In many ways, Lumines Arise represents the series reclaiming its own legacy.
Tetris Effect is fantastic, of course, but its fancy lights and catchy music can be traced all the way back to 2004, when the original Lumines gave the PSP a puzzle game to rival the timeless classic.
Lumines Arise, then, adopts a similar style and flow to Tetris Effect, but it feels right at home here, the game's core design fitting perfectly with the emphasis on light, colour, and sound.
Developers Enhance and Monstars not only pull off the same trick, they do so to even greater success, with stunning visuals and an excellent soundtrack combining to create the best realisation of what Lumines has always strived to be.

The focal point of this musical puzzler is Journey mode, which will be very familiar to any Tetris Effect fans.
It's here that you'll play through several sets of stages, each one of them providing a unique look and vibe as you drop blocks into the grid.
Whether it's the stuff going on in the background or the blocks themselves, each stage contributes an entirely different energy.
You'll be watching astronauts dancing in zero gravity, slicing up fruit and vegetables, raving with chameleons, riding train tracks at full speed, and so much more.
With more elaborate scenes and visual flair than Tetris Effect, Enhance has outdone itself — the presentation is excellent, and playing through Journey is every bit as enjoyable here as in its spiritual predecessor.
If anything, there are rare occasions where the visual stimulus can be a tad too much, but fortunately, the game features many accessibility options that allow you to tune the experience, reducing the effects and animations for less potent, more straightforward presentation.

For those that don't know, Lumines is all about forming 2x2 squares with matching colours or patterns, which are then cleared away when the timeline passes over them.
The timeline is synced up to the tempo of whatever music is playing at the time, meaning every stage has a different speed and intensity dictated by the soundtrack.
Just like Tetris, the fundamentals are easy to understand, but there's a high skill ceiling that means dedicated players can utilise advanced techniques, and make the most of incremental combo multipliers and building larger shapes with well-positioned drops.
The new Burst mechanic is a great addition that literally levels the playing field. Once you've built up enough Burst, represented as a percentage above the timeline, you can trigger it, temporarily stoping matched squares from being cleared.

What this does is allow you to build a huge, screen-filling Burst combo of a single colour, with the opposing blocks flying above the grid. Once your Burst is cleared, all those floating blocks fall back down, creating another massive combo.
Not only does it score you a lot of points, it's very effective in clearing the grid if you're running out of room. It's incredibly satisfying.
Anybody intimidated by learning a new puzzle game needn't worry, because Lumines Arise has a seriously robust list of training modules in Missions mode.
Beyond the basic tutorial, there are dozens of lessons that teach you how to stack blocks efficiently to get the most from each scenario. It's about as comprehensive as you could hope for.
Once you've cleared Journey mode, you unlock Survival mode and Challenges.

The former tasks you with playing through every Journey stage with no breaks. This is similar to what's known as the Basic Challenge in past Lumines titles, and represents a pretty stern test of skill; keeping things going for 36 stages is a tall order.
The latter is located in Missions, and gives you a big list of entirely different ways to play.
For example, Growth starts you off with three-quarter blocks, and over time the block shape grows larger and larger. Hatch has you clearing squares adjacent to an egg in order to break it open.
To the Beat is a challenge where blocks fall right on the beat of the music, whereas Chains focuses on using chain blocks to carve paths through the playfield.
Much like the Effect modes in Tetris Effect, there are so many inventive Challenges here, each giving you a fresh way to engage with the core mechanics. It's quite comfortably the most complete set of single player features ever compiled for Lumines.

On top of all that, though, is the multiplayer hub, which contains even more stuff to do.
The headline multiplayer mode is Burst Battle, a one-on-one competitive mode in which clearing squares and building combos will send garbage blocks to your opponent. You can use the Burst mechanic as both an offensive and defensive manoeuvre.
Relying on skill-based matchmaking to pit you against similarly ranked players, you're getting a decent match more often than not. It's easily the best multiplayer option Lumines has had to date.
You don't have to play ranked, either. You can create custom rooms where you can play locally, invite friends for private games, or compete against the AI.

The multiplayer hub is also home to Leaderboard League, which houses yet more modes: Time Attack and Dig Down.
The former is a Lumines staple, challenging you to clear as many squares as possible within certain time limits. It's a great challenge, and a decent way to practice playing at speed.
Dig Down is a new spin on an old mode that turns it into a battle for survival. As you clear the playfield, the speed gradually increases and a new row of blocks will spawn at the very bottom. Desperately fighting to keep some open space on the playfield is fast-paced, intense, and fun.
The icing on the cake is full PSVR2 support, and it's typically great stuff from Enhance. Playing in virtual reality is a different experience, because the 3D, animated backdrops of each stage really come into their own, adding scale and depth that isn't possible on a TV screen.

If you have PSVR2 available to you, it's absolutely worth playing through Journey mode and really losing yourself in the sights and sounds. We'd recommend playing with a DualSense over the PSVR2 Sense controllers, though; this is a game best played with access to a d-pad.
It's difficult to find fault with the game, frankly, though there are one or two small things to consider.
Firstly, it came as somewhat of a surprise to learn it doesn't support HDR.
A game so rich with colour and contrast seems built for the technology, so it's a small disappointment it couldn't be implemented. It's still a wonderfully vibrant game without HDR, however, so we aren't too worried about it.
Secondly, the game's frame rate is deliciously smooth, running at 60 frames-per-second 99 per cent of the time. There are some rare drops, though, and in our experience, they come when a Burst is complete and the board fills with a ton of blocks.

It's infrequent and is only there for a split second, but it stands out in a game that's otherwise very well optimised.
Conclusion
Following up on the brilliant Tetris Effect was no easy feat, but Enhance has done it with Lumines Arise. At its core is an excellent puzzle game with lots of depth, and mechanics that gel perfectly with the emphasis on music and spectacular visuals. It's jam-packed with fun features that provide so many different ways to play, including series-best multiplayer and a great range of challenge modes. There are some very minor gripes if we're being really picky, but fans can rest assured that this is the big, flashy comeback Lumines deserves.





Comments 24
I spent a lot of time on the original while traveling through Turkey with my PSP in tow. What great memories.
I notice Enhance games tends to develop for Playstation. The first Lumines on PSP. Rez Infinite was a PS console exclusive, i believe. Humanity also launched as a console exclusive. And now this.
They probably have a good working relationship with Sony.
Anyhow, this looks cool. Always great to see PSVR2 support as well 👍🏼
@LogicStrikesAgain It seems Sony signs one-year timed exclusivity deals for every Enhance game, much like with Giant Squid. Their games tend to come to Xbox and Switch a year later.
Will get for the VR2 support 👍
@Questionable_Duck Yes, that indeed seems to be the case.
It’s a great way for Sony to diversify their exclusive content with some good AA games
All over this. Especially for VR 2 support
I bought Lumines remastered and i really like it. I might get this one but i'll wait for a physical copy.
Most anticipated game this year. Really love the lumines series. Sony really should acquire enhance, they constantly make great games.
Is this really a 9/10 or was the review made overly positive due to the exclusive access and interviews the developer gave this site in the run up to release? I have played most of these puzzlers over the years, they are decent but I wouldn’t have expected Arise to be as big an improvement over those as this review would suggest. I guess I will find out if I give the game a go at some point.
I used to play this when I had a PSP back in the day. I think I want to get back into it.
@bluemage1989 OpenCritic has it as a 89 and Metacritic is 86, hope that helps.
@bluemage1989 This is my genuine opinion of the game, I really love it. Having said that, I'd encourage you (or anybody) to read and watch other reviews and coverage and make up your own mind.
Been waiting for this for ages……….. took the day off to play……… wife off to work, kids away to school i turn on ps5 at 8.30 to be greeted with a 2pm ‘unlock’ playtime!!! What in the holy hell shower of ***** is that all about?
I’ll literally have half an hour before kids come barging in then the the mrs for the rest of the evening🤦♂️🤦♂️🤦♂️ Absolutely ridiculous. 2 effing PM
The Pic for this article on the main page, looks like a BT from Death Stranding haha
@Medic_alert Same boat mate! I want it on Steam so I can play it on the deck but also want to play it on VR. Might wait till the Christmas break though as I have spent a small fortune on new games recently and don’t have the time to play them.
Fell in love with the demo and have put nearly 4 hours into it. Will definitely be picking up the full game soon! Hopefully this success leads to an Electronic Symphony rerelease?!
Somehow, I was not aware this was an existing series.
I think I’ll check out the demo first but it does sound nice.
Downloading now. Love Lumines and really looking forward to playing it later..
I just spent two hours playing Luminees on PSVR2 (I took the day off but it didn’t unlock until 9 in the morning). Astounding audio visuals.
As I did with Tetris Effect once I fail (falling block puzzlers are not my strong suit) I just restart from the beginning just so I can see all the weird stuff again and try to do better on prior levels. Some really bizarre stuff goes on with the audio visuals. There are a lot of stages and while each has a theme, they often go through massive changes mid stage. I keep forgetting to look at the upcoming blocks due to all the stuff going on but as a fan of Luminees and Tetris Effect I am enjoying this immensely.
No HDR is shocking. Tetris Effect had HDR even on the PS4, and it was a defining feature of the game's visuals.
Either way, Lumines just isn't for me. I bought the original on the PSP way back when it launched, and again on my Switch. But I just can't get into the game. It just isn't a very fun puzzle game in my opinion. Especially compared to Tetris and Puzzle League/Panel de Pon.
I’ll dip when half price
@PuppetMaster even if it's through LRG? Cause they've done Lumines Remastered and Tetris Effect Connected. They'll probably snap this one up, especially when it goes multiplatform
A distinct lack of Speedcore is a bit of a bummer but still enjoying it atm
Might end up being my favorite Lumines game, love what I've played so far. Big fan of the series as a whole, the original is one of the main reasons I got a PSP back in 2005. Had the Digital Deluxe Edition of this pre-ordered for a while. Wish there was a physical release, would've made this an even better launch but at the end of the day, just happy to get another entry in the IP.
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