Assassin's Creed Unity PS4

Ubisoft has given a more detailed response to accusations that it’s held the PlayStation 4 version of Assassin’s Creed Unity back in order to match the specifications of the Xbox One release. An interview with senior producer Vincent Pontbriand earlier in the week insinuated as much, but in a UbiBlog post, the clearly flustered executive apologised for his comments – and also offered a little more explanation.

“We’ve spent four years building the best game that we could imagine,” he exclaimed. “Why would we ever do anything to hold it back? I simply chose the wrong words when talking about the game’s resolution, and for that I’m sorry.” It’s unfortunate that a developer feels the need to respond in such a way, but his original comments were somewhat misjudged. For those that missed them, he said that the game had been locked at the same specifications on both next-gen consoles to avoid “debates and stuff”.

As a result, the Parisian escapade will run at 30 frames-per-second in 900p on both Microsoft and Sony’s systems – a far cry from the 60 frames-per-second in 1080p target that the developer was supposedly eyeing at E3 earlier in the year. So, why select these specifications? “We wanted to be absolutely uncompromising when it comes to the overall gameplay experience,” he concluded. “Those additional pixels could only come at a cost to the gameplay.”

That’s a fair answer as far as we’re concerned, but it’s not going to prevent the conspiracy theorists from making assumptions. Perhaps the biggest arrow in that subset’s bow right now is that this year’s release is being marketed on the Xbox One, which marks a departure for the series, as it’s always been historically associated with Sony. We just can’t see platform parity being an obligation of the marketing deal, though – that’s insane, right?

[source, via]