For fans of Japanese titles, there are always those of myth and legend; the games everyone has heard about, but very few mortal souls have seen them with their own eyes. The strategy RPG series Tears to Tiara falls into this bracket after never being released outside it's native country — that is, until now. Skipping a generation, Tears to Tiara II: Hier to the Overlord will be released at retail and on the PlayStation Network on the 17th October in North America by Atlus, and the 7th November in Europe thanks to NIS America.
Thankfully, playing the first incarnation is unneeded as the title is standalone, following a young man called Hamilcar Barca who discovers that he has the undying rage of a berserker hidden inside of him after witnessing an innocent girl get burned at the stake by a corrupt empire. With a plot that starts off grim, we hope he manages to succeed with the help of a few friends, but it could all go horribly wrong if he doesn't manage to keep that temper in check. The combat system itself ticks most of the normal SRPG boxes, but the most interesting feature is the rewind system. Featured in other titles like Tactics Ogre, it allows you go back up to 20 turns to change your fate. While it doesn't sound like much, it can save an awful lot of reloads and gamer rage when character deaths happen.
With over 80 hours of content meant to be lurking, and possibly even multiple endings, are you up to the challenge of purging the corrupt? Start a revolt in the comments section below.
Comments 3
Thank you for stating clearly that it will be avaliable "at retail and on the PlayStation Network". You never know these days and I find myself more often than I would like searching elsewhere for this info because it often goes unmentioned.
Also, loving the attention Push Square is giving to JRPGs/SRPGs lately.
@fchinaski Thank you for your feedback on clarity. Its normally stated in the announcement posts for niche titles, but not in later news posts. I'll make sure it's always included as the fate of these titles are never set in stone.
Would have liked to see a little game play.
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