It's rare for a renowned series such as Assassin's Creed to get tagged with middling review scores, but we slammed the disappointing Assassin's Creed Unity when it deployed last year. While there was a reasonable experience buried at the release's beating heart, the Parisian escapade also had a laundry list of flaws – the title's copious bugs and glitches securing the most column inches. With the forthcoming Assassin's Creed Victory – thought to be subtitled Syndicate officially – the French publisher needs to respond by righting its predecessor's many wrongs. But what are the five most important things that it needs to address?
Fight for the right of critical acclaim
There was a time in Assassin's Creed games where you could stand on the spot and slaughter what felt like entire armies of enemies, but that came to an end with Arno Dorian in Unity. Whether it was to encourage stealth or to simply make combat seem more difficult, Ubisoft stripped away many of the mechanics that had come before, and the result was a system that felt horribly undercooked. Arno didn't feel powerful or even very threatening, especially when he was getting torn apart by off-screen enemies with guns. The likes of the Batman Arkham games and Middle-earth: Shadow of Mordor put Assassin's Creed's combat to shame, and that's damning when the franchise has been around since the early days of the PlayStation 3. We need to feel like a badass Assassin again, and that means crafting combat that's actually worthy of a AAA action game.
A not-so samey structure
There's no doubt that the Ubisoft production line is a thing of management mastery, but it comes at the expense of individuality. Ever since Altair scaled his first tower in the inaugural Assassin's Creed, the French publisher has shoe-horned its sandbox formula into virtually every game under its umbrella. It's time, then, for the smog to stop protruding from the organisation's factory line, and for the firm to invent a different type of structure for its flagship franchise. Exactly what that altered format should entail is difficult to envisage, but the organisation employs just shy of 10,000 employees, so we're hopeful that at least one of them has a different kind of gameplay flow in mind. Indeed, if we end up being forced to scale Big Ben just to add a muddle of icons to our minimap, then we may perform a Leap of Faith of our own – minus the perfectly positioned hay stack.
Running smoothly out of trouble
Here's a novel idea: how about Ubisoft releases a game that doesn't require several huge patches to run properly? Unity was an absolute mess when it launched, and even now, the title's still rife with small glitches and weird bugs. There's no doubt that Arno's adventure suffered from numerous gameplay and design issues, but the title's technical performance was its most heinous crime. Crashes, huge frame rate drops, and a virtually unplayable co-op component all serve as stark reminders of what happens when a clearly unfinished product is rushed to market. With any luck, the publisher has learned its lesson, although there's little doubt that the next game's launch will be watched over with much scrutiny.
A story to kill for
Oh how we wish for the old days, when Ezio Auditore toed the line between charming and terrifying. Ubisoft hasn't come close to topping the Italian stallion's narrative arc with any of its subsequent outings; Edward Kenway was likeable, but his piratical foray was marred by a plot in which very little actually happened. Most recently, the cheeky Arno showed signs of Johnny Depp-esque promise – his guyliner and razor tongue setting him apart from the fuzzy headed archetypes so common in an industry dominated by alpha males. But his revolutionary yarn lost all focus as soon as he donned the Assassins' iconic hood. With Victorian England among the most renowned periods in world history, the French firm needs to dream up a period protagonist befitting of an Oscar Wilde novel, but it also needs to embed that character into the big events of the time. And no, casting Jack the Ripper as some kind of pantomime villain will not suffice.
Money can't buy success
There are arguments for and against 'pay real money and you can unlock things faster' microtransactions, but Unity's attempts at additional monetisation felt sickeningly out of place. Jump into the upgrade or skill tree menus, and you'd find an intrusive little option that tempted you to purchase stuff with premium currency. To make matters worse, Arno's arsenal was cut down considerably when compared to what was on offer in previous titles, meaning that you were essentially being asked to cough up for some of the most basic tools in an Assassin's locker. Oh, and while we're here, we may as well mention those bloody locked chests, too. Initially, they could only be opened through the use of the game's official app, because yes, that's exactly the sort of immersion breaking tosh that we want in our otherwise historically accurate adventure. Let's just focus on making a good game this time, eh Ubisoft?
[ Words: Robert Ramsey and Sammy Barker ]
What do you think that the next Assassin's Creed needs to do to get back on form? Are we being unfair on the franchise in the above points? Stab us in the back courtesy of the comments section below.
Comments 19
The idea that this series needs a new game every year is insane. More polish pls.
I am a big AC fan but Unity didnt last over a week for me. It was a massive multitide of leaps in the wrong direction.
The combat left me frustrated due to being shot all the time. Avoiding the historical bullets made me feel like sticking my finger up to the shooter.
I am beyond done with AC, there is no game that will reel me back to this series.
I thought it might be aliens, Nazis, zombies, side quests and destructible beards.
Please scale back the menu screens, the amount of button presses to get to what you want is just ludicrous. I shouldn't have to go through 4 menues just to change my sword
THINGS THAT NEEDS TO CHANGE IN THE NEW ASSASSINS' CREED
1- SYNCING OFF TALL BUILDINGS IS NO LONGER NOVEL, AS ITS IN EVERY UBISOFT GAME,
2- LOCK BOXES ALL OVER THE CITY IS JUST ANNOYING
3- SIDE QUESTS THAT FEEL MEANINGFUL, NOT TWO OR THREE PLASTERED OVER THE MAP
4- PLEASE, PLEASE! NO COMPANION APP
5- STORY HAS BEEN LUCKLUSTER AFTER EZIO'S STORY
6- NO CLICHES IN STORIES ( THE OLD REVENGE PLOT). ITS BEEN USED SO MANY TIMES ALREADY
7- RETURN TO THE OLD COMBAT. IT WAS FUN, FLUID, AND YOU FELT LIKE A BAD-ASS
8- NO MODERN-DAY. ERASE IT COMPLETELY!
9- REMOVE STUPID CUSTOMIZATIONS. THIS IS NOT AN RPG
10-REHASH THE AI'S BEHAVIOUR FROM BEING JUST YELLOW AND RED (DETECT AND ATTACK). THAT'S ALL THEY DO WHEN THEY SPOT YOU
Bring back the combat from ac brotherhood, I remember taking on so many enemies and feeling like a right bad ass! Also one word... Ships! Loved ac black flag, as I've said before a new black flag?
Ubisoft needs to stop the annual releases that is what is killing off AC, and its obvious Ubisoft is using AC as just a cash cow, hence the microtransactions, releasing an unfinished game, the game using the same formula as other AC games etc. Ubisoft did try to break some of that formula from what I have read about Unity, but with the game releasing every year the game is bound to feel the same, the game needs breaks with gameplay/mission differences that evolve the game itself.
Just stop making them...the games were old 5 years ago
1. Stop releasing them every year. Once every two years would be a lot more tolerable. 2. Reduce the amount of unnecessary side bull crap. Renovating social clubs was absolutely stupid, along with all the other meaningless side quest such as the murder mysteries, cult crap, enigmas, etc. 3. NO MORE TREASURE CHESTS LITTERED ACROSS THE MAP! Unity was the worst when it came to CHESTS! I couldn't hardly see anything on the map unless I used the filtering options! 4. Co-op needs to NOT be a big part of the game. It was kind of a cool concept, but it was a pain in the arse because the other gameplay functions were pure crap. Being the old gameplay back where you could be a bad ass, and THEN reimplement co-op so it actually works well with the gameplay. 5. Just make a good game that will make me WANT to come back to Assassin's Creed. Also, cut the modern day story segments out for good. The modern day portion became pointless after Desmond died at the end of Assassin's Creed 3.
They will keep copy and pasting because it's quick easy money. And people will buy it regardless. They did the same with Far Cry 4. I won't buy it, plenty of much more interesting games out there, but I'm sure it will do well anyway, just like Call of Duty and Fifa does well every year. It makes little difference whether the game is good or bad, it will sell like hot cakes.
I was so beyond done with ac after they took what should have been incredible and made it so lackluster (3). Then when ps4 came out I picked up black flag and got hooked something fierce. I wound up passing on unity till my buddy gave me his copy on x1, and it's pretty terrible. My biggest issue being the combat and movement in general. I'd buy a black flag 2 so long as it kept the old combat/climbing session, along with whale hunting, and obviously naval combat.
I loved assasins creed 2, it gripped me last gen like tlou did this gen. It was awesome, until chapter 13 when the level was missing to be bought as dlc. Its just getting worse. Come on ass creed - put some creed in the game rather than just ass.
Unplayable cooperative on Unity? I don't know before patch 5, but I've enjoyed a lot the multiplayer part of Unity. I think the whole game is good on it's current state, although some framedrops and loading times are notable.
"Here's a novel idea: how about Ubisoft releases a game that doesn't require several huge patches to run properly?"
THANK YOU!! Polish/actually finish your friggin' games before releasing them for a change, Ubisoft.
"A not-so samey structure"
This so much, that's the cost that they have to cook up one entry every year... no matter how exciting which era we playing... it's still the same game with thing to do...
I was really intrigued by Assasins Creed, having always been a Nintendo fanboy, never got the chance to play them until 3 came out on Wii U. I was pretty impressed, I also loved the setting, that whole Mohawk thing was cool Then I bought Black Flag, also great in many ways, but it was very, very repetitive, with little character on the map. I grew bored and haven't gone back. Unity was looking fantastic (I love Paris) and I was so looking forward to exploring revolutionary France. Then the reviews came in and it confirmed to me, assasins Creed needs new direction. They are all so samey. If each edition was pushing new boundaries it could become a very important gaming franchise. They should slow it down and release each new main chapter once every 3 to 4 years. Zelda is a good example of this. Time allows creativity, polish and potentially a new, incredible game. Yearly output to me is just headless chicken mentality. Not all gamers are so ADD that they will forget about Assasins Creed. Ubisoft should expand their horizons more. Give AC some meditative breathing space, and allow the idea to realise it's clearly popular potential.
This series has been milked more than a 100 year old cow at a milk farm!
Assassins creed lets face it is not what we remember it to be I'm no longer pre ordering those games sense unity which I was to angry to finish I have little hope for victory but I hope I don't want to hate the series I think maybe the game would of not made such terrible games if they listen to us and not kill Desmond I used wondered what it could of been like to play Desmond the entire time climbing skyscrapers and chasing cars history is where its at but that's how I want this to end and please be soon
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