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Topic: Nintendo Switch --OT--

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Octane

@KratosMD Yeah, the weather was awful in Göteborg. 24/7 rain!

Octane

Rudy_Manchego

I've started playing Bloodstaind:Ritual of the Night on Switch this week. I was one of the idiots who didn't read reviews about the Switch port when it was released when I could have got the PS4 version. Lessons learned and all that. I played it briefly when it launched then came across a lot of glitchiness and just decided to leave it until the promised patches came through.

Now they have, I have decided to get stuck in. Overall, the game is in a better state than it was in the summer for sure. Graphics are a bit better and more consistent, the minor quality of life glitches have gone and I have had no serious drops in performance or game breaking bugs or anything. I have noticed a few minor glitches, occasionally flickering of characters or a minor freeze when entering rooms etc. I can't compare to the other versions of the game but it seems playable. I may need to recalibrate/connect my Pro controller as that seems less responsive than the joycons.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

belmont

@Rudy_Manchego I have played B:RotN in Switch before and after patch and I have also playes PS4 and PC versions (I was an original backer). The Switch port is way better, it is not quite there yet but it is playable. Most glitches are gone and the load times are way better. The PS4 version is way better but you really can't go bad with the Switch port now.

belmont

Rudy_Manchego

@belmont That's what I thought and overall, I feel like I am playing the game I wanted at launch and enjoying it so far. While i don't like games releasing bad versions (I would rather a delay) I do appreciate that they did put effort into fixing and I understand that the original devs werent in charge of the port.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Ralizah

@Rudy_Manchego The Bloodstained port is... decent, at this point. Acceptable. Fine. I would have been happy enough with it if it had launched in this state.

For this to be the end result of half a year's worth of patches and updates, though? I'm not really impressed. They don't get points for turning a broken, rushjob mess of a port into something playable. It should never have been broken in the first place.

I liked the game and have recommended it to people (not on Switch), but I think I'll hold off on buying any more of their games for a while. The way they dismissively offloaded the Switch port to some third party who screwed things up rubs me the wrong way. The fact that this version turned out to be their most successful one (around launch, at least) is pure karmic gold.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Rudy_Manchego

@Ralizah Well don't get me wrong - I think no game releasing in that state should be OK and patching is the least they can do. I do appreciate that my copy is now playable because the Switch is my device of choice for games like this and I haven't wasted my money in that it is now working. It has made me far more dubious of Switch ports though - too many instances of the Switch ports being the lowly cousin of the othe platforms.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Haruki_NLI

@Rudy_Manchego As it happens, I find the notion of this outsourcing ports to be a double edged sword.

On one hand the games come, on the other, the actual developers of the source game don't learn about the platform.

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

RR529

I've been playing Daemon X Machina the past few days, and while it's decent I don't regret skipping it in favor of Astral Chain & Link's Awakening back closer to release.

On the plus side it does run a lot smoother than the "Prototype Missions" demo that released around this time last year, and I recently beat the boss that was featured in that demo, and it was much easier here in the full game (with less weak points to destroy & much less health overall, it wasn't nearly as drawn out in terms of the time it took to take it down, plus it lacked that big lazer cannon attack it had in the demo, and you aren't forcefully bounced back into it if it knocks you out of bounds with it's forcefield).

It does scratch that itch for a more sci-fi drenched exclusive, with Metroid delayed & no signs of Star Fox on the way (though there's the superior Astral Chain, and technically XC2 as well, though the latter is more fantasy by way of sci-fi, rather than straight sci-fi).

Though I know the chances are low, if any of you have played it, do you have any good mech build ideas?

[Edited by RR529]

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

nessisonett

Y’know I’m glad this thread is here since NLife has really turned into a cesspit recently.

I started another playthrough of Fire Emblem Echoes on 3DS. It’s a game I probably didn’t fully appreciate when I first played it because it’s actually really good. The mechanics are certainly different but that’s no bad thing, it’s interesting to learn all the new nuances added in this one. You can also see a lot of the changes that were carried forward to Three Houses, which I should really get round to finishing...

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

nessisonett

@KratosMD I absolutely love FE GBA but that’s more because it’s the first one I played. Awakening is still my favourite just because I think it has the best combination of story, characters and gameplay. I only wish it had the rewind that was added because restarting constantly on Lunatic was a nightmare 😅

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

nessisonett

@KratosMD Honestly good luck with Persona Q, it’s truly brutal. Here’s hoping you can make it through!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@KratosMD Between the low-ish level of difficulty across the board, the ability to use divine pulses to rewind time, and the no-permadeath mode, Three Houses is the most accessible game in the entire series. I also get the sense that you'd love it, considering how it quadruples down on the social sim aspects of the 3DS games.

@nessisonett Persona Q was fun, but it's SO easy to break the difficulty. Impure reach + panic circle pretty much trivializes the entire game. And giving using impure reach alongside Naoto's instakill spells... well, it turns her into the grim reaper.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah To be fair, most EO games have at least one game breaking tactic. I was lucky in that IV was my first one and it’s generally considered the easiest so I could muddle through with awful party composition. I do love the series though, it captures the feeling of being out of your depth in a labyrinth where everything is out to kill you.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett Every EO game has party builds that just demolish everything, yeah, but EO1 and Persona Q are the only ones so unbalanced that a single skill or two can break the game (well, maybe Persona Q2 does as well; I haven't played it).

But yeah, I also really love the feeling of danger and the thrill of exploration in this series. EOIV is probably my favorite (really love the overworld exploration, which was a solid step up from the sailing in EOIII, along with the amazing OST and separate labyrinths) in this regard. It's why they're some of the few games where I generally play on the highest difficulty level, and why I enjoy the brutality of the DS entries. That journey from "scrawny weaklings who need to be rushed to the ICU every time a stray butterfly glances their way" to "godlike warriors who are able to fell Gods and lovecraftian monstrosities" is intoxicating.

Have you played EOV or Nexus? I really like the adventure log mechanic in those games. It adds organic, non-intrusive narrative elements to the dungeon-crawling and reminds me deeply of the little bit of time I spent playing a tabletop RPG.

I think my ideal EO game would have the cool, puzzle-like themed dungeons from Persona Q, the QoL advancements and adventure log mechanic from EOV, and an expansion of the fantastic overworld segments from EOIV.

Of course, EO Nexus was the last game in the series to be developed with a dual-screen device in mind, so I'll never get my ideal game. The mapping is also an integral aspect of the series for me.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah I’ll really miss a lot of the dual screen innovations, there’s some games with ports on Switch which I just can’t get into like TWEWY but I loved the original. The DS line truly were innovative and I honestly forget the Switch has a touchscreen at times.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

kyleforrester87

I want to get my girlfriend the coral pink Switch Lite (along with the new AC game), I’m liable to miss it becoming available in the UK so if anyone happens to notice give me an @!

[Edited by kyleforrester87]

kyleforrester87

PSN: WigSplitter1987

kyleforrester87

@Arugula I hadn’t played one since Blue but Sword is just so easy and the battle system so slow and boring (compared to the awesomeness of the turn based battles in Bravely!)

I dunno, I found nothing about Odyssey boring really. Just exploring and finding moons was so relaxing.

kyleforrester87

PSN: WigSplitter1987

Octane

@Kidfried Odyssey is incredibly difficult if you want it to be. It's the only Mario game I haven't completed.

Octane

Octane

@KratosMD Yeah, the difficulty curve is insane. Same with 3D World. It just isn't fun anymore.

Octane

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