- Release Date
- 29th May 2012
- 25th May 2012
Review Atelier Meruru: The Apprentice of Arland (PlayStation 3)
Atelier Meruru: The Apprentice of Arland is the 13th instalment of Gust’s storied Atelier series and the third part of the “Arland” trilogy. While at first glance the sheer amount of ground this series has covered makes for a high barrier of entry, skip this title based on intimidation and you'll miss a very enjoyable experience. The...
About The Game
Atelier Meruru: The Apprentice Of Arland revolves around the adventures and curiosity of Meruru, the Princess of a quaint little kingdom called Arls, located to the Northwest of the Arland Republic.
Princess Meruru's father, Lord Dessier, strikes up an agreement with Gio, his long-time friend and leader of Arland, for Arls to become part of the Arland Republic. However, Arls is under-developed, but with plenty of so far untapped potential for growth and prosperity. By some brilliant coincidence, Meruru meets the renowned adventurer and recently graduated alchemist Totori Helmond, and forcefully persuades her to take her on as her apprentice so she can help Arls prosper. Join Meruru as she strives to become an alchemist in order to help her kingdom of Arls to flourish, and take part in all of her many fun hijinks and escapades.
Development plays a major part in this game, and is the primary aspect and core system of gameplay. How you progress throughout the story is majorly influenced by how you choose to expand and improve the kingdom, and results in changing the outcome of the story, as well as the appearance of the in-game world you travel through. As you upgrade and develop the areas and facilities around you, even more land will open up for you, just begging you to explore it. Development goes hand in hand with the synthesis system, which allows you to combine the many materials you find on your journeys in order to make completely new items. The possibilities when it comes to item synthesis are almost endless, and mastering the system will become
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