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Topic: Games you've recently beat

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Rudy_Manchego

@Thrillho Looking forward to it. I played a demo at EGX and if I remember correctly it was quite different in terms of combat and even general design.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Ralizah

@Foxy-Goddess-Scotchy Great impressions! You put a lot of thought into this post. I like how you articulated your feelings about it in relation to the rest of the franchise.

The lightning adds a lot to this atmosphere of this game. I mean, it's such a cheesy, old-fashioned way to creep out the player, but, on top of everything else, it just works well.

I didn't see Lisa Trevor as being the same sort of thing as the bosses that stalk you in subsequent games, personally. She's there, I think, to add dimension and character to the environment, and to deepen the sense of mystery and unease surrounding it. Definitely not as constant a presence as something like Mr. X or Nemesis, though.

RE voice acting, I didn't this it was bad at all, but that might just be due to how much better it was than the voice acting in the PS1 original. I'm sure it doesn't live up to modern standards, though. Thankfully, there's not a huge amount of dialogue in this game.

The game IS absolutely gorgeous on the GameCube. Unbelievably so. I think, more than any other game I've played from that generation, it holds up beautifully on an audio-visual level.

I can see why someone would be down on the giant animal bosses and enemies. They're VERY old-fashioned for video game enemies, hearkening back to a time when bats, rats, and spiders were the monsters you often faced off against in horror-themed video games.

I'm sorry to hear about your father, but I appreciate you sharing that very personal dimension of your experience with the game. When we experience media, especially with other people we care about, they often become another material that's woven into the fabric of our lives as social-spiritual animals.

Glad you enjoyed it overall! It won't be everyone's favorite, but I do think it stands as a unique and often tonally dissonant entry in the series.

PS: You may act like it's the worst thing in the world but you know you can't wait to replay this game in invisible enemies mode and run through a mansion full of invisible, flesh-hungry beasts.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ryall

I completed Bullet storm and what remains of Edith Finch today. Bullet storm took about three days to complete what remains of Edith Finch took less than 2 and a 1/2 hours. I finished it in a single siting. In the end I find killing stuff a lot more fun than being killed.

Ryall

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

DerMeister

@Ralizah I'm gonna keep this review in my head so I can compare and contrast whenever I finish the game. Which I'm probably a long ways away. I only got to Meridian not that long ago and done a few sidequests related to it.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

Ralizah

@DerMeister Oh yeah, there's a ton more of the game ahead of you. The game never felt overly long to me, but I guess that's just how you feel when you're enjoying yourself. I can definitely say it's the best $10 I ever spent!

@Kidfried Yeah, games are for playing, and the interactive elements of the experience should always be the focus. I could definitely see myself... admiring... the obsessive level of detail that's apparently stuffed into EVERYTHING in RDR2, but if that makes the game less fun to play, then it's a net negative, imo. Complaints about user-friendliness in this regard and the way the game controls is probably the biggest reason I haven't bothered to touch the game yet.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Foxy-Goddess-Scotchy I enjoyed talking about it! It's nice to have a passionate community that I can interact with and bounce my thoughts off of.

I didn't know that about Sylens' voice actor. Pretty cool bit of trivia, though. The concierge is a hilarious character.

I forget where old Rost is buried. When I get back to this in a few months (maybe more; we'll see), I need to look up the location and see what happens.

DDS is next on the chopping block! (once I'm able to drag myself away from Three Houses, anyway)

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Foxy-Goddess-Scotchy Neat! Did you actually finish this game, or do you just want to mop up side content.

RE DDS: Probably. It's a very old JRPG, after all. I'm excited to play through the last third or so of the game, though. I have a new area to explore, and a bunch of colored doors to unlock.

I've heard the super boss is... something. I'll at least try it, although I doubt I'll grind too much to beat it.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Foxy-Goddess-Scotchy Maybe they'll patch in an invisible robots mode.

Haha, I love my Atlus games, but that sort of hardcore dedication to any game is beyond me. I'll enjoy my vanilla playthrough.

Not sure how long it'll take me to get to DDS2, but I can't imagine why I wouldn't hold onto my game clear data. I have dozens of memory cards with save game data from 15+ years ago, even!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

Batman: Return to Arkham Asylum (PS4) - A remaster of the PS360 title for modern platforms.

Pros:

  • The core beat 'em up combat is pretty fun, and it feels good to get a lengthy combo going. Although I never got too good at it, the stealth mechanics were well concieved too.
  • There was a pretty good variety of gameplay on offer, with most combat scenerios often going back & forth between straight beat 'em up action (areas where enemies didn't have guns) or stealth (all enemies would have guns and you'd have to take them out without drawing attention to yourself), and then it would further break up the action with some God of War (2018) style platforming or light puzzle solving (which sometimes would be mixed with the platforming).
  • It had classic "Metroidvania" style world design & progression, with absolutely brilliant atmosphere (the creepy Medical Facility in particular creeped me the heck out).
  • I liked how it handled the collectables. Instead of items that would directly increase your health or attack as you would find in Metroid, they all gave you EXP instead, which largely allowed you to upgrade at your own discretion. The collectables themselves would often have other purposes beyond just granting you EXP as well, like Interview Tapes & Arkham Chronicles providing in game world building/lore, Solving Riddles would often grant you character bios of various Batman characters (most not even in the game), and others would grant you character trophies.
  • While it's roots as a last gen game came through in places, I generally found it to be a nice looking game even by modern standards.
  • The banter of the Joker & Riddler throughout the game was a highlight.

Cons:

  • Not a big fan of the boss fights in the game, which is a shame considering they could have done some cool things with a slate of supervillains. One early game boss had his whole combat shtick aped by special late game enemies (I hate it when a boss, usually an early game one, essentially becomes a regular enemy in late game), a couple were pretty cool, but don't actually involve fighting them, a couple (including the final boss) devolve into little more than fighting waves of regular enemies in a hazardous environment, and then you have exactly one that is a traditional, unique fight.

Overall I thought it was a pretty good time though, and though I'll be taking a break from the Bat, I'm looking forward to continuing the series (I also got the remaster of Arkham City in the same bundle).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

ellsworth004

Well i finally got around to finishing FFXV and im glad that i did, but im also glad i waited until all the dlc was released. Got the plat for it, and i have played a little of the episodes for it and they are ok. Not the best FF game ever, but a really fun game.

ellsworth004

PSN: ellsworth004

Thrillho

@RR529 @RogerRoger yeah, I think the boss fight issue was a pretty universal feeling.

Arkham City was good but I think it lost something with such an open area. The claustrophobic feeling in the Asylum made it feel much more intimidating.

Thrillho

RR529

@RogerRoger, @Thrillho, glad it's not just me on the boss issues (though I vaguely remember complaints about the final boss from back during it's original release).

Looking forward to getting around to City eventually, as I liked Spider-Man & InFamous: Second Son and am interested in seeing what the open world format brings to the table.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Thrillho

I'm finally done with Borderlands 2 and all the DLC. Good fun but I'm pretty Borderlands-ed out after almost two months playing just this.

I picked up Dead Cells for a blast after finishing that having heard they'd updated the game a bit more. I never managed to beat the final boss but managed to do so on only my fourth run this time around! It did feel as though the difficulty has been tinkered with but I'm still happy with that.

Thrillho

Th3solution

@Thrillho You mean the Dead Cells difficultly has been lowered? Was it too difficult before? I always heard that it was hard but you could grind and make progress with each run and never felt like you were wasting time. I’ve considered playing it, but I’m not a huge Metroidvania style fan, but Dead Cells is supposedly light on the Metroidvania stuff supposedly.

“We cannot solve our problems with the same thinking we used when we created them.”

Thrillho

@Th3solution Some of the patch notes said that they've tinkered with enemies auto-scaling which was based on how much you had levelled up with scrolls through your run. Some people were originally saying it was actually easier to avoid these and so avoid enemy levelling up. Now, it sounds like each level has a "set" difficulty and that the first run through the game (see below) is a little easier than it used to be.

The game isn't hard for the sake of being hard though. But with all the hours I'd put into it before, I was making it to the final boss quite routinely but could utterly destroyed by him each time. Now, having not played it for months, I beat him on the first attempt making it to him (but with a few failed runs getting to him). Once you've finished the game once, you can up the difficulty and I think this can be done five times.

The Metroidvania thing isn't too involved but there are abilities you can unlock as you go along which allow you to access new areas. However, you can finish the game only unlocking the first one as that is the only one that is essential to progress (and is obtained very early on).

It gets "easier" with each run as the area between maps allows you to spend "cells" to unlock blueprints for new weapons/items you found but also allows you to unlock permanent abilities, such as giving you more health flasks or retaining gold between runs which makes your life a little easier each time (but only if you make it to that area; you lose all cells you're holding when you die).

Runs can be pretty quick; my successful run only took 33 minutes for example, but it is a game you can spend hours and hours playing. The Switch I could see being the best way to play it as you can pick up and play for a quick run.

I think it's a fantastic, albeit frustrating, game.

[Edited by Thrillho]

Thrillho

Ryall

Just beaten Fire Emblem: Three Houses playing is the kingdom. I really enjoyed it but I think I’ll take a break before trying again it’s the Empire.

Ryall

Simon_Fitzgerald

I played through the entirety of Detroit Become Human at the weekend and had a blast. Such a graphically stunning game and really cool decision making design that actually affects the outcome of the story.

Simon_Fitzgerald

PSN: ScarySim6 | X:

crimsontadpoles

@Foxy-Goddess-Scotchy There's a setting to play the old PS1 music? In that case I'm tempted to do every track again. Though to be fair, I was probably going to do that anyway since I want to try to unlock N Tropy. Anyway great write up, I agree with pretty much all of your points.

Crash Team Racing: Nitro Fueled was my first Crash racing game, so everything in it was new to me. The unique drifting mechanics took me a while to get any good at it, but I like the amount of depth to it. Even now, I'm still improving with each race.

My favourite thing about this game is that there's lots to do. As well as racing through the many tracks (either in a single race or in a four race cup), there's also CTR challenges, time trials and relic races for each track. And there's also an adventure mode to top it all off, complete with a story and boss fights.

The track design is also mostly rather good. There's a lot of detail and things going on in the visuals keeping it all rather interesting. Except for a few annoying places such as in Dragon Mines, the track layouts generally make it quite fun for whizzing around the tracks.

My main dislike is to do with the in-game shop and microtransactions, which taint an otherwise great game. Without going into too much detail, my main issues with the shop is that getting coins is a huge grind in single player, only a small section of available items is available for purchase at any one time, and it requires an internet connection to get coins. And adding in microtransactions after release feels downright dodgy.

As for grand prixes, I'm conflicted on them. On one hand, getting new tracks is wonderful, along with new characters. On the other hand, it adds a lot of tedious busywork in terms of earning nitro points to unlock the rewards and getting coins to buy new characters and cosmetics. I also don't like having things only available for a limited time, after which they're gone until if and when they decide to bring them back. All this mixed together along with the daily challenges, and it feels like there's too much of a push to keep grinding, and too much of a push to play every day instead of whenever you feel like playing.

Ralizah

Foxy-Goddess-Scotchy wrote:

Being able to play adventure mode in the classic way of 1 character only or "Nitro Fueled" and being able to change characters on the fly is nice too.

Is there any value to restricting yourself to one character, or is it just a toggle included for the sake of people who want to play it in as 'classic' a manner as possible?

Foxy-Goddess-Scotchy wrote:

I think the mechanics hold up. 30fps doesn't hinder the game either from my point of view. It's still fast paced and the boosting mechanics work well! Practically flying around the tracks when you learn how to use the boosts properly is sublime.

Weird. Based on what I've heard in the gaming community, racing games are nigh unplayable if they're not running at 60fps.

Foxy-Goddess-Scotchy wrote:

Do I really need to explain why? Our good ol' ShogunRok said it best in yesterday's article in that adding these to such a bright and vibrant kart racer (that's aimed at children more so then us old fogies) really does taint the whole experience of the game.

I dunno, I feel like a remake of a beloved PS1 title is very specifically targeting old fogies, doncha' think? Children are dabbing on the haters in Fortnite and group chatting with other five year olds in Minecraft. I feel like this is probably selling best to the same cohort that keeps Nintendo in business.

Foxy-Goddess-Scotchy wrote:

like make up on a back alley sally

The real question, though: is Back Alley Sally unlockable with Wumpa Coins?

Foxy-Goddess-Scotchy wrote:

Overall CTR:NF gets a 7. (9 would've been the score If the microtransactions weren't scummily put in)

So, a 9/10 game purely taking into account the launch day single-player content, right?

Foxy-Goddess-Scotchy wrote:

Crash Team Racing was really the best and only Kart Racer Playstation had on the PS1. Crash Team Racing: Nitro Fueled is really in the same position on PS4.

Least til Garfield Kart comes along...

[Team Sonic Racing has left the chat]

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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