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Topic: User Impressions/Reviews Thread

Posts 2,104 to 2,123 of 2,214

oliverp

@CaptD Yeah so I would also say that the Crysis games are pretty immersive experience as well. Not sure if maybe the nice graphics is something that contributes to that. Maybe also the semi realistic feeling in the games hehe.

Handysugar05051

Pizzamorg

[Edited by Pizzamorg]

Life to the living, death to the dead.

psmr

[Edited by psmr]

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CaptD

@colonelkilgore Great review, Glad you liked JC4 so much.
Personally I liked a lot of things over JC3 except for the challenges, these were a major step back for me, gone are the flying through umpteen hoops and now it is just three. For me the challenges were enough to place it behind JC3 as my favourite.
I also don't remember any decent plane challenges or car challenges although I might be misremembering here as it has been a while.
Overall JC4 just felt rushed and lacks the side content.

CaptD

psmr

@CaptD cheers buddy and yeah it’s still behind JC3 for me too tbh… but not as far behind as I was expecting prior to me starting it.

[Edited by psmr]

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psmr

@Jimmer-jammer glad you enjoyed dude and be sure to tag me with your thoughts if/when you eventually try one 👍

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Th3solution

@colonelkilgore Really nice review, sir. I’ve never played a Just Cause game. Would JC4 be a good entry point for the uninitiated? I have both JC3 and JC4 in my library from PS+.

“We cannot solve our problems with the same thinking we used when we created them.”

psmr

@Th3solution thanks buddy, I’d probably suggest starting with Just Cause 3 tbh… in my mind that is the ultimate Just Cause game. A lot of people still maintain that Just Cause 2 is the best… and while I love that game, the fact that it didn’t have the wing suit will always place it below 3 and 4 imho.

[Edited by psmr]

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oliverp

@Colonelkilgore Hm interesting that Iam not like the only one who dont like fast travel in open world *games hehe. Although I like usually end up using some later in games I play. Also Just Cause is a series that have a special place in my heart (although I have never played one).

The main reason that I dont like, or perfer fast travel is that I think that one of the points of open world games is like to experience the game, and well the world when you are playing the game which you like miss when you use fast travel hehe.

[Edited by oliverp]

Handysugar05051

psmr

@oliverp yeah I totally agree, I had a friend who played the whole of Red Dead Redemption by taking the stagecoach to each and every mission… with no extra curricular exploration nor activities. Needless to say I was bloody horrified when I found out and we haven’t spoken since 😉

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LtSarge

The Last of Us Part II Remastered (PS5) - Impressions

So I just finished The Last of Us Part II Remastered on PS5 after 30 hours of playtime. Absolutely phenomenal game. It's the best Naughty Dog game I've played and I've played all of their PlayStation titles except for the racing games. What elevated this title above the first The Last of Us for me was the much more serious and dark story. I prefer darker stories in general, so I enjoyed the story in the second game a whole lot more than the first game's.

The developer certainly wasn't afraid of making "permanent decisions" in the story. It was like Game of Thrones in that regard, literally anything could happen, and I love that. I've mentioned before as a gaming pet peeve that most developers don't stick with their decisions and as a result, I don't believe in them when they happen. But that's not the case with Naughty Dog. Kudos to them. It made the game much better.

In terms of the gameplay, I enjoyed it a lot. Great variety of weapons, fun crafting system and rewarding skill tree. Not to mention the absolutely brutal combat. Every kill felt impactful and satisfying. I also liked the different options you had for stealth, such as takedowns and silenced weapons. I genuinely loved the gameplay.

I can't forget to mention how excellent the pacing and the structure of the game was. Every time you were done with an intense chapter, the game would let you cool down with some relaxing story moments. And when you think the game is too easy because you have so many weapons and tools at your disposal, it strips you away from them and starts you over in order to keep things interesting. I'm genuinely impressed by how well-executed the pacing and the structure was. You could tell Naughty Dog put a lot of thought into the game with consideration to the player experience.

Overall, this is the best Naughty Dog game I've played. It was quite frankly a perfect experience. I don't really have any complaints about the game.

[Edited by LtSarge]

LtSarge

Pizzamorg

Life to the living, death to the dead.

Th3solution

@Pizzamorg Thanks for the review - that really helps. When you talk about unforgiving and illogically timed parry windows, that just about seals the ‘no-deal’ for me. I think I would absolutely hate that.

And I do have plenty of Ubi-world games yet to play, including AC Odyssey, AC Valhalla, Horizon Forbidden West, to name a few. By the time I get through those, Ghost of Tsushima 2 will hopefully be out also. 😅

Anyways, I’ll keep an open mind because I like some of what you say about RotR like the character creation suite and the historical setting. Definitely will need a discount first.

“We cannot solve our problems with the same thinking we used when we created them.”

SingleStooge

Final Fantasy VII Remake Intergrade (PS5) Impression

Never played the original FFVII, so this remake is my intro to this installment.

Good:
Characters (mostly): On the most part, the characters are excellent with their own personalities. They drive the story along. Cannot stand Chadley however.

Music: Don't know how Japanese game developers do it, but they always bring out the best music. Incorporated well within the game world via jukeboxes and analog music boxes. Can listen to the tracks outside playing.

Battle System: That real-time semi-turnbased battle system is excellent. Like how it goes slow motion when entering the command menu.

Visuals: Atmospheric at times, and overall great visual style. Can look a bit blurry at times in performance mode.

Bad:
The Padding (OMG): There is just too much padding which unnecessarily lengthens the gameplay. Go into town and cannot progress the story until you do all the horrid "side" missions that usually involves fetching stuff / pets / people and keep backtracking. Also, that atrocious robot-arm section. Uhhh!!! What the hell? Square Enix could've just stuck with expanding character story-arcs without putting in so much padding.

Photomode: Really bare bones with filter setting minus a slider that should go with it. The filters are heavy-handed, and a slider to adjust its intensity really would help. And what the heck is with the automatic Square Enix copyright message put in the lower right-hand corner. No other photomode in existence does that.

SingleStooge

Ralizah

@SingleStooge I loved Remake, but yeah, when you stretch a five hour prologue into a 40+ hour JRPG, there's gonna be a lot of padding.

@LtSarge It is always nice when a series with a lot of money put into it isn't afraid to go wild and drop the usually obligatory plot armor for its characters. While I'll likely never play it, TLOU Part II does sound like an excellent game that probably deserved the rave reviews it received back on release. tbh after seeing the "fan" reaction to it when the game was first leaked, I could tell Naughty Dog was really taking its narrative gloves off. A lot of people just don't enjoy being challenged by media they consume, and it shows in the way they react to it.

@colonelkilgore I couldn't get into the Just Cause series when I tried it back on the... good lord, the Xbox 360... but I've always admired its almost single-minded dedication to allowing the player to cause as much chaos as possible. Are those your screen captures, btw? Because they look awesome.

@Pizzamorg RotR sounds sort of dreadful. Really a shame, considering how much potential a Team Ninja game set in feudal Japan had. Even combat-wise, which has traditionally been such a strength for the developer.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

psmr

@Ralizah nah they’re just shots I found across the webz when posting the review tbh.

You’re definitely in the majority that doesn’t really connect with the series (& I in the minority), which unfortunately for me will probably mean that Just Cause 4 will be the last one 😔

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LtSarge

@Ralizah I just think it's nice when developers do something different and unexpected from what you would typically see from a story. It keeps things interesting. But some are just afraid of potential backlash, which is understandable.

LtSarge

Ralizah

I haven't submitted a piece in a while, but I'd like to start shining a light on a lot of the smaller, weirder games I somehow own on platforms like Nintendo Switch and Steam, as opposed to the same small set of bigger releases everyone seems to know about and play. It's a lot of fun going into a game with no idea what to expect because of how relatively obscure it is.

I'll start with a game I did a few runs of today.

#1: "Long Live The Queen"
Platform: Steam

Untitled

Long Live The Queen is a fantasy simulation game where you guide the upbringing of Princess Elodie, imminently poised for coronation as Queen of her kingdom after the untimely death of her mother. Should be straight-forward, right? But without a Queen, there's a power vacuum, and you'll have to guide Elodie through a minefield of international tensions, assassination attempts, and power plays by corrupt nobles.

And it is almost literally a minefield, because this game is quite consciously filled with a variety of ways for your princess to die. More likely than not, your first attempt will end with the death of your princess. Thankfully, the game is short, as it's designed around experimentation and replayability, so you'll be able to play around with a variety of responses to the game's challenges.

Untitled

How your princess tackles the problems in front of her are dictated by the education she receives. Every week, you'll put points into a variety of different skillsets that'll potentially come into play over the course of the game via skill checks (some more useful than others: being able to sense magic or react quickly to surprises is going to be far more useful than being skilled at caring for animals, for example). Seems simple enough, but this is complicated by the fact that the princess' emotional state dictates the effectiveness of the education she receives, which means you're also micro-managing her emotions every week by selecting options that'll raise and lower meters that dictate the character of her personality.

It's all a bit tedious at times, to be honest, and lacking the comparative depth of something like the Princess Maker series that this clearly draws heavy inspiration from. But there is something to be said for the flexibility of the system: just as there are many ways to lose this game, there are also many ways to survive to coronation, and several of the game's primary challenges can be tackled in a variety of ways. Maybe you utilize your knowledge of the region's sociopolitical conflicts to broker piece with enemies. Maybe you prevent assassination attempts by wising up to the plots of potential enemies ahead of time. Or maybe you muscle your way through the game as a militaristic dictator who uses her magical girl powers (yes, complete with a Sailor Moon-esque transformation and everything) to fry anyone who opposes her. There's an impressive level of variety in what can be accomplished from one run to the next.

Ultimately, this is missing some vital component to really keep me engaged. There's simultaneously too many options combined with gameplay and game progression that feel too streamlined. That said, if you happen to find it on sale for a few bucks, it'll likely keep you entertained well enough for an afternoon.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

Senua's Saga: Hellblade II (Series X) - Impressions

I just finished this game, which took me about 8 hours to get through. I thought it was a phenomenal experience. The gameplay itself wasn't anything special, it was the story, the atmosphere and obviously the visuals that were the highlights of the game.

This has to be the most visually impressive game ever made, it's absolutely insane how detailed the world is. I can understand now why it took Ninja Theory over five years to make this game. I also thought the psychological aspect of the game was really cool, more games need to do this instead of being completely grounded.

As for the gameplay, I've heard some say that it's repetitive. I don't see that at all. The combat is rather challenging. The game has a dynamic difficulty setting so I'm guessing if you're bad at the game then it'll go easier on you and vice versa. But because the game was challenging for me, I never thought the combat was repetitive. In fact, I never truly got good at the game but I did become better over time. It was a great feeling whenever I got through a fight by parrying and dodging well. In other words, the combat was challenging but satisfying and I liked it.

In terms of the puzzle-solving though, I thought it was rather cool at first but then this aspect definitely got stale over time. All you do is go to certain points in an area and interact with something in order to either see a hidden symbol in the scenery or change the environment, thus opening up new paths that let you progress. That's basically all the puzzles in the game in a nutshell. So I didn't like this aspect as much as the combat as it slowed down the pacing.

Speaking of which, there is a lot of walking in this game but that's combined with narration and rich atmosphere. It made for a really immersive experience. Unfortunately, I didn't play the game with headphones but that would've elevated the experience even further. It's worth mentioning then that you have to be in the right mood in order to fully enjoy this game. It definitely leans more towards being an "experience" rather than a video game so to speak.

In short, I really liked this game and I thought the experience was absolutely exceptional. It's in my opinion one of the few truly "next-gen" experiences available on the market now. Even if it doesn't do anything new to push the medium forward, it definitely delivers a visually impressive experience that's unprecedented. It's worth playing for that alone.

On a side note, I just have to add how great it is to play a simple game like Hellblade II. In a time when we have games like God of War Ragnarok and Spider-Man 2 where you basically have to go through university courses in order to fully learn the game, it's very refreshing to have a game with a simple control scheme.

LtSarge

Th3solution

@LtSarge Thanks for the review. I’ve really been anticipating Hellblade II. How do you think the sequel compares to the first game? You mention the combat being simple in its core scheme and also the environmental puzzles, both which sound similar to the first game. I actually thought the puzzles in the first game could be challenging at times, but it sounds like they scaled those back. The combat in the first game was like a very limited and simplified version of God of War, and I don’t recall having to worry much about parrying. Perhaps despite its still being simple, the combat is more expansive than the first game?

And the first game was really all about the psychological aspects and the stellar audio design. Without spoiling too much, is that still an important part of the experience? The first game encouraged the player to use headphones to get the full effect of the voices in your head that would trick you and lie to you and the delusions you’d have so I would hope the sequel continues with something similar.

I’m glad it was a satisfying experience for you and for the first time I’m jealous of an Xbox exclusive. I didn’t care about Starfield (and still don’t), nor about HiFi Rush or Halo or Gears or Forza, etc. I mean, I’m curious about some of those properties, sure, but I don’t really hunger to play them in any meaningful way. Hellblade II though is something I really wish I had access to. For an 8 hr game though it’s not a system seller for me, not to mention I feel confident it will be ported to PS5 eventually. If the reports are true, they’ve got to make some money back on some of these games and GamePass subscriptions haven’t grown enough to offset the enormous development costs of some of these projects.

“We cannot solve our problems with the same thinking we used when we created them.”

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