Forums

Topic: Nintendo Switch --OT--

Posts 6,461 to 6,480 of 6,567

LtSarge

Man, Pokémon Scarlet/Violet look so sweet! From what we've seen today, it is basically Breath of the Wild meets Pokémon. The cover legendary Pokémon acts as your form of transportation and you can use it to ride, surf, climb and fly, which is so cool. Not to mention that you can go anywhere you want and tackle the gyms in any order you like. They're still a bit vague about co-op though, I don't know if you're able to take on gym leaders together with friends or not. But still, being able to explore the world with friends is awesome. On top of this, there's the return of Max Raid Battles from Sword/Shield, which was one of the best aspects of those games. This time though, the battles take place in real time so you don't have to wait for other people's turn, which is cool!

I'd still like to see more of the game in terms of the size of the map (from the artwork, it looks pretty huge), what else you can do in the world and if co-op works in all aspects of the story mode including gym battles.

One interesting thing that people on Twitter have noted is that the map is based on Spain and to the top right corner of it, there's an area that's fogged out. In real life, the country to the top right of Spain is France and Pokémon X/Y's Kalos region is based off on France. So who knows, maybe we'll be able to go to another region after the main game is done, kinda like they did in gen 2 with Gold/Silver.

LtSarge

KilloWertz

@Ralizah My problem wasn't the whole companion thing. I actually liked having Ellie go along with Joel as I thought they were both really good characters in a good story. I didn't love that game either like most people did as I thought the gameplay was just average, with the clickers (I think that's what they were called) being too overpowering. I thought Part II was much improved in that department, which is why I was so excited for The Last of Us Part 1 when they said it would have modernized gameplay and such, leading you to believe that it was basically the first one's story with Part II's gameplay. Quite a package it would have been, but unfortunately both Sony and Naughty Dog flat out lied. That is also another reason why it was so easy for me to finally get a Switch.

Anyways, my other problem with God of War was they made it into the mold of their other 3rd person action adventure games. It was still fairly unique for PlayStation until then, but while it was indeed a technical masterpiece and a solid all around game (minus Atreus), it was another sign they want everything to be too similar now. I actually like the cinematic nature of their games, as they generally tell a good story with good characters, but the Uncharted series will always be the peak for me in regards to their games being cinematic. Horizon I suppose would hold the torch now.

Another thing I've noticed now is it's nice to be playing the Switch with it being so hot out off and on this Summer. When playing the PS5, while I never thought the system itself got ridiculously hot, it got pretty warm in the room after a while. Now I don't really notice that while playing the Switch. If nothing else, it's a good Summer system.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

@KilloWertz

Didn't Sony release a video detailing gameplay upgrades in TLOU Part I? The controversy sounds to me like a mismatch in expectations. Fans wanted Part II's gameplay overhaul, but it sounds like ND just tweaked things around the edges because they didn't want to have to update the level design at all. Which, I guess, makes the rhetoric about the game being "totally rebuilt" a bit deceptive, but perhaps not to the point where it could be classified as a lie. But I'll admit I've not paid a ton of interest to how this drama has unfolded, so correct me if I'm mistaken here.

Yeah, Sony does have this issue where it feels like the vast majority of their big games are cinematic third-person action-adventure games. That's not to say that such games aren't appealing, or that Sony's studios aren't clearly very talented at developing them, but it does lead to their first-party line-up feeling a bit... samey, I guess. Especially with them having shuttered Japan Studio. Stuff like Gravity Rush, The Last Guardian, etc. might not have sold well, but they did add a welcome level of diversity to Sony's offerings. And they had their fans as well. Even if I wish it had been a Vita game instead, GR2 was still a big part of why I bought the PS4. That's why you want to offer a lot of different types of games, frankly. Fans of cinematic action games were already planning on buying a PS5. They don't need to be endlessly catered to.

This would be less of an issue if we were back in 1999 and Japanese developers were pretty much only developing games for Playstation, but, as we all know, Sony's death grip on Japanese third-party support slipped big time last gen. Yakuza, Trails, Ys, Persona, etc. are all going to a variety of platforms, and suddenly the latest Playstation console is no longer the one-stop-shop for such games. This will become even more of an issue as Microsoft continues to snap up developers and publishers left and right.

It's why I continue to maintain that Nintendo's protectionist strategy is a good idea long term, even if they don't maximize revenue with every single release. While not wholly immune to events impacting the rest of the industry, I do genuinely think they're better prepared to handle seismic shifts in the industry than Sony is. Just look at how terrified Sony is by the potential for big names like Call of Duty to leave their ecosystem (and millions of players with it), whereas Nintendo keeps peddling along without much in the way of major AAA third-party support. Because, even if Switch never enjoyed another third-party release again, they'd still have a massive trove of first-party games to fall back on that people can't (legally) play elsewhere.

PS5 heating up a room makes sense. The thing is a beast. The power draw of Switch is usually between 15 - 30 watts, whereas PS5 games are usually between 140 - 200 watts. That's a big difference in heat generation. Which, thinking about it, might be an issue in some set-ups given the record high temps being recorded as of late. Although I guess that means PS5 will be a good Winter system?

@LtSarge A recent leak (which revealed the gimmick of this game before Nintendo ever announced it, giving it massive credibility) asserted that there's no level scaling for Pokemon in gyms, which would make the ability to play the game in a non-linear fashion essentially pointless, since trying to tackle late game gyms early on means you'll be wildly underleveled, and that'll ruin any potential challenge early game gyms might have had.

I really, really hope that's not the case.

It'd also be nice if you could catch Pokemon outside of battle like in Legends: Arceus, but I think they would have announced such a feature if you could.

Edited on by Ralizah

Nintendo Switch FC: SW-2726-5961-1794

PSN: Ralizah

nessisonett

@Ralizah I saw the lack of level scaling too. Genuinely baffling decision. I was really interested in these Pokémon games after how good Arceus was but that’s kinda nullified any reason to not follow one strict path.

Socks before or after trousers, but never socks before pants, that's the rule. Makes a man look scary, like a chicken.

Black Lives Matter. Enough is enough.

nessisonett

Kotaro Uchikoshi of Zero Escape and AI: The Somnium Files fame is a king. The whole thread is worth a read, he eviscerates the guy.

Socks before or after trousers, but never socks before pants, that's the rule. Makes a man look scary, like a chicken.

Black Lives Matter. Enough is enough.

Ralizah

@nessisonett Same. Legends: Arceus is one of the best games in the series. Or, at least, better than the series has been in at least a decade. Every aspect of the experience was touched up or re-evaluated in some way. It still looked like hell, had annoying dialogue, and some weirdly annoying side-quests, but it felt like a modern game with some effort and love poured into it. So it's really disappointing to see them back-peddle with this newest set of games.

Really wish they would have pushed this gen off a bit and built them around PLA's improvements. Imagine an open world Pokemon with level scaling for the gyms and being able to seamlessly catch Pokemon outside of battle. That would've been awesome.

I'm still interested in these games, but this is a genuinely dumb move if the leak fully pans out.

Nintendo Switch FC: SW-2726-5961-1794

PSN: Ralizah

KilloWertz

@Ralizah It wasn't a focus on the gameplay. It was mainly just a focus on what they upgraded in the remake, which obviously didn't touch a whole lot on gameplay improvements other than what would come naturally from 3D audio and better graphics and animations. A quote from the PlayStation Blog when they announced the remake "We’ve implemented modernized gameplay, improved controls, and expanded accessibility options in this single-player experience to allow even more individuals to enjoy the game. Effects, exploration, and combat have all been enhanced." Well, that's a flat out lie as they didn't modernize the gameplay or improve the controls. It's the same game from that perspective.

Their studios definitely are very talented, and honestly I'll play a lot of their games even if I feel they are getting very similar to eachother. If it has really good characters and a really good story, then I'm very interested. It was just a shame in my opinion that they had to turn God of War into the same mold, but oh well. What do I know when the rest of the world said it was spectacular?

Yeah, Nintendo's catalog has really grown this Nintendo generation. I say it that way since they don't really play by the regular console generation rules anymore. How much their catalog has grown definitely made the Switch more appealing. Sure, you do have some games that a fairly similar to one another like Triangle Strategy, Bravely Default 2, and Fire Emblem, but there's a ton to play now as long a you like Japanese games. Third party support has gotten better, but obviously it's still not in line with PlayStation and Xbox. Even smaller series that you would have thought would have been no-brainers for the Switch, like Life is Strange, are hardly on it (True Colors was surprisingly the only one that came up when I searched earlier). Still, there is enough to compliment the massive output from Nintendo on the Switch.

Yeah, I couldn't imagine playing a PS5 or a Series X when it was well above record highs in the UK during July. I guess if you wanted to play anything during that month, a person would have had to grab their Switch and curl up next to the air outlet.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

LtSarge

@Ralizah I genuinely doubt that there's no level scaling in Scarlet/Violet considering how much they emphasised being able to go anywhere and tackle gyms in any order. Game Freak would receive so much backlash from the fans if that turned out to be true though as that would render the freedom aspect of the game pointless.

LtSarge

Kidfried

@KilloWertz I think that while some comparisons could be made between God of War and The Last of Us, I don't feel like God of War 2018 was put in some kind of mold. Quite the opposite to me actually. If anything I'd say that the original God of War trilogy has been very influential in shaping PlayStation Studios than the other way around.

Also, I love Atreus.

Kidfried

Kidfried

@Ralizah I completely agree that it's unfortunate that Sony doesn't take an approach more similar to current Nintendo. Their game output is fine, but they seem to be very fragile, in trying to remain center of attention. And it's weird, because current Nintendo is acting like Sony ten years ago and vice versa.

Kidfried

KilloWertz

@Kidfried The original trilogy was, but the 2018 game is much more like the rest of Sony's games nowadays than the previous God of War games. I know series evolve sometimes, but it was more disappointing for me to see a series I thought was fantastic be turned into yet another game in their current mold. It is what it is, and obviously I'm in the extreme minority as that is many people's favorite PS4 game. Also, I can't fault Santa Monica's effort from a technical perspective, as I would say that and The Last of Us Part II were probably the two most impressive games technically of the previous generation.

I mean this in the nicest way possible, but good for you. My opinion could never change on Atreus in the first game. I do expect him to be just fine in Ragnarok though now that he's grown up some.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

HallowMoonshadow

... I accidentally closed the page and lost everything so I've had to write this damn post twice 😅

Ralizah wrote:

HallowMoonshadow You're right on the money there regarding XC2, lol. It's a game filled with stuff like tsundere party members slapping the main character around, maid robots, cat girls, and, yes, a lot of amply bosomed female characters, and that really annoyed a portion of the fanbase, lol. The game also has a sort of completely in-game (no real money involved at all) gacha system for unlocking new party members, which also proved to be controversial.

Huh. I don't know what to make of that line-up of characters to be honest. I can see why some might be annoyed as it seems like quite the jump in tone (Though I admitedly don't know what the cast of characters is like in the first or third).

It probably doesn't help having a gatcha mechanic for party members for no good reason either.

Ralizah wrote:

Xenoblade Chronicles games are interesting in terms of combat, since they're neither turn-based nor action-based. Combat is real-time, but your character auto-attacks on their own, and the arts (battle skills) your characters can use usually have timers attached to them. A lot of the game focuses on positioning your character and synergizing their attacks with other party members. So, the games feature systems where you can break an enemy's stance, topple them to stop them from attacking briefly, daze them to keep that effect going longer, and then launch them up in the air, which lasts a while and allows you to do extra damage to them. Different arts will inflict different statuses, and will also usually require your characters to be in certain positions. So, if I want to break an enemy, it usually involves running to the side of them and then triggering the art. Of course, much of this is reliant on the intelligence of the AI in playing along, since it controls your other party members. And I've rarely had issues with that. XC3 introduced a useful feature that allows you to switch your player character mid-battle, which gives you more control over what happens.

Ahhh ok then. Good to know. Sounds a bit like an MMO or what the "turn" based mode in FF VII "Remake" is supposed to be like (At the fundamental level at least).

Ralizah wrote:

Yeah, Xenoblade games are 100+ hour epics, so something like Torna can be 30+ hours and still manage to be pretty comparatively short! Realistically, it's a lot like Uncharted: The Lost Legacy or Miles Morales in terms of being a shorter side game that nevertheless feels like a complete experience. Although it was initially distributed as DLC and is intimately connected to the story of the main game. XC3 is supposed to get its own equivalent side game next year.

I wish JRPG's did this kinda practice more often. I kinda hate DLC to be honest as they're often super short experiences lacking in meaningful content and not really worth the effort of going through them...

Ralizah wrote:

So, when your characters combine to form an Ouroboros, they build up a heat gauge. If that heat gauge gets to max, your characters overheat, and the game disallows your characters from re-transforming for a long time (usually long enough that most battles will end before it unlocks again). Whereas, if you detransform before overheating, you can retransform at any time. The heat gauge cools off when the characters aren't actively transformed, so it's a matter of managing the state in a way that deals optimal damage while also avoiding being transformed for too long at any one time.

Oh! I didn't realise from the previous post that you were booted back to human form after staying in Ouro form too much. Makes sense. Should've realised that. But thanks for extended explanation!

It is a better way to do a transform/switching mechanic... But I wouldn't change DDS either

I liked Counterattack quite a bit but Engage The Enemy was pretty good too.

They didn't really come off as cutscene tracks to me though. Like The Weight Of Life I still say they sound more like battle tracks! Like a more personal boss battle or something for sure... Probably would help seeing one of cutscenes in question where these play to get better context but as someone just listening I doesn't seem like it should go where you say they play. They seem a bit too lively ya know?

Previously known as Foxy-Goddess-Scotchy
.
.
.
.
Currently playing: Divinity: Original Sin - Enhanced Edition on PS4
Yooka-Laylee and The Impossible Lair on PS4

Ralizah

@Kidfried Fanbases evolve over time to match the attitude of the manufacturer, and that in turn causes the manufacturer to double-down on their approach. Sony's internal fixation on AAA prestige blockbusters has cultivated a fanbase full of people who only want to play "big" games, which has caused sales of indie and AA releases to suffer as a result. This, in turn, is pushing Sony to double-down on a smaller number of first-party releases that'll net them higher metacritic scores, which means less genre diversity in terms of their offerings (especially considering games belonging to niche genres will generally suffer more critically).

Nintendo has become a company that heavily pushes and publishes a larger variety of small and mid-tier games that don't tend to score as highly, and you also see that with much healthier sales for pretty much everything in that range. A number of games that would probably struggle to sell a few hundred thousand units on PS5 are cracking the million copies sold threshold on Switch, and, in general, it's the healthiest console space for smaller developers. On the other hand, AAA ports tend to not do amazingly well on the platform, which is why I think, regardless of how powerful their next console is, you won't see some massive influx of third-party AAA multiplat support.

I haven't heard much of anything good about game sales on Xbox outside of Game Pass, which is what happens when your brand becomes synonymous with a game subscription service, I imagine.

@KilloWertz So, the prepubescent child was annoying in God of War, but you reckon he'll become LESS annoying and hard to be around when he's subjected to a surge of hormones as Ragnarok is taking place?

That's a mighty optimistic outlook you have there. I like the cut of your jib!

Nintendo Switch FC: SW-2726-5961-1794

PSN: Ralizah

LtSarge

Played through wave 2 of the Mario Kart 8 DLC and it's easily the best pack so far! I like pretty much all courses.

  • New York Minute was a cozy stage.
  • Mario Circuit 3 may feel pretty lackluster to most people but I remember it from Mario Kart Wii I believe and I have fond memories of it from that game, so I liked it.
  • I was expecting Kalimari Desert to be just like it was before, i.e. just driving around three times but they actually changed the course so you drive on the rails and through the tunnel in the second lap, which is freaking cool! That definitely made the course much more interesting.
  • Waluigi Pinball looks so much more vibrant and colorful now compared to before. And obviously, it's a favourite among Mario Kart fans for a reason. It's such a good course.
  • Sydney Sprint, holy crap I did not expect to like this course as much as I did! The course itself is really good with a cozy tropical theme and lots of places to race through, but what made me fall in love with it was the music:
    Such an awesome track! I genuinely can't stop listening to it.
  • Snow Land, I wasn't expecting much from this course since it's a GBA one but they did a good job remaking it. It feels like a brand new stage in all honesty. And the music is great as well:
  • Mushroom Gorge, another one from Wii that I absolutely love. Although I felt like it was kinda hard making the jumps on the mushrooms in this version. But maybe I'm just rusty. Still a great track.
  • Finally we have the new course Sky-High Sundae. It looks nice with the ice cream theme but the track design isn't that interesting as it's just one big oval. Still liked it overall due to its simplicity.

So all in all, I absolutely love wave 2 of the Mario Kart 8 DLC. I doubt any of the later packs will be able to top this one.

Edited on by LtSarge

LtSarge

KilloWertz

@Ralizah Well, him and Kratos finally seemed to be on the same page by the end of the first game, so he's probably gotten the annoying stuff about gods out of his system now. Plus, he may be a bit more mature now given the fact that he's older (how much older, I don't know). Regardless, he can't be any more annoying than he was in the first one for me anyways.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

KilloWertz

@LtSarge What is your friend code? I may not be playing anything online for quite some time since I've only been an owner of a Switch for a week now, but still looking to add some people here and there. I will probably get Mario Kart at some point.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

rockodoodle

Agreed. These are pretty solid. I still wish they would have done a better job with the textures- they just don’t pop like they did on the Mk8/MK8D courses….

LtSarge wrote:

Played through wave 2 of the Mario Kart 8 DLC and it's easily the best pack so far! I like pretty much all courses.

  • New York Minute was a cozy stage.
  • Mario Circuit 3 may feel pretty lackluster to most people but I remember it from Mario Kart Wii I believe and I have fond memories of it from that game, so I liked it.
  • I was expecting Kalimari Desert to be just like it was before, i.e. just driving around three times but they actually changed the course so you drive on the rails and through the tunnel in the second lap, which is freaking cool! That definitely made the course much more interesting.
  • Waluigi Pinball looks so much more vibrant and colorful now compared to before. And obviously, it's a favourite among Mario Kart fans for a reason. It's such a good course.
  • Sydney Sprint, holy crap I did not expect to like this course as much as I did! The course itself is really good with a cozy tropical theme and lots of places to race through, but what made me fall in love with it was the music:
    Such an awesome track! I genuinely can't stop listening to it.
  • Snow Land, I wasn't expecting much from this course since it's a GBA one but they did a good job remaking it. It feels like a brand new stage in all honesty. And the music is great as well:
  • Mushroom Gorge, another one from Wii that I absolutely love. Although I felt like it was kinda hard making the jumps on the mushrooms in this version. But maybe I'm just rusty. Still a great track.
  • Finally we have the new course Sky-High Sundae. It looks nice with the ice cream theme but the track design isn't that interesting as it's just one big oval. Still liked it overall due to its simplicity.

So all in all, I absolutely love wave 2 of the Mario Kart 8 DLC. I doubt any of the later packs will be able to top this one.

rockodoodle

Ralizah

@HallowMoonshadow It's a definite shift in tone. The first and third games are more straightforwardly serious most of the time, and what comedy there is tends to be sporadic, versus the semi-frequent light-hearted detours through XC2's first half.

Yeah, people have frequently used the term "offline MMO" to describe the series for a number of reasons. The Wii U open world spinoff, Xenoblade Chronicles X, actually went so far in that direction that you could play with others online when clearing certain side missions. The entire game felt very PSO-ish to me. The mainline games, to be clear, are 100% single player affairs, though.

I rarely bother with DLC, but a few high-profile Switch exclusives have enjoyed substantial DLC expansions this gen. Another favorite was Splatoon 2's Octo Expansion, which provided access to a lengthy and difficult second single-player campaign designed for people who mastered the base game. I've not bothered with DLC that just adds stuff to the game I already played, though, because once I'm done with a game, I'm done.

In fairness to you, the cutscenes those tracks play in usually feature someone fighting and/or dying, so you're half right.

Here's some context.

(wanted to just link the short first cutscene in the second video, but I can't find a separate one to link that doesn't feature a major early game spoiler in the title)

Edited on by Ralizah

Nintendo Switch FC: SW-2726-5961-1794

PSN: Ralizah

LtSarge

@KilloWertz I've added you, I have the same username as on PSN.

Didn't see that you've gotten a Switch. Hope you'll enjoy it!

@rockodoodle Yeah that's a shame. But still, I like the fact that the game is receiving so much DLC considering the original game came out almost ten years ago now. As a person who's been actively playing it since 2014, I'm just happy that I get to experience new courses at all. And a lot of these are some of my old favourites, which is great!

LtSarge

Kidfried

Whenever I meet a kid I think they're annoying, but given enough time I always find they're not the worst. Atreus was the same for me, making him very true to life for me. 😅

Also, I bought Monster Hunter Rise yesterday. It's my very first Monster Hunter game. The game's theme (hunting) always opposed me, and still does. But on the other hand I was really interested in the game's mechanics.

So I just started the game, and spent yesterday evening with the character creator and trying weapons. I decided that I needed a good night sleep before settling upon a weapon. Any of you have any favs?

Kidfried

Please login or sign up to reply to this topic