The game's due out in "early 2012" now. Part of the reason for the delay is because David Jaffe and his Eat Sleep Play team want to ensure Twisted Metal is the best game it possibly can be.

“The extra months are really needed for polish and we feel we need more than four to six weeks of polish and tuning," Jaffe wrote in a statement posted on the Examiner.

According to Jaffe, timing was not the reason for the delay. Many assumed that the October release window (filled with heavy-hitters such as Arkham City) would bury Twisted Metal, and while Jaffe concluded that it was "a bad time to release", it wasn't the reason for the delay.

“I assure you, better to be a little annoyed in the short term versus hate us forever for shipping a game that’s not up to your understandably high expectations,” he said.

“Any money is a lot to ask from someone for entertainment. 60 bucks is a ton to ask for so if we are going to charge that, you deserve our best… even if it takes a little longer than we anticipated.”

Jaffe — being the totally candid guy that he is — even detailed the areas of the game that the team wants to polish. Boss fights, XP and pick-up placements are all on the "to-do" list at Eat Sleep Play.

“So imagine about 250 of those sorts of things. Could we ship without change a single one? Totally and it would still be a really fun game. But it would not be good enough for us. And certainly not for you,” he concluded.

We're cool with that Jaffe. Take your time.