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Topic: User Impressions/Reviews Thread

Posts 2,104 to 2,123 of 2,398

LtSarge

@oliverp Yeah I'm still not good at deciding when to give up on games. It's especially painful to play something until you get close to the end and then you realise you just can't continue anymore.

I personally think it's better to give up on games rather than play something that you're not enjoying just for the sake of finishing it. But I always get a bad conscience whenever I give up on a game. At the end of the day though, if it helps me get through my backlog faster, then I'm fine with that.

LtSarge

JohnnyShoulder

@LtSarge I've long learnt to give up on games if I'm not enjoying them. Sure there might be sections that you can get through, but if that drags on for too long I will most likely move on.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

themcnoisy

I have recently been playing a fantastic rpg, chained echoes. It's a callback to the top down jrpgs of yore. For the last ten days I have been smitten. It takes everything that's been good within the genre and eradicates the faff. I was wondering why @ShogunRok hasn't reviewed it? @kyleforrester87 have you played it, I know you would love it!

The world and story are wild. Admittedly it's gotten a bit xfiles for me nearing the conclusion but the first 20 hours are some of the best the genre has to offer. The fighting builds throughout the campaign and the rewards board is one of the best mechanics I've seen for a long time. Simple, clean and you want to fill that thing!

The maps are puzzles within themselves and the revelations of what's going on, railroads you to keep playing. Not since the mass effect trilogy have I froze in horror realising it 3:30am in the morning and I can't put it down.

You have genre staples with their own twist. From the levelling to equipment, the bestiary to side quests, base building to secret bosses. Storming castles to petting dogs. It's such a beast of a game.

Oh and the music is gorgeous and perfectly fitting.

It has a couple of negatives. The crystal system is confusing, I understand what to do but the implementation seems a little off. Like a twisted version of materia, which isn't as simple. Also at times the fanatstic story is undermined by writing which looks a little amateurish (like this here review). And I was stuck on one particular puzzle in Glen's mind and needed to reach for a solution. It was just confusing were as the rest of the game is fun fun fun.

So if you want an old skool jrpg, with well thought out mechanics and a brilliant overarching story. This is the game you want to play. Its quality of life improvements are respectful of your time and it's better than the games it's inspired by. And that includes FF6 and Chrono Trigger.

Go buy it

9/10

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

kyleforrester87

@themcnoisy thanks for the recommendation - it is on the list actually, it looked good based on the Nintendolife review I read. But I’ll get to it sooner after your endorsement 👍🏻

kyleforrester87

PSN: WigSplitter1987

Ralizah

@themcnoisy I've seen a ton of praise for the game, but I've held off since I often have mixed feelings about Western indies that take heavy inspiration from classic JRPGs. But maybe I'm being closed-minded. Your piece certainly represents strong praise. Maybe it'd be a good idea to give this a go on Game Pass.

Thanks for the contribution!

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

themcnoisy

@Ralizah You would enjoy it Rali. 😀. Go in with an open mind and its easy to love.

@kyleforrester87 it would be even better on the switch. You can save pretty much anywhere and drop 20 minutes on your lunch break.

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

ShogunRok

@themcnoisy The unfortunate truth is that it just released at a bad time, right before the Christmas break. I simply didn't have time to play through it, so the original plan was to get stuck in over the holidays and publish a review in January... But that never happened.

The review schedule has been so hectic since that I've never had a chance to go back, even though I've had loads of people tell me it's an amazing RPG. A very disappointing situation!

You never know, though. I might finally get to it one day and write something up if it meets my now sky high expectations!

ShogunRok

X:

themcnoisy

@ShogunRok Fair enough bro. Reviewing RPGs is time consuming for sure. Well worth putting on though Rob! It's a breath of fresh air I highly recommend to all RPG aficionados.

[Edited by themcnoisy]

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

themcnoisy

@RogerRoger yeah boy. Thanks Rog. I read through the thread last night before posting and it's good to see you are keeping it alive. Hope life is treating you well.

In fact I think the developer of Chained echoes should reach out to you, for assistance with the writing!

With you replaying MGS5, chained echoes is the opposite. MGS5 is fabulous, however there is a lot of running around and filler, superficially increasing the length. Chained echoes is the opposite, it has so much going on and respects your time. Pointing out optional quests and extras and you get an airship, mech suit and world map to help with traversal around 16-18 hours in. You can literally jump from quest to quest without worrying about collecting crap. There is even a trophy / achievement for selling a piece of crap.

And as an edit to my review, the developer is working on an update to the crystal system. Hopefully so you can swap in weapon and armour crystals without the added faff of crystal quality, which I still don't understand.

Great game. With a couple of upgrades to the graphics and a more cohesive writing style, the sequel could be huge!

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

CuteBoyMnM

[Edited by CuteBoyMnM]

CuteBoyMnM

PSN: m48blueteam

Ralizah

@CuteBoyMnM Extremely thorough breakdown of Cyberpunk 2077! I've not played it myself (YET), but your analysis seems to echo other assessments of the game I've read, which judge that nearly every aspect of the experience features questionable design choices that might have been ironed out had the game featured a longer development time, and that even the scenario and character writing broadly disappoint, which is a shame coming from The Witcher 3 devs. The devs have managed to patch it up a bit, but there's no mistaking the 'rushed homework' quality the game has, and it would have benefitted from being allowed to remain in development until the people making it were satisfied with the end result.

Which is sad, ultimately, since you acknowledge that hints of a much greater experience can be seen. Especially in the quest design.

It's a real pity that CDPR's writers got one shot to work on this amazing RPG world, and the greed of the higher-ups at the company forced them to produce an ultimately substandard product in comparison to what they were capable of making.

Haven't played RDR2 yet, either. Should I bump that up my list?

Strong use of screenshots in your piece, too. Great submission!

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

MatthewJP

@CuteBoyMnM I know you warn of spoilers, but you really need to spoilertag the first half of that as you literally tell the whole story of the game

MatthewJP

CuteBoyMnM

@Ralizah Thanks for reading. I always feel bad about being harsh on CDPR and their games because they are clearly passionate about the source material they take from. Their art design on all their games is always striking to me and Cyberpunk is no exception when it comes to the style of Night City and its characters.

However, I will defend Takemura as my favorite character because of how he is the complete antithesis of V. Learning more about him was genuinely interesting as it helped give context to why someone would want to live opposite of V and Jackie, not to place right or wrong but share perspectives.

Alternatively, I do wish Vik and Misty had more involvement in the plot since they're supposed to be our anchor to Night City outside of Jackie. Misty especially considering she's into mysticism which feels totally out of place in this super future techno dystopia but that's why I want to know more about her. She reminds me of the female pilot in Mass Effect Andromeda who chats with you about believing in god in a world with space travel and aliens. The concept alone is a fun discussion with the character that I was hoping V and Misty could've shared something similar.

As for Red Dead 2, Rockstar games are a SLOW burn both in gameplay and in character writing. I'd definitely say to give it a try but I understand it's not something everyone can get into especially with the gameplay. I feel like they tried to implement some bits from Max Payne 3 with how Arthur controls and shoots as best they could to add run and gun play-styles although it's still a cover shooter with auto-aim as a fallback.

@Rogerroger Thanks, glad I got someone to laugh. I always try to take marketing hype (especially E3 demos) with a grain of salt and try to hold any game on its own merits. If I held every game accountable for what they did or didn't promise I'd be an unhinged individual and I wouldn't be able to enjoy anything. I remember reading that CDPR broke even on preorders alone at launch but their stocks went down I think by like 40% that same week.

I guess it's becoming a bigger problem that games are becoming "pseudo" RPGs and are implementing these kinds of loot systems because it's getting more and more difficult to find suitable rewards for progression. Loot isn't something you can just tack onto a game and expect it to work, I feel like we had the same thing happen years ago when every game decided to add crafting to their game. Look at Ghost Recon Breakpoint for example, the game launched as a looter shooter, bombed pretty hard and got an update 6 months later to add a separate mode removing loot. Same mechanics, same gameplay but with no gear score. Not trying to discredit the work Ubisoft did but that kinda speaks volumes about how pointless the system was if it could be taken out with no changes to the core experience.

@MatthewJP Fair enough, shame on me for not thinking about that. Sorry.

[Edited by CuteBoyMnM]

CuteBoyMnM

PSN: m48blueteam

Pizzamorg

Life to the living, death to the dead.

Th3solution

@Pizzamorg That’s a really interesting comparison of the original LiS and True Colors. Some of what you’ve said has resonated with me and it has motivated me to get back to this series and pull the sequels out of the backlog.

First off, I haven’t yet played True Colors, so I can’t speak to anything about that game. But I really liked LiS and Before the Storm, both more than they probably deserve. All that you said about the graphical jank and awkward storytelling and even more awkward gameplay, it’s all true. I think when I went into LiS I wasn’t expecting much, and so it was a pleasant surprise when I actually ended up getting along with it. Yet, it’s almost indefensible when analyzed from any objective measure.

When I read this: “All of it is clearly there to be used as pacing mechanisms, but it doesn’t help pace the experience, so much as it grinds it to a complete halt as you either seethe at the unnecessary frustration of some sequences due to the general clunkiness of this whole thing, or simply struggle to even keep your intention on the game at all for how utterly bored you are.”
This sounded like my experience with the LiS2 demo/free prequel “Captain Spirit” which is what ultimately sapped all my enthusiasm for the franchise and why I haven’t been able to muster the energy to play LiS2 or True Colors. That Captain Spirit demo was just, for lack of a better term, so boring. I’ve been told many times that the Captain Spirit prologue was not representative of the LiS2 game itself and in fact not an important part of the narrative at all, so I needn’t worry and it can be completely ignored in the context of the LiS universe. But the gameplay too was just so tedious, which I don’t remember feeling that way on my (one and only) LiS playthrough.

Anyways, as I said, if nothing else your impression piece has motivated me to get back to the franchise. I’ve always planned to do them in release order so I want to do LiS2 before True Colors, even though the latter is likely to be the most polished and best experience.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Pizzamorg Being totally unfamiliar with the IP, I can't offer any of my own feelings on it, but it does sound like both games are fundamentally flawed in different ways, with the sequel improving on various aspects of the experience but failing to deliver the sort of compelling narrative that the original game succeeded in.

I'm actually surprised to hear how gamey Life is Strange is, as I actually had the impression that it was more of a Western-focused spin on adventure game or visual novel, with a limited amount of interactivity, but it sounds like that isn't true at all. Interesting.

Out of interest, do these games need to be played in order, or can they be played in either order?

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Pizzamorg

Ralizah wrote:

I'm actually surprised to hear how gamey Life is Strange is, as I actually had the impression that it was more of a Western-focused spin on adventure game or visual novel, with a limited amount of interactivity, but it sounds like that isn't true at all. Interesting.

Out of interest, do these games need to be played in order, or can they be played in either order?

The gameyness surprised me too, honestly, as I remembered it being more walking simish like True Colors was, but they really do go out of their way to make time travel a gameplay mechanic in Life is Strange... sadly in a way that is mostly poorly executed.

In terms of the games, none of them have to really be played in order as far as I know. Don't Nod did Life is Strange and Life is Strange 2, Deck Nine did Before The Storm and True Colors. I've never played Life is Strange 2, but as far as I know it is a completely different set of characters/story to the first game. Before the Storm is a direct prequel to Life is Strange, but also full of continuity errors, possibly because it was managed by a different studio, which is maybe why many don't consider it canon at all (I plan to review this next). Before the Storm does introduce one of True Colors best characters, but meeting her in Before the Storm isn't necessary to enjoying her character in True Colors, based on my experience.

Th3solution wrote:

Anyways, as I said, if nothing else your impression piece has motivated me to get back to the franchise. I’ve always planned to do them in release order so I want to do LiS2 before True Colors, even though the latter is likely to be the most polished and best experience.

I'm glad I could motivate you to check them out again!

Life is Strange 2 is the one I haven't ever played before, so once I finish Before The Storm, I plan to jump into that one. I know it has really polarised the fanbase, so I'll be interested to see where I land. Hopefully you'll share your thoughts too!

[Edited by Pizzamorg]

Life to the living, death to the dead.

Th3solution

@Pizzamorg I’ll be interested in your Before the Storm thoughts, as I actually liked it more than the original LiS. I’m not exactly sure why, but I think the Chloe character made a lot more sense in BtS than whatever was going on with Max in LiS. Like you say, the ending of LiS makes all the clumsy storytelling and poor character development worthwhile, but in BtS it seemed like the narrative was more evenly balanced throughout. I don’t know. It’s been a while since I played them.

As for LiS2, I was initially concerned by what appeared to be not-so-subtle political jabs at US race relations, but of course since the game came out, reality has turned out to be stranger than fiction in that regard, so I doubt it will be any more disconcerting than the actual news has been. And several users here have confirmed it’s a well done storyline that focuses more on sibling relationships than anything. I suspect I will like it if I can ever get around to it. I’m caught in a 2023 release schedule vortex right now, scared that I will be held hostage by a flurry of awesome AAA games that take 100 hours to complete. 😅 Nevertheless, the LiS games make for really good palate cleansers between large open world action RPGs.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Pizzamorg

Th3solution wrote:

@Pizzamorg I’ll be interested in your Before the Storm thoughts, as I actually liked it more than the original LiS. I’m not exactly sure why, but I think the Chloe character made a lot more sense in BtS than whatever was going on with Max in LiS. Like you say, the ending of LiS makes all the clumsy storytelling and poor character development worthwhile, but in BtS it seemed like the narrative was more evenly balanced throughout. I don’t know. It’s been a while since I played them.

Funnily enough, I am one chapter down on Before the Storm and have more appreciation for Chloe in that one episode than I did through the entire of Life is Strange, even with a noticeable voice actress change. I think Deck Nine are just better at doing characters than Don't Nod. In Life is Strange, Chloe is Max's Manic Pixie Dream Girl, but to me Chloe came across more of a brat than charming, that constantly dragged Max into the mud with her. Chloe had her motivations for being a brat in Life is Strange... kinda, but I feel like a lot of that really wasn't meaningfully explored in that game to properly give me sympathy.

Here, straight away, we get all of Chloe's dimension pencilled in properly. A lonely, grieving, vulnerable, teenager lashing out at the world which has done her so much wrong. I think if I ever replay Life is Strange again, it'll be really enriched by what they have done here.

I also think that opening chapter does a really interesting thing with Rachel and her characterisation, given everything we knew about her was third hand information, it is nice that the reality is a lot more complicated than the black and white, binary, renditions of her memory given via various characters in the first game.

It probably helps, as it looks like Deck Nine properly mocapped the performances, so now even with their limited detail, faces actually move! We get to see people express with their eyes, eyebrows and their mouths. It sounds like such a simple thing, but it does so much to bring these characters to life, versus the mannequins they are in that first game.

Also holy crap that ending to episode one of Before the Storm? Completely made me rethink the entire Life is Strange core game.

That first chapter also seemed generally better paced than the core game, too, with the only mechanic being Chloe's argument thing (which is actually pretty fun). No stupid rewind puzzles to grind everything to a halt this time.

I've still got two chapters to go though, so who knows, they may blow it all.

[Edited by Pizzamorg]

Life to the living, death to the dead.

Pizzamorg

Life to the living, death to the dead.

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