@RogerRoger I loved Yoshi's Wooly World to bits, but Crafted World... I tried the demo, and it feels WAY too basic for me. It feels like a game made for small children. Not nearly enough actual challenge or platforming for my tastes.
Of course, the depth in Yoshi games typically comes from level design and exploring to find hidden collectibles. They're left-to-right platforms, so you're not going to get super deep mechanics there. YI and YWW excel at being simple but addictive and charming platformers, though.
@Ralizah@RogerRoger@JohnnyShoulder How the retail business has convinced us all to buy our significant others useless and disposable temporary items like flowers and cards is beyond me. Gifting a game or even a dinner or some treats is a much better idea. But that’s the pragmatic part of me speaking. I’ve rationalized out any romantic aspect of my personality. 😜
“We cannot solve our problems with the same thinking we used when we created them.”
I've been playing on the Mega Drive mini with my stepson to introduce him to some classic games. We beat Streets of Rage 1 (somehow mine has more games 😉) and we're going to move onto 2 and 3 soon and a bit of Sensible Soccer. When he's not around I've been playing Link's Awakening and Monster Boy on Switch
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
I'm playing Baldur's Gate again, which I feel strange going back to after completing Planescape Torment last year. The combat is as annoying as always, with characters flailing their swords at thin air until they hit the bloody kobold or die trying. I don't remember being quite this bad at the game but I might have picked a stupid party (I'm still using Imoen so clearly something's not right). I beat the mines though and that's the real first brick wall you can hit so I'll try muddling through and slowly build up my party to not be annihilated in 5 seconds.
Glad it's not just me. I'm struggling to find where the "game" part of Yoshi's Crafted World is hiding (and this coming from me, somebody who doesn't exactly want to be tested by the things he plays). Basic is the right word; it's a showcase for some brilliantly-charming graphics, but otherwise it unfolds like Baby's First Nintendo Platformer.
Although it's still early days. I'm sure later levels will up the ante, and going back to get 100% everywhere appears quite the undertaking, but in the immediate I think your impressions of the demo are steering you right. If there's any seismic shift down the line, I'll let you know.
The game looked pretty good on my TV, so I was shocked when DF reported that the game hangs out around 576p when docked, and even lower in handheld mode. I guess the aggressive depth of field effect helps in this regard.
I think the problem with Crafted World is that it sacrificed level challenge and design complexity in favor of this weird gimmick where you interact with background and foreground elements in levels. It slows the game down to a crawl and takes away a big part of what makes 2D sidescrolling platformers... well... fun. Also, having to manually aim at stuff with a reticule sucks. I miss just eyeballing a throw with one of my eggs. It's snappier and rewards skill.
Also, unlike older games, which are still designed according to classic 2D level motifs (Yoshi games had more exploration than, say, Mario platformers, but they still emphasized a continual progression from left to right, and designed the game to be fun to just progress through), Crafted World seems to have gone a full collect-a-thon route and makes the player poke around these cute little dioramic environments where there's really no risk of falling to your death and the focus is on observation and experimentation as opposed to skill challenges.
That's the impression I get, at least. I do hear that later worlds and the special stages become more challenging, but the bits I play just felt boring.
Also, the OST is... sedate. I miss the energy from Wooly World's OST:
@RogerRoger There's a huge amount of variety to the OST, and most of the stages have their own themes, and they're mostly quite good. Looking online, the complete OST for YCW is a little over an hour long, whereas Woolly World's OST is around 4 hours. And when you factor in how YCW's themes all sound similar and painfully childish... jesus. Downgrade is right.
This should give you a sense of how much more quickly you can throw eggs in previous games.
The level design in YWW was solid, too, spanning labyrinthine fortresses, ordinary platforming levels, auto-scrollers, levels with unique gimmicks (one level, for example, was essentially a series of separate escape room puzzles; one level made it where you had to lead an aggressive chain chomp through to the end), etc.
The baffling thing is that these two games have the same developer. They KNOW how to make a really good Yoshi game.
Well, I look forward to hearing if your time with the game grows more positive.
It's weird how Yoshi games vary so wildly in quality. A strong argument can be made, for example, that the original Yoshi's Island is the best 16-bit platformer ever made. YWW isn't quite there, but it's still a strong return to form.
But then you get mediocre Yoshi games with soundtracks that sounds like this:
@Ralizah It’s incredible how awful a couple of tracks are in Yoshi’s New Island because the main theme is one of the best themes of any Ninty game in recent years. I could never really get into any of the games other than the original and DS. They’re really really easy and kinda boring which puts me off.
I am technically playing Luigi's Mansion 3 but I haven't played it for a week or two because I decided I was going to play all of the Dark Souls games. I was meant to be starting Fire Emblem Whatever on Switch too, but now I can't because it's too close to Final Fantasy VII and Persona 5 Royal so I guess I'll get onto it by Christmas.
@KratosMD Completing CoD: World at War on veteran mode remains one of my personal gaming achievements as it was pretty much one shot kills on you and in some places enemies would keep respawning so you have to push forward.
Storming the Reichstag was an utter nightmare in that game (I assume it wasn’t much fun in real life either to be fair).
@KratosMD Why not play it on PS4? The remaster was really good and a Plus tite? It honestly looks like a native PS4 game is a borderline remake remaster with how much they upped the graphics.
I'm hoping to finally finish up the main Sunset Overdrive story today. I put it on the back burner years ago and got back into it about a month ago. I finished up all the side missions and and am ready for the final story mission before jumping into the dlc. There are still a bunch of challenges to work through but I'll try those after I finish the game. I'm kinda bummed because I'm realizing you can't really purchase all the weapons without MAJOR grinding. Even with grinding I don't see how you can gain enough overcharge to purchase ALL of the weapons. It sucks that they made it so hard to collect them all considering a big focus is on the weapons. Either way, I'll be glad to finally finish this!
@KratosMD I really liked WaW as it went for a different take on WW2 seeing as the story flitted between an American fighting in the Pacific and a Russian fighting on the Eastern front and culminating in storming the Reichstag.
The other moment I remember (and almost gave up at) was one where you're charging at machine gun points and have to use smoke grenades for cover. Mess it up and you were dead. And don't run out of smoke grenades either!
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