Forums

Topic: User Impressions/Reviews Thread

Posts 861 to 880 of 2,213

ralphdibny
johncalmc

@ralphdibny I have no idea if they've added it back in on Switch because I never use the Joy-Cons. I'm playing it with a Pro and the roll is mapped to the ground pound button. I guess it's just whatever you're used to but since I played Donkey Kong without motion controls, having to get used to using them was pretty grim. I'm glad they're gone. If only Nintendo would accept that motion controls are dead and buried then we could all move on with our lives but for some reason they feel compelled to keep shoe-horning them into games that would be objectively better without them so who knows, there's some hope for Donkey Kong Arm Waving Edition in the future.

johncalmc

Bluesky: johndoesntdance.bsky.social

ralphdibny

@johncalmc haha fair enough, it's nice to have the option for both to be honest. There's some waggle games I'd rather have buttons for and some buttons games I'd rather have waggle for. I think it was only because I was so used to the Wii controls for DKCR that it felt really off using the button in TF. I do agree that they definitely wouldn't work in the original country games though! I don't think it would be that comfortable using it with the joy cons anyway because they are way less comfortable than the Wii remote+nunchuck so I normally play switch games with the pro controller unless it's something like Mario odyssey

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

johncalmc

@Ralizah I wasn't going to comment too much on the difficulty not living up to the hype in case it came across like OH HEY GUYS THE PLATFORMER KING IS HERE kinda post. But it's nowhere near as hard I was told. There's been a few levels where I died a bunch and the bosses in particular can get a bit spicy but otherwise - unless there's about to be a massive spike as I haven't finished the game - it's a pleasant challenge. Which is totally fine by me.

johncalmc

Bluesky: johndoesntdance.bsky.social

Ralizah

@johncalmc The K levels can get pretty challenging (the ones you unlock by collecting all of the KONG letters), but even those aren't some insurmountable challenge. The final unlockable world can also be pretty tough to 100%, but, again nothing crazy. Some of the K levels you have to beat to get to that point are harder, honestly.

Tropical Freeze is on the more approachable side of the series, IMO. Even Returns on Wii/3DS is more challenging.

@ralphdibny Yeah, if you play with Wiimote/Nunchuk, you waggle to roll/slap. Otherwise, on the GamePad/Pro Controller, they're tied to button presses.

I was surprised. Like with Mario Galaxy, I thought the waggle was well-implemented, and it triggered pretty consistently, so I didn't have an issue with missed inputs at all.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

ralphdibny

@Ralizah nice! Yeah it was definitely cool in DKCR at least, it kind of felt a bit like doing a drum roll after you'd been tapping along to the music, or hitting a cymbal with the A button after a drum roll by rolling into a jump.

I think waggle worked well enough in Twilight Princess too though it could have easily been done with a button. On the flip side, it was a mixed bag with more complicated movements, I liked using it as a wand in Harry Potter and the Order of the Phoenix. I thought it was really good (even if wingardium leviosa was no longer a swish and flick movement 😅). But something like marvel ultimate alliance was actually pretty mediocre/bad and would've been better with standard button presses. It certainly didn't live up to the pictures on the back of the box!:

Untitled

This is obviously the pre motion plus era. I thought skyward sword was really good even if it was a little convoluted!

[Edited by ralphdibny]

nessisonett

I love the Wii motion controls and certain waggle movements absolutely beat out the button equivalents. That said, the pointer controls were hit and miss and certain games had woeful implementation, like Ultimate Alliance as was mentioned. I really miss them on Switch despite the few times they’re used being brilliant. Mario Tennis Aces’ motion controls are way more fun than the buttons and Mario Kart feels best with motion controls + HD Rumble.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

crimsontadpoles

@Ralizah I think Bravely Second is more balanced than the original. However, there are a few features that make it easier to become overlevelled, so you might prefer leaving the difficulty on high for most of it. The game lets you change the difficulty whenever you like without penalty.

Bravely Second does have a time looping shenanigan, but it's nowhere near as bad here. Without giving too much away, it involves warping back once, then doing something different in the first battle after warping. That then leads you to a new part of the story. There are several hints on what to do here, though anyone not paying enough attention could end up repeating everything all over again. So that's something to watch out for.

Ralizah

@crimsontadpoles Okay, thanks for elaborating. What you described in Bravely Second sounds fine. But tens of hours of repeating virtually identical gameplay segments over and over drove me and a lot of other people up a wall. I get what they were trying to do, but it was really poorly handled.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@ralphdibny Thanks for reading! I had forgotten about that review, but I would definitely encourage you to play at least Valkyria Chronicles Remastered and VC4. The second game was pretty decent too, but I’m not sure how well it will have aged.

“We cannot solve our problems with the same thinking we used when we created them.”

johncalmc

I finished Tropical Freeze last night and it was quality. Sorted the last boss right out and all is right in Donkey Kong Land.

johncalmc

Bluesky: johndoesntdance.bsky.social

ralphdibny

@mookysam oh yeah I forgot about how bad the frame rate got in those missions! I can't believe I stuck with them, I did them non lethal as well and it took donkeys years to put one of those suckers to sleep!

RR529

The Lost Bear (PSVR)
Untitled

Gameplay:

  • A 2D platformer (yes, in VR!) in the same school as Unravel (and I assume Limbo, based on what I've seen) where you must guide a meek & relatively unathletic protagonist through their quest with some puzzle solving along the way.
  • The core action plays out on a large screen in front of you (while it looks tiny in screenshots, in game it appears like a theater screen), and while for the most part it seems like something that could be ripped out of the VR environment and thrown on a flat screen, there are a few things it does to make use of the perspective. The most everpresent is that the graphics on screen are layered (like a 3DS platformer with 3D on), you (the on screen character) have a slingshot you aim with motion control, and there are often mechanical puzzle elements that have you make use of motion as well (such as twisting the controller to work a crank). The most interesting happen late game though, such as a puzzle where you must hit bells in the correct order, and while this can be done by remembering the tones, it's much easier once you realize there are "physical" bells in the environment around you (corresponding to the on screen bells) which move whenever you're given the hint. The one I liked the most though was a spooky scenario where all the lights went out and you had to use the DS4's light bar as a flashlight to illuminate the screen, and at certain points to find an object in the room around you (there's a digital representation of the controller floating in front of you in game at all times).
    Untitled
    Illuminating the way. Sorry it's so dark, it doesn't appear this dingy in game.
  • Really the only problem with the game is that it's short, even by VR standards. Consisting of 5 levels, it'll take you at most 2 hours (maybe shorter depending on how you get on with it), with no replay incentive as there's no collectables, time trials, or anything of that nature.

Visual/Audio:

  • The on screen graphics have kind of a papercraft/painting aesthetic (maybe trying to give it a puppetry theatre kind of vibe), though the environment on screen scrolls instead of being screen by screen (which I think would have better sold the theatre vibe), but I don't think the game is worse for it or anything.
  • It definitely has a kind of melancholic environmentalist vibe where you go from exploring an autumnal forest to more industrial areas such as a junkyard or abandoned factory (I swear, between Unravel, Tearaway, this, and what I've seen of Ori, this melancholic vibe must be the defining chararistic of the Euro Dev platformer, lol. They never seem to be as bright & peppy as JP or US platformers). In a neat touch, whenever you enter a new area the environment around you changes to aline with the on screen action.
  • There are some moments where elements will pass from the screen to your surrounding area & vice versa. Examples include a swarm of bees who fly out of the screen after buzzing your character to buzz around you, or when it starts to rain on screen and around you at the same time.
    Untitled
    Looking a bit "off screen" to the surrounding environment).
  • The music fits the melancholic vibe with a lot of stringed instrumentals.

Story:

  • A boy is camping out in the forest with an older relative, but soon he loses his prized stuffed bear and ventures through increasingly treacherous environments in order to find it. Along the way he's persued by "junk wolves"(?) who you often have to run from in chase sequences.
    Untitled
    Taking junkyard dog a little too literally.

Conclusion:

  • It's nothing revelatory, but it's a solid little platformer that shows devs are trying to see how they can successfully transition any kind of genre into the VR space.
    Untitled

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Nice review. The game sounds fairly rudimentary, although I guess that's to be expected for a lot of early VR games.

The movie theater screen approach is interesting. Doesn't the PSVR have a mode where you can play all of your games in which looks like a theater?

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

@RogerRoger, @Ralizah, thanks for reading!

As to the question about the "theatre overlay", I don't think so, for games at least. The main menu (and non-vr games, I presume) just appear on a flat "screen" floating in the void in front of you (though you can toggle it's size, making it take on a theatre like sized appearance).

However I believe there are a couple video playback apps that do place you in a virtual theatre, but I think they only work with movies/videos you have stored in memory & maybe DVD/BD, but not games or streaming services (I could be wrong though, as I haven't used any).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Please login or sign up to reply to this topic