s Dreams, which the gaming community revels in pointing out at any given opportunity. To be fair to the Guildford-based developer, there’s no blueprint for what it’s doing here: its PlayStation 4 exclusive is truly unique, and while its roots can be traced back to LittleBigPlanet, no one’s made anything on quite the same scale as what the British studio’s delivering.
And it’s doing it all without crunching. For those of you who don’t know, crunch in the tech industry means a period where everyone works forced overtime in order to meet a project’s milestones. Naughty Dog is infamous for this, purportedly being in a state of crunch pretty much all the time. It means that you extend work hours so can technically get more done, but it’s obviously an enormous drain on the well-being of employees.
Speaking with Game Informer, co-founder Alex Evans said that Media Molecule doesn’t crunch because it’s “too 90s”. When you consider the culture at the Sony subsidiary, it’s not a massive surprise that it takes such a laidback approach – the LittleBigPlanet creator is the hipster of the games industry, after all. But next time you criticise how long the title’s taking, perhaps you should consider your stance on crunching at the same time.