@KratosMD Hmm maybe. I dunno, if it's made and ready to go (and they perhaps didn't sell many copies on Wii U) would it be tough for them to bring it over to Switch, even if it's download only?
@kyleforrester87 Wind Waker HD was a quick project. I think it took them only 6 months to make. And let's be honest, all the game needed was an increase in resolution. The addition of bloom and gradient shadow is another thing, but I don't think it made the game look better. The million+ sales on the Wii U was essentially free money. No porting required either, since the Wii U runs GameCube games natively.
The best case solution is that they make their old games available on the eShop at some point. Up to N64 can be emulated. Not sure about GameCube and Wii games though, they may need to be ported, which requires a lot more resources...
Still plugging away at Mighty Gunvolt Burst, So far I got all the hidden items in 4 stages and working on a few challenges (basically this games versions of trophies). Still can't believe how much content this game has for the price. Definitely a must have for Switch owners.
RetiredPush Square Moderator and all around retro gamer.
@Kidfried Fair enough, it's a bit of a marmite game for sure. I just let it suck me in and explore without worrying about silly concepts such as "making progress"
@Kidfried yeah that's pretty much it really. I think it helps if you can set aside some of your hang ups from past experiences playing other games, in particular how you quantify progress and reward for your effort. But still I can see why not everyone is going to love it. In that case you just kind of need to say as great as it may be, it ain't for me!
@Octane Wind Waker HD made a number of useful improvements to the base game, though.
The swift sail, item management on the GamePad screen, and changes to the triforce shard quest near the end make it a vastly more enjoyable experience, in particular.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
@Kidfried I felt the same way with Breath of the Wild. As a Zelda fan I really wanted to enjoy this but for the reasons you pointed out I just didn't. I have been playing Assassin's Creed Origins the past few days and it makes me think if only they did Breath of the Wild like this it would be so much better.
While it's not a bad game it just feels incomplete.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki@Kidfried Feel the same way about BOTW.
Last thing I remember I left Link on top of a mountain picking up lightning arrows...that was 6 weeks ago.
I love the attention to detail, but I just find the game boring.
I'm still going to finish it one day, but it's fallen WAY down the pecking order.
Lives, Lived, Will Live.
Dies, Died, Will Die.
If we could perceive time for what it really was,
What reason would Grammar Professors have to get out of bed?- Robert & Rosalind Lutece
I can see why some people might not like Breath of the Wild. A lot of people have been throwing around the word "revolutionary" and other such superlatives, and it really isn't. It's revolutionary if you've only played Nintendo games for the last ten years but practically everything in it has been done elsewhere. In many ways it's just another open world game. But I think it does a lot of the stuff so much better than other games. The combat is a bit button mashy and I've already talked about why I hate the weapon degradation, but otherwise I think it nails it. Once I started it I couldn't put it down.
@Kidfried Im gutted you have just posted this. We have similar tastes in games and Im about to buy BOTW
Ive said it before but ARMS is the only switch exclusive game which has retained my interest. Im hoping botw gels with me as at this point I cant envisage buying any more games as the reviews so far dont match my experience of any of the games. I think as a game fan and avid reader of gaming websites, the fact Yakuza zero, HZD and statik were overlooked last year in favour of Mario Odyssey and Rabbids kingdom battle is actually ridiculous. If botw is similarly wet then Im just sticking with PS purchases and listening to the pushsquare team for advice as I cant trust the overblown scoring on the switch exclusives from multiplat sites.
Forum Best Game of All Time Awards
PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7
PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7
@themcnoisy Knowing you I'd probably bet against you really enjoying BOTW, but you never know. A game so highly acclaimed should be given a chance by any dedicated gamer in my opinion, even if you know you're taking a risk.
It's like Mario Oddysey and Fez, there is a lot of fun to be had exploring the environments without much direction just to see what is there. You might not get a conventional "reward", you might not tick some boxes on a quest list, you might end up worse off in terms of equipment but occasionally you'll stumble across something great, like a guy waiting for his true love next to a pond shaped like a broken love heart. Then a bit later you might find the unbroken love heart pond that he clearly should have been at instead. And you just sort of go "Naww." And thats it lol.
@kyleforrester87 Im taking that bet. It cant be any worse than my experience with mass effect andromeda or everybodys golf so heres hoping!
Forum Best Game of All Time Awards
PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7
@themcnoisy Yeah if you don't like it you'll always get a decent trade in price for it anyway. Hope you find the time to play it. For me I don't really think about it much while I'm not playing it, but then when I fire it up I get sucked in for hours.
TLOU Remastered was among the worst gaming experiences I've had this gen, and Bloodborne, while decent, is pretty much the embodiment of an overrated game to me. Heck, I found Fez to be incredibly boring.
Doesn't mean they're bad games. Just means I didn't dig them for whatever reason. Plenty of people have played those games and would call them some of the greatest games ever made.
Same logic applies to BotW. You might love it, or its particular design choices might be antithetical to what you think makes a game good.
For me? I absolutely adore Breath of the Wild. I think the seamless fusion of survival gameplay, complex physics, expert geographical design, subtle yet constantly present progression systems, unique sound design that merges environmental noises and situational music into one elegant soundscape, a colorful art style, fun and challenging combat, wonderfully versatile exploration mechanics (via climbing and gliding) and classic Nintendo charm makes it, not only the best open world game I've ever played, but also a compelling evolution of the genre. In a genre of games ruled by checklists, quests haphazardly strewn everywhere, and boring (gameplay-wise) environments, BotW constantly delights and engages my curiosity. Moreover, it's a game first, and whereas other devs use open worlds to stick bits of narrative everywhere and bore me to tears with talking heads, BotW is constantly looking to keep me IN the gameplay. Exploring, fighting, upgrading, surviving.
Some people lose their minds over their equipment breaking. It doesn't personally bother me, as the game is keen on throwing good equipment the player's way, and even if, in one area, I lose a better weapon then I gain, it almost always evens out over time. Meanwhile, the system encourages experimentation, engagement with the game's mechanics beyond just swinging a weapon/dodging, and improvisation in the heat of battle.
You're either going to like what the game has to offer or you're not. Certainly, if you go in expecting it to be different than what it is, you're likely to be disappointed. The same is true with pretty much any game.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
With Breath of the Wild I have to say I was not overly enamoured with it at first. I'm an enormous Zelda fan because of what makes Zelda "Zelda". There's comfort in that. At the time, I was emotionally not doing very good for various reasons and I suppose needed that familiarity? Because BOTW is so different to the others it was seriously jarring. I went in wanting dungeons and cool items and a story and structure and because it was lacking in that I was disappointed. It was only when I started thinking about the game on its own merits and basically had to push my expectations of what a Zelda game should be out of my mind that I began to enjoy it - and I actually really enjoyed it. With open world games I always have this mentality of basically checking things off the map like a to-do list. With BOTW I was doing that and felt a bit overwhelmed so I started just exploring and taking in more of the world and the experience as I went along. Eventide Island was where it started clicking much more for me.
It still has issues. I agree with @Kidfried that the world is too big. Akala region (did I spell that right) felt a bit pointless. And the weapon breaking is a massive annoyance. I enjoy the game more avoiding the majority of enemies because I don't want to break particularly good weapons. Not if all I get is an opal. I do still wish it had proper dungeons and a more meaningful narrative. The next game has definite scope for improvement.
My biggest problem with Breath of the Wild was that I just didn't get that sense of progression like I do in other games like it.
In Assassin's Creed Origins for example each enemy I kill, area I discover, task I complete gives me XP which in turn levels me up. When I level up, I can get new skills, take on stronger foes etc. Breath of the Wild did not feel that way to me. I completed a few shrines I really didn't get anything that wowed me from them. Because I didn't get XP.from eneimes I didn't feel the need to fight them. And then of course the weapon breaking system was just annoying. Even if I got a weapon I liked I knew that I better not get attached because it will break after a few uses either that or just never use it.
In the end the game just felt dated to me as an open world game this is something I would expect during the PS2 era not nowadays especially when you have open world games like Skyrim, Fallout 4, Witcher 3 and Assassin's Creed Origins. I feel that it just got the high scores because it was Zelda but I wonder would it have done so good sale wise and review wise if it was a new I.P.? Especially with games like Witcher 3 other there?
RetiredPush Square Moderator and all around retro gamer.
@Tasuki Well see that's just it, you're not happy with an open world game unless you're getting drip fed XP as an easily quantifiable reward for your time spent in the game. To an extent its the same issue I have with people complaining about Destiny, they want rewards for playing but the reward should be the playing of the game..
..of course Destiny has other problems too, which BOTW doesn't suffer from.
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