Resident Evil 5 is certainly less of a landmark, but a poor setting and unnecessary co-operative focus are to blame for that.
In an interview with Eurogamer, producer Tsukasa Takenaka has responded to criticisms that both games ditched Resident Evil's traditional horror roots. According to Takenaka, both titles simply explored a different form of horror.
I dont think 4 and 5 are not horror games, he explained. What we were trying to do with those games is explore different kinds of horror. For instance, Resident Evil 4 is not about zombies. Its about the Ganados speaking in human words and coming at you with weapons. Thats a different kind of horrific thing than zombies.
With Resident Evil 5 it was more about the light and darkness and these new things we were finally able to do with the hardware to see the contrast in the environments and those different types of surprising and interesting experiences. It was a kind of new horror.
Its not so much that we were going away from horror and towards action. Its more that we were trying to do different kinds of scary experiences. Thats maybe something thats got a little confused in terms of the messaging."
Recent rumours have pointed towards Resident Evil 6 making a long anticipated return to its roots. But when pushed on the direction of Resident Evil 6, Takenaka merely responded, "What's Resident Evil 6?"
The big tease.