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Topic: User Impressions/Reviews Thread

Posts 1,881 to 1,900 of 2,213

psmr

@RogerRoger first off I really appreciate the offer… and that definitely does add a fair bit of weight to the devil on my one shoulder doing his best Ben Stiller’s Starsky incognito impression 😉. I’ll deffo be having a think on this and will let you know Rog 👍

Secondly, I did not know that Konami patched the PS3 version of MGSV… that’s awesome! … and I just ordered it as a result 😁

[Edited by psmr]

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psmr

@LN78 I will… but I honestly couldn’t tell you when I’ll actually play it. By all accounts the PS3 version was surprisingly close to the PS4 version given the difference in hardware… but that’s just things I’ve heard over the last few years. One thing I’d hazard a guess at… it’s browner 😀

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psmr

@LN78 👍 what did you pay? I got one for £7.22 with £1.76 p&p. There was one slightly cheaper but I’ve always had a good experience buying from music magpie so I went the extra couple of pence 😉

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psmr

@RogerRoger good to know Rog… I’ll be sure to do a bit of research on that as I wouldn’t want to start it again if the plat was unobtainable. I have a sneaky feeling that we may end up with a PS5 (or even PS6) remaster one day anyway. So even if the PS3 plat is a forlorn hope… I’m hopeful that I might get to plat it again in one form or another some day.

[Edited by psmr]

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psmr

@RogerRoger well I’ll wish you good luck then buddy. It’s certainly not the hardest of the MGS plats… still not easy either… and obviously a helluva time-sink. Think it took me 186 hours… loved every second 😎

[Edited by psmr]

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psmr

@RogerRoger no dramas mate… always did have an itchy-trigger finger, I should’ve learned by now 👊

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psmr

@RogerRoger mate, seriously don’t worry about it at all. I’m not even thinking about cancelling the order… it’ll be another to add to the collection at the very least. Appreciate the offer though 👍

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Ralizah

My side of the directory should be fully fixed, and I added the most recent reviews as well.

@RogerRoger Metal Gear has arguably done weirder things, but those are generally weird in a Metal Gear sorta way, if that makes sense. However you approach it, a MGS spinoff going the isekai route feels off. But this doesn't make it a bad game. Sort of like Nintendo's own Metroid Prime: Federation Force, it seems like a decent game that got a bad rap partially as a response to the publisher's own mismanagement of the IP overall.

Good to hear you have to actively trigger the events. The idea of having to structure your life around a video game like that sounded rather presumptuous on Konami's part. And yeah, the time tracking software on some platforms can be deeply weird. There's an indie game I own on Steam that thinks I've played it for over 1000 hours. In reality, I've probably spent less than 20 on it, and I don't leave games running in the background, so I have no idea where that number came from!

I really need to get to MGS V one day. I've owned it for years, but... I dunno. Something about the base building elements sounds tiring to me. I do want to play it, though. The funny thing is that MGS V: Ground Zeroes was actually my very first PS4 game.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@RogerRoger “To be honest, I'd be more worried about its runtime, as it's one heck of an investment in that regard” — Interestingly, I was wandering through my PS5 games tab and noticed at some point they changed the system slightly where it shows the playtime data — it used to show it up front, but now it shows “last played” and gives the amount of time elapsed since the game was last launched, which to me is much less useful or interesting. Anyways, you can still see playtime but you have to go over to the left and click the filter to filter your game list by ‘time played’ so I did that and MGS5:TPP popped up at the top of the list with something like over 250 hrs played (I forget the exact number) and I had forgotten just how much time I invested in the game. It was far and away the most hours of anything in my library. I can’t even remember what was second. I think it was actually Dragon Age Inquisition at somewhere around 180 hrs… and to think — I didn’t even finish that game! 😂

Anyways @Ralizah to reiterate what Rog said, I don’t recall the base building mechanic to be all that intrusive. You can interact with it very sparingly and still get through the main game.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger I wish the app had that capability, but no it’s on the console. I’ve not enrolled in any beta testing that I know of. I’m not sure when or why it changed but maybe I accidentally adjusted a setting or something. I’ll have to mess with it at my next opportunity

“We cannot solve our problems with the same thinking we used when we created them.”

Thrillho

@RogerRoger Thanks for adding me to the tag for Survive. It’s cool to hear you enjoyed it so much and it does sound fun! Like I said before, it seemed to end up falling into a gap where MGS fans were put off by the fact it wasn’t Kojima and non-MGS fans out off by the fact it still had the MGS title.

The dust sounds like a clever way of trying to hide the fact the map is just reused for MGS5 too!

Thrillho

Pizzamorg

[Edited by Pizzamorg]

Life to the living, death to the dead.

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Th3solution

@Pizzamorg Wonderfully written thought-provoking breakdown of your Part I experience. So many valid and interesting points that you bring up. So much so that I won’t try to comment on them all or rehash what you’ve already said so well, but I will say that I really enjoyed the discussion.

I liked your provoking ‘thought-experiment’ of the alternate universe where this game was a modern 40 hr open-world action RPG. It’s very true that the linear set-piece based construction of the game lends itself to really flex the understated environmental storytelling. The forthcoming “Factions 2” (or whatever it will be called) will have some real issues in keeping with the tone of the franchise and yet having the ability to pull off the bombastic multiplayer endless GaaS loop that it will surely be targeting. I wonder if it will take the shine off the IP and cheapen it somehow. It’s no spoiler to say that Part II evolved upon some of the gameplay criticisms and was able to pull it off. Well, I guess it depends on who you ask, but for most of Part II’s critics the game’s problems weren’t gameplay related.

I also like the metaphor you use of The Last of Us Part I being like a mirror through which you may see (or not see) what you’re personally bringing into the game. I think it’s possible that the game resonates more with people who have lost loved ones, are dealing with life regret, or have some personal helplessness or failure they are dealing with. Players coming into the game for “a good bit of fun” could feel disappointed.

Regarding the remake, its price and justification for existence, I said it over on another thread but I give credit to Sony for seeing what they had here with the synergy of the HBO show. I was a critic of them spending resources on a remake of this game, but now I see the wisdom in it. The game has probably reached a height in public consciousness far above what it was even at its release in 2013. It’s never been a hotter topic than it is right now, I would wager. So to have a full-priced masterfully remade version available for current gen and PC is quite genius. I’ve not bought it, but I’m tempted to with each episode of the show I watch and each impression piece like yours that I read. Great stuff.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Pizzamorg

@Th3solution - thank you!

I am definitely interested to see what Part 2 does with the formula, Part 1 is very much a product of its time and that is at times a good thing, and at others not so much. I think it would be reductive to say games were just all better X number of years ago, as we will probably be saying that about games released now ten years from now. But we've definitely seen a shift in triple A gaming, and a normalising of practices that maybe just wouldn't have flown, or at least not in their current quantity, in older games. Part 2 may be set free by technological advancements, or may become shackled by them, and that is something I am interested to discover.

I appreciate you liking the use of the concept of 'the mirror', I thought maybe it was kinda cheesy, maybe a little pretentious, but it was the only thing I could really find that would fit. The Last of Us could have been a really cold, sterile, product but instead it is deeply emotive, but finds ways of being that without ever casting judgement on characters actions. That couldn't have been easy to do, and elevates what is otherwise a fairly simple story.

Life to the living, death to the dead.

Ralizah

@Pizzamorg It's interesting: they definitely talked about modernizing aspects of the game in Part I, but from everything I've heard, it's an extremely faithful remake of the original. Just with a higher quality presentation overall.

I'm not at all surprised that ND is able to get so much more out of the PS5 than WB did with Gotham Knights. Putting aside all of the differentiating factors between the two releases, some teams are just more skilled at doing more with technology, and Sony's core first-party teams are VERY skilled at exploiting the technology for all it's worth.

And yeah, cross-gen development hasn't really been a limiting factor for PS5. While it's theoretically possible for the SSD to enable setpieces and level design that's impossible on PS4, that's not something that developers have been exploiting yet. Games that make full use of a console generally don't come along until late in a generation.

It is pretty funny how the most impressive releases on PS5 so far have been PS3 remakes and cross-gen releases!

The PS4 remaster is currently a lot cheaper, but knowing Sony, this will be in the bargain bin within a couple of years. I constantly see $9.99 deals for TLOU Part II, for example.

Anyway, this game never particularly resonated with me, but, dated gameplay aside, I'm glad to hear it still does so much for you.

@RR529 I really should play this one day. I've been bitter about Takaki abandoning Senran Kagura instead of just focusing on non-Sony platforms for a while now, but I had also wanted him to kinda... reign in the sexualization a bit and just go back to making games that were fun brawlers first, like the SK games on 3DS. It sounds like he did that, just... with a genre I'm not typically a fan of. But the gameplay sounds reasonably fun here, as do the characters.

I am curious about the DLC practices. You mentioned unlockable outfits. Is there a lot of DLC, or is the majority of that stuff in the base game?

Love the plethora of screenshots, btw

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Pizzamorg

Ralizah wrote:

Anyway, this game never particularly resonated with me, but, dated gameplay aside, I'm glad to hear it still does so much for you.

This is really fascinating to me, and makes me think I wasn't so off base with my analysis. I guess because the game really lets the player frame a lot of the events themselves, without really overtly telling you how to feel about each event, I never really thought about people who would basically just not feel much at all as a result of this.

But I guess if you have no frame of reference to the experiences these characters have either had, or experience during the course of the game, or maybe just have no strong feelings towards things like the use of violence to achieve your goals, then yeah, I guess when you look into that mirror there is nothing to look back at you at all.

I'd love to imagine what experiencing this game must be like in that scenario. Given the gameplay isn't great and the story/characters aren't exactly new or pioneering just on their own, this game must feel pretty flat overall.

[Edited by Pizzamorg]

Life to the living, death to the dead.

Ralizah

@Pizzamorg I wouldn't call the game flat. My opinion has always been that it's a decent post-apocalyptic narrative that primarily stood out because of the medium it found itself in, because I never really felt like the themes or subject matter it tackled were particularly unique for the genre. I think one's expectations and wishes regarding the medium played in as well, because this was very much a ground-breaking release in terms of how thoroughly it tackled the filmic potential of video games. And if video games-as-interactive-cinema is what you think big budget games should evolve toward, I'm sure it made quite an impression. I've always felt like video game narratives should avoid the storytelling methods that work so well in TV and cinema, because the unique way the medium draws the player into its world gives it a potential that other mediums just don't possess.

Anyway, in this case, I'd say it's less that I don't have strong feelings toward the themes in this game, and more that I'd already been well-exposed to them in other formats. And... I just didn't feel like the game had anything unique to add. And as you acknowledge in your piece, the element of player agency isn't there either, so there's not really much else left to the experience at that point.

But, you know, this is a popular story, even in TV show form, so I'm willing to acknowledge my perspective is a minority one.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Pizzamorg

I think that is an interesting thought experiment too @Ralizah as I do think The Last of Us would have definitely found a cult following had it been a movie or whatever, but I'm not sure it would have made the same splash as it did as a video game. Because even some ten years on, I feel like we have still had very few games that have matched the cinematic sensibilities of a Last Of Us. Games like Red Dead 2, for sure, maybe even the God of War 2018/Ragnarok games, but they are few and far between for sure. This has allowed The Last of Us a staying power, it also may not have had, had it been realised in a different medium.

And even with stuff like the TV show, people love The Last of Us show, but had it not been a beloved videogame first, I wonder if it would have found the same success and praise as it has now found. We of course can't ever know, but I have to wonder if things would have been different if it had always been a TV show. Especially as we don't have the same kind of zombie fatigue in 2023, as we did around the original release of The Last of Us. We also have a very real pandemic to now frame everything with, too, which we didn't before.

I will say the fact the player has to commit the acts of Joel and Ellie themselves does enhance the experience for me, in a way it wouldn't if this was a more passive medium like a movie, but I can agree it doesn't do a whole lot to make itself unique through the use of it's medium.

[Edited by Pizzamorg]

Life to the living, death to the dead.

RR529

@Ralizah, it appears there are only 4 Senran Kagura DLC packs (2 characters in each pack, and they each have a unique swimsuit that I assume would be available to everyone else as well). Other than that the other 5 or 6 DLC swimsuits are just pallet swaps of variants already available in the base game. All in all I'd say there's quite a bit more available in the base game than out of it.

And yeah, while I certainly don't have a problem with fan service in games (obviously), if the greatest effect of Sony's policies seem to be the removal of modes that exist purely for voyeurism, I won't be too upset (I assume this is why you're able to see underneath the skirt of the protag in Samurai Maiden during gameplay, but it blacks out in photo mode, where you'd be able to linger on it). I mean, I guess if you can't see under the skirt of one of these characters in the dressing room of one of these Japanese anime games, yet are able to be fully nude in an equivalent mode in a western title like Cyberpunk 2077 (haven't played so can't confirm) I guess I could get the feelings of "double standards", it just doesn't matter that much to me.

Playing games like the new Star Ocean & One Piece Odyssey, it doesn't look like Sony is out to remove all the busty cleavage bearing women from Japanese games like some people believe. In fact, they seem to be directly backing one in the form of Stellar Blade, which was very prominent in showcasing the "jiggle" in it's earliest trailers. Kinda interested in seeing how that one's gonna turn out.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

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