@Foxy-Goddess-Scotchy Getting to protest against yucky marmite AND getting those cool Father Ted placards? You can certainly count me in.
Marmite is a love it or hate it kind of thing, and I'm firmly on the hate it side of things. Some people love it, but I'll never be able to understand why.
Bravo - I've never heard Bovril reverred to as beef tea, I like it - makes it sound like some sort of idiotic Heston Blumenthal nonsense.
I love Marmite, though I haven't eaten it in a while - Bovril is right on plan though. I think I'll try to get myself some delicious beef tea for later on
PSN: KALofKRYPTON (so you can see how often I don't play anything!)
Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)
"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker
It's interesting. I thought games running sub-native res on handhelds was mainly a Switch thing because of all the demanding ports and hybrid form factor of the system leading to games being designed to be a bit more demanding than they would have on a dedicated handheld, but apparently a gob of PS Vita games ran at sub-native res, too. Big ones! I thought Gravity Rush and Project Diva f looked terrific on the system, but apparently they were running at 408p.
I guess small screens really do hide imperfections.
@KALofKRYPTON I guess artstyle is a big part of it, too. Project Diva is a rhythm game with stylized anime visuals, and Gravity Rush's artstyle is soft and dreamlike in the first place. Whereas the biggest sub-native sinners on Switch are realistic AAA games where the crappy textures stand out more.
But yeah, despite the burn in, the Vita's OLED screen is just gorgeous.
@KALofKRYPTON Yeah. It looks like black splotches on the screen. A common "feature" of OLED screens, from what I hear. Thankfully, it's only really noticeable when the color of the screen is excessively dark, so it's not a big deal, for the most part.
@Octane With the way Bethesda has been in recent years, I would agree completely. Your worry is extremely justified. I'd like to know what happened to them but the answer is probably the usual: corporate people and the business side of things warping game development to squeeze every last penny out of a game.
Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55#1475
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@RogerRoger@KALofKRYPTON@Ralizah Same here in my Vita OLED screen β blotchy areas on the dark screen which disappear once any image is displayed. Itβs been there as long as I remember too. Glad Iβm not the only one.
And as far as the down-res imaging I notice it most when trying to play remote play. The graphics look great on the little screen until you need to read small text in a gameβs menu or subtitles. Makes some games unplayable via remote play.
βWe cannot solve our problems with the same thinking we used when we created them.β
@Foxy-Goddess-Scotchy I played Iconoclasts when it came to PS+. It's... very flawed, but has an unusually complex narrative focus for a 2D platformer. I think it's more designed for fans of story-focused games than people who'd usually want to play an indie-developed exploratory platformer.
Anyway, congrats on winning it! I look forward to eventually hearing your thoughts on it.
@Foxy-Goddess-Scotchy If I include my Steam library, I probably have 300+ games in my backlog. Steam sales and humble bundles, where you can sometimes pay wildly low prices for collections of games, have made it so that I'll likely always have a backlog on there. And that's OK when you consider that probably 10 - 15 of those are, on average, the price equivalent of one brand new $60 game.
On console, it's a lot more conservative. I usually have 5 - 10 games in my backlog for my modern systems, and 1 - 3 for my older ones. Although, if I include PS+ titles, I have a pretty sizeable one on PS4.
There are a few Switch games I'm not done with (Fire Emblem; DQXI S; Mega Man Legacy Collection 2; FFXII), but I've been making a concerted effort to not develop much of a backlog for the system and have mostly succeeded.
@Foxy-Goddess-Scotchy Since you can create categories in Steam, I've separated games into tiers. Tier 1 for the games I'm excited to play. Tier 2 for the ones I'd like to get around to when possible. Tier 3 for stuff that I may or may not play. Tier 4 for terrible games, multiplayer games, and mobile phone ports that I'll likely never touch.
Tier 3 + 4 comprise games I incidentally received in bundles, mainly, that I don't care about, so no problems if I never get to them.
Additionally, I'm thinking about making a separate section on my shelf for the physical games in my backlog that I'm most excited for (I can just delete digital games, so that's whatever), which will also help with questions of what to play next.
So I've been watching some Fallen Order gameplay videos on YouTube and I noticed that you usually don't face more than three enemies at any given time. Most of the time you're usually fighting only between 1 to 3 enemies.
The traversal animations needs a bit of work , imo.
@2:45 Also, those plants that you can bounce on looks so silly.lol
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