Call of Duty: WWII PS4 PlayStation 4 1

With E3 on the horizon and its release date announced, developer Sledgehammer Games has offered an insight into Call of Duty: WWII in an interview with EDGE magazine. Studio heads Glen Schofield and Michael Condrey revealed that they visited numerous locations in Europe in order to make the game feel more realistic, going to locations such as Normandy and Aachen as well as a concentration camp and Huertgen Forest, the location of one of the longest battles in World War 2.

They also gave some details on what multiplayer would be like, with Condrey saying: "You can imagine trying to find a balance where it feels strategic and appropriate to the time period, while still maintaining the fun of the multiplayer. It's more grounded and more strategic, and I think you'll find it's not as fast." This is a sharp contrast from the fast few Call of Duty games, then, which all took place in the future and featured jetpacks and exosuits.

EDGE also mentioned that multiplayer maps would not only revisit the locations of the single player campaign, but also "expand to different fronts" although no information on that will be announced until E3. Lastly, Condrey said that the returning Zombies mode would be "unique to our Dead Space signature" referring to his and Schofield's time at Visceral Games.

Are you looking forward to a change of pace in Call of Duty's multiplayer? Or did you prefer the verticality and fast pace of previous iterations?

[source reddit.com]