@LtSarge That YouTube video is getting a lot of traction.
Good.
I don't know how far in you are, but there's a particularly egregious bit near the end where characters in your party are conversing while you're running around, and... like... it's good dialogue, but I have to stop playing because I can't play and read the on-screen text at the same time. So much is lost without voice work.
As for performance concerns dominating discussion online about the games, this has become the norm for the series. Some aspect of the new generation will be seen as controversial/bad, and people will harp on about that controversial/bad thing relentlessly when they first releases. The games will sell 20 million copies anyway, and the angry discourse will largely cease as people who were piling on get bored and find something else to be angry about.
@Ralizah Playing Dragon Quest XI has reminded how great voice work can elevate a JRPG. None of your terrible 4Kids dubs, just actors delivering material with exactly the amount of respect that it deserves. Pokémon’s more cinematic entries like the Cube games already could have had voice acting reasonably but it’s probably more egregious these days.
@nessisonett Ironically, I believe the original Japanese PS4 release of DQXI didn't even include voice acting. The localized PS4 release added in an English track, and then one of the more publicized features of XI S on Switch was the inclusion of Japanese vocals.
Complex modern JRPGs with cinematic setpieces and cutscenes absolutely need voice acting. It's insane that they'll feature voice acting in promotional teasers for Scarlet, but not in the game itself.
Nintendo Switch FC: SW-2726-5961-1794 Currently Playing: Nothing
@Ralizah The best bit of additional content with DQ11 is the ability to switch to the DQ8 overworld music. Thank god I never have to listen to that atrocious field music ever again.
@nessisonett I actually can't relate to that sentiment at all. I absolutely love XI's symphonic overworld theme (it's very grand and extra, like the Legend of Zelda theme), and thought VIII had one of the worst soundtracks in the entire series.
Granted, keep in mind I said the symphonic version that's in XI S. Like most of XI's soundtrack, the MIDI version in the original PS4 release is almost unlistenable.
Nintendo Switch FC: SW-2726-5961-1794 Currently Playing: Nothing
@Ralizah I just find it so grating! Same as the battle theme, which I really wish I could change. And then there’s one dungeon theme in particular which goes super shrill at certain moments. There’s like zero variety as well, there was a massive opportunity to compose music that fit the varied cultures in the game, but there’s about 1 or 2 town themes in the whole game. It’s a minor slight on a fantastic game but it’s probably the worst crime that Koichi Sugiyama’s committed, including the rampant homophobia and genocide denial 😛
@nessisonett What? No! I love Unflinchable Courage.
Admittedly, the first part of it is a little quirky (it sounds like it was ripped out of a tv show made in the 1960s), which is most of what you'll be hearing, but it's a solid battle theme overall.
I also liked how it featured a mix of new and old tunes, which fit particularly well with the S version, which feels like a celebration of the series' history.
I mean, it's not Xenoblade or Final Fantasy-tier music, but I had no issues with it when I was playing the game.
If you want a JRPG with a questionable soundtrack, look no further than Persona 3. This song, in particular, which plays during the majority of the school life sequences, made me want to claw my ears off.
Some of the music in Tartarus as well:
The battle theme is super catchy, but the rest of the soundtrack... eugh
@Ralizah Hahaha, think we just have different tastes because I love the majority of Persona 3’s soundtrack! Other than the Tartarus ‘music’ of course, although it still beats the Mementos theme from 5 at least!
@nessisonett Neither is a particularly appealing piece of music, although I'd still go with P5's Mementos theme if push came to shove, as it lacks the ear grating noises in the background.
Still, Mementos dives were my cue to put on a podcast or something in the background. Particularly once you get to the point where the Morgana van can insta-kill all of the enemies in your path.
Most of the P5 soundtrack is 10/10, though. Probably the only Meguro soundtrack I actually really like, tbh. While he doesn't have the same celebrity factor/name recognition, Ryota Kozuka's work on SMT IV/IV: Apocalypse/V blows away almost everything I've heard from Meguro outside of P5.
Although, if I'm being brutally honest, the Atlus series with the best music is easily Etrian Odyssey. Yuzo Koshiro did amazing work on those games.
@Ralizah Etrian Odyssey IV is my dream record that I’d buy in an instant. I haven’t played enough of the rest of the series to judge though! I do have Persona 5 on vinyl but if I’m being honest, I wish I’d waited for the box set with 3, 4 and 5 given I love about 80% of all 3 of those games’ soundtracks.
@nessisonett EOIV is my all-around favorite in pretty much every way, but the level of consistency in terms of how good the music is has been pretty remarkable. Some fans maintain that Koshiro's genius is best suited to chiptune music (to the point where Atlus has offered premium DLC for recent games featuring chiptune remixes of all the tracks in the games), but I've always felt like being able to utilize a wider array of actual instruments really boosted what he's capable of. Even when it comes to remaking tracks from early games.
Like this one from Etrian Odyssey Untold:
Which was originally a track in Etrian Odyssey 1:
Both catchy, but there's more depth in the newer track.
Although that's not universally true. A few tracks that received updates in newer games and remakes haven't been able to match the originals. One in particular that comes to mind is the Etrian Odyssey III boss theme, where the original theme's intensity has never been topped by newer versions.
It sort of reminds me of how Xenoblade DE featured remixed music, and 90% of it was a massive improvement on the original's score, but then the new version of You Will Know Our Names added too many instruments and lost the ferocity of the original.
Nintendo Switch FC: SW-2726-5961-1794 Currently Playing: Nothing
Played through wave 3 of the Mario Kart 8 DLC today with friends. Didn't like this wave as much as the previous one. I'm getting fed up with all the tracks based off on real-world cities. They all look the same, except for a few that stand out like Tokyo and Sydney. The new Christmas track wasn't as good as I expected it to be. It looks great, but it's way too short and generic in design. Shouldn't come as a surprise that the ones I liked are returning tracks like Maple Treeway, Peach Gardens and Rainbow Road from 3DS. Alpine Pass is pretty good as well. So at least 50 percent of this wave was good.
I just wish they would stop with the bloody city tracks. I'd rather have more retro tracks like DK Mountain, Peach Beach, Bowser's Castle from 64 and so on.
I started Pokémon Scarlet yesterday and can definitely see myself enjoying it despite all its issues. The world just seems like it’s going to be fun to explore and I love how upbeat and colourful Pokémon games are. I’m looking forward to finishing Dragon Age: Inquisition and getting into it properly.
Yesterday, me and my friends decided to check out some N64 games on Switch Online and we chose Pokémon Snap because I thought it'd be fun to play a game where we compete for a high-score. That didn't work out as I thought since the game tracks a cumulative score, so instead we decided to just play through the entire game. The game isn't as long as I thought, it only has six main levels with a seventh bonus one. We managed to unlock all main levels and played through them in just two hours. After that we felt pretty much content with the game. It's fun but there's just not much to do, so I'm glad we experienced it through Switch Online instead of buying it.
As a side note though, I think it's awesome how versatile the online component is in the N64 Switch Online app. You can obviously play N64 games with multiplayer online, but you can also swap out the controlling player so that everyone gets a turn to play. That's how we played through Pokémon Snap, we played one level each. It's just such a great system, not only can you play through multiplayer N64 games but also single-player ones with other people. Because honestly, I don't really have the motivation to play some of these older games alone. So it's nice to play through them with friends.
It's also made me interested in buying New Pokémon Snap on Switch. Maybe I'll get it if I find a cheap copy of it.
@LtSarge That online controller swapping/playing against each other is part of the emulator for all 4 current NSO systems. It's what will allow Goldeneye to have online play while Xbox won't, because the emulator itself assigns controller ports to network ports. Pretty nifty, if obvious to do.
And yeah, experiencing these games via this way does really add something, especially getting stuck and swapping control to someone on the other side of the planet. And they don't even advertise this festure
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
Even my brother-in-law who has played maybe three console games in his entire life has been playing through Pokemon Violet. The sales for this generation are going to be absolutely monstrous.
Nintendo Switch FC: SW-2726-5961-1794 Currently Playing: Nothing
So that's Pokémon Violet wrapped up. It took me 49 hours and I pretty much explored everything.
This was a phenomenal experience and easily the best Pokémon game ever made. For the first time, it actually felt like you were on an adventure. There was also so much stuff to do in the world. Usually, Pokémon games take around 20 hours to finish (at least for me) but you can easily spend 50+ hours in Scarlet/Violet.
I'd also like to retract my previous criticism about the lack of level scaling in this game. The fact that you can wander into an area with high-leveled Pokémon, or tackle a gym that has a gym leader with high level Pokémon makes the experience more challenging. People have complained about the lack of difficulty in Pokémon games for ages now. Finally, we have a game that's actually challenging. This should absolutely be the new direction for the series. The only thing I'd like though is for the devs to add indicators on the map showing which level you need to be for each area, kinda like in Assassin's Creed Odyssey.
Furthermore, I really enjoyed the story and characters this time around. There wasn't much story but what was there was really emotional. It made me care about the characters a lot. This is the first time I've ever cared about the characters in a Pokémon game.
The ending was so freaking cool. Didn't expect the story to go in a direction like that lol. If this is what we can expect from Pokémon stories in the future, I'm definitely excited for what comes next.
So yeah, I'm really glad to have played this game. It finally feels like Game Freak has produced a game that doesn't feel like an experiment but a full-blown entry with a new direction for the series. If they just take their time with the next game, they can easily top Scarlet/Violet. Either way, I'm actually excited for the future of Pokémon.
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