Marvin the Martian is one of the playable characters in MultiVersus, the free-to-play platform fighter from Warner Bros. Games. This anti-hero is powerful enough to give even Superman a run for his money. As part of our MultiVersus guide, we will be outlining all you need to know about Marvin the Martian in the game. We'll introduce all unlockables, perks, moves, and how to win.
MultiVersus: Marvin the Martian - All Unlockables, Perks, Moves, and How to Win
Below is everything you need to know about Marvin the Martian in MultiVersus.
Marvin the Martian: Biography and Overview
Before we begin to learn about all unlockables, moves, and how to win with Marvin the Martian, we should get to know a little more about the character courtesy of his official biography and overview.
Name | First Appearance | Character Class |
Voiced By |
---|---|---|---|
Marvin the Martian | Haredevil Hare (1948) |
Assassin |
Eric Bauza |
Marvin the Martian, or simply Marvin, is a semi-regular character in Looney Tunes cartoons. As you might expect, the character is a small alien from Mars, intending to dominate planet Earth. However, he's always thwarted by the zaniest of saviours, such as Bugs Bunny. Well known for his iconic voice and mannerisms, he's a beloved part of the Looney Tunes ensemble.
Marvin the Martian: All Costumes and Unlockables
Below, we've listed all the cosmetic items you can unlock related to Marvin the Martian in MultiVersus.
Item Name |
Description |
Cost / How to Unlock |
---|---|---|
Marvin the Martian |
Announcer Pack |
300 Gleamium |
Flag |
Emote Taunt |
350 Gleamium |
Commander X2 |
Variant |
800 Gleamium |
Marvin the Martian: All Perks
In this section of the guide, we're revealing a list of all Perks for Marvin the Martian. These can be unlocked with XP as part of Marvin the Martian's Mastery track. Remember that unlocking a character's Perks will make it cheaper to purchase them as Train Perks on another character, with the exception of Signature Perks which are exclusive to the character they're unlocked for.
Offense Perks
Perk Name |
Description |
How to Unlock |
---|---|---|
Deadshot |
Your team deals 5% increased damage with projectiles |
Reach Mastery Level 2 |
Up, Up, and A-Slay |
Your team deals 5% increased damage with attacks that knock back enemies upward |
Reach Mastery Level 4 |
Static Electricity | After allies move on the ground for 4 seconds, their next projectile applies Shocked to enemies. Leaving the ground restarts the timer | Reach Mastery Level 11 |
Defense Perks
Perk Name |
Description |
How to Unlock |
---|---|---|
'Toon Elasticity |
Your team receives a 20% reduction to ground and wall bounce velocity |
Reach Mastery Level 7 |
Utility Perks
Perk Name |
Description |
How to Unlock |
---|---|---|
...in a Single Bound! |
Your team receives 10% increased jump speed |
Reach Mastery Level 13 |
Signature Perks
Perk Name |
Description |
How to Unlock |
---|---|---|
Y-59 Heat-Seekers |
Instead of firing one large rocket at Marvin, Marvin's spaceship will shoot one homing missione at each enemy affected with a Lock On debuff | Reach Mastery Level 8 |
Space Invader |
Marvin can aim the direction he fires his air up attack | Reach Mastery Level 10 |
K-62 Modulator Mark V | When Marvin redirects projectiles, those projectiles gain a small size and speed buff. Ally projectiles that Marvin redirects gain a larger buff | Reach Mastery Level 12 |
Marvin the Martian: All Moves and How to Win
If you want to play as Marvin the Martian in MultiVersus, this section will go over his moves and offer some advice on how to use him effectively. Inputs shown are using default controls.
Attacks
Move Name |
Description |
Input |
---|---|---|
ACME Bubble Blaster |
Marvin charges, aims, and fires a bubble projectile that bursts directly in front of him. At full charge, the bubble will slowly travel in the direction fired. If an ally projectile collides with the bubble it will be suspended inside, unable to hit anything until the bubble expires. Enemy projectiles will be reflected. Cooldown applies for a fully charged bubble |
Neutral Square |
Martian Arts Training |
Marvin delivers a combo with a punch and kick, ending in an arching blaster projectile |
Side Square |
Shoot the Moon |
Marvin charges and aims a blaster projectile upward | Up Square |
A-1 Disintegrating Pistol |
Marvin fires a beam from his disintegration pistol in front of him that hits fighters and projectiles. Holding input keeps the beam active, but Marvin will begin to take damage | Down Square |
ACME Bubble Blaster |
Same as ground | Air Neutral Square |
Cosmic Kicks |
Marvin kicks forward |
Air Side Square |
Shoot the Moon |
Similar to ground, but Marvin cannot aim the direction |
Air Up Square |
A-1 Disintegrating Pistol |
Similar to ground, but Marvin shoots downward and the beam's length decreases over time | Air Down Square |
Specials
Move Name |
Description |
Input |
---|---|---|
K-62 Projectile Modulator |
Marvin slams a big red button, hitting enemies and pausing then reversing the horizontal direction of all allied projectiles. On cooldown, projectiles are neither paused nor reversed | Neutral Triangle |
ACME Space-Time Rifle |
Marvin fires a projectile from his space-time rifle that will pull the first enemy it hits towards Marvin. Enemies will only be partially pulled toward Marvin if he is too far away. Cooldown applies | Side Triangle |
To Me, My Glorious Ship! |
Marvin shoots upward playing his trumpet and summons his spaceship above. The spaceship acts as a platform. After being summoned, the spaceship will load and fire a powerful rocket heavy projectile toward Marvin. Enemies can damage the spaceship to destroy it and prevent it from firing its rocket | Up Triangle |
...in the Name of Mars! |
Marvin charges and plants a flag in the ground, claiming it for Mars and sending opponents skyward. Charging increases the size of the hit. The flag applies Targeted to enemies, causing allied projectiles to home toward them. The flag remains planted, acting as a hazard and applying Targeted to enemies that pass by it | Down Triangle |
K-62 Projectile Modulator |
Same as ground |
Air Neutral Triangle |
Centurion Headbutt |
Marvin headbutts forward. If he hits an enemy, he will knock them upward and pop up to follow them |
Air Side Triangle |
To Me, My Glorious Ship! | Similar to ground |
Air Up Triangle |
...in the Name of Mars! |
Similar to ground, but Marvin dashes downward before planting the flag on the ground. The flag will plant immediately when Marvin hits the ground | Air Down Triangle |
How to Win as Marvin the Martian
Marvin is classed as an Assassin character, but is sort of Mage-like in that he has a fair amount of projectiles at his disposal. Your best bet with him is to get enemies up in the air and attack them vertically, which he's well equipped to do.
His basic combo ends by launching opponents into the air, which can be fairly easy to follow up with some of his air attacks. You can charge and slightly aim his up attack, which sends a projectile upward. This is useful for launching close-range enemies and juggling them.
An important attack is his up special, which summons his spaceship. After a short time, this will launch a large rocket in Marvin's direction, which will deal big damage to enemies it hits. This can be a surprisingly effective move; it telegraphs well in advance, but in the chaos of a 2v2, you can easily get some big hits in.
His down special can be charged up. This plants a flag in the ground, which launches enemies up and also debuffs them with the Targeted effect. This means any projectiles will home in on them. In the air, Marvin has a couple of options like a kick and a headbutt that can be used to defend yourself in mid-air.
So, that's everything there is to know about Marvin the Martian in MultiVersus. Are you enjoying playing as him in MultiVersus? Share your own tips and advice in the comments section below, and check out our MultiVersus guide for much more. And, for more on other MultiVersus characters, refer to the following pages:
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- MultiVersus: Bugs Bunny - All Unlockables, Perks, Moves, and How to Win
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