@Tjuz interesting. I would have thought first come first serve was more fun than the one you actually prefer, as it means you get to kind of mess with the co-op partner a little bit. Like flip the script and improvise, make independent decisions like an independent person may well do. Obviously it would require some communication of, 'no, you can talk to this one, I trust you' etc. But being free to make individual mistakes and get through it together seems more realistic a way to do it from my outsider perspective π
I'm still so tempted to try and organise an all bard party coop on BG3, but the logistics of it would be a nightmare. Especially having zero D&D experience in a real setting and my afk and slow play style would be a nightmare for others. And the temptation to temporarily break role and just try to see what happens if I do something stupid knowing in single player I could just save and go back. If that was the agreed parameters it could work, if all 4 were purposely trying to push things to amuse the others. And bards do kind of suit that one-upsmanship dynamic π
Oh, you will be glad to know I also found a new face to worship in DoS2!
So big, so face!
When it seems you're out of luck.
There's just one man who gives a f*************ck
βοΈπ‘π
@Th3solution you'll like this one. So I was playing a bit of DoS2 after l8stening to a bit of Sword of Destiny. And I talked to this NPC and I was like... wait a minute... that's... Peter Kenny π my mind is now blown. Apparently (google rabbit hole) he voices... a LOT... of the DoS2 NPC's. But this one was exactly the same voice from the audiobook I just had on and I was double taking thinking I was imaging it. Games are badly credited online, but you can tell it's him.
Were you a divinity player of old? I can't remember now? It's kind of freaky when you stop one and go directly into the other. I cannot escape and he will become my internal monologue at this rate! π
When it seems you're out of luck.
There's just one man who gives a f*************ck
βοΈπ‘π
@Thrillho I like it a lot. Can't say I'm a skating expert but as a skating sim (which is only part of what it is) it somehow feels way more real than the Tony Hawk series (which is fine, those are arcade games first), the setting is very cool and music is excellent.
F*** that guy Coney though.
@Tjuz Thanks! Mostly weather related (google 100 car pileup and youβll get an idea of what itβs been like in my neck of the woods) which is kind of all consuming as a tanker truck driver by day.
If youβre leaving the Steelworks then I think youβll be getting to where the game really settles into itself. The next two sections were my personal favourites. Hope they are enjoyable for you and good luck!
βReason is the natural order of truth; but imagination is the organ of meaning.β -C.S. Lewis
@Ravix Itβs no surprise the many-voiced Mr. Kenny is in video games as well. I have probably played games with him. Itβs especially good to see that heβs in a hardcore rpg like DOS2. Too bad heβs not used in The Witcher 3. I love his βDan Dillionβ (π) voice interpretation. I feel like Iβm going to be disappointed when I get to the video game version of Geraltβs bard buddy.
Iβve had similar mind-boggling double-take when hearing gaming VA voices in animated TV and movies where a lot of them also work, but I hadnβt considered them narrating audiobooks too.
As far as the Divinity games, no Iβve not yet played either of them. I bought DOS2 on disc several years ago when I found it on the cheap, and itβs been sitting in my backlog ever since. With a free PS5 upgrade, I really want to give it a try. Seems to have that Larian magic, so I figure Iβll like it. Coming off of BG3 though I wonβt be playing it for a while.
@Th3solution yeah, I wouldn't recommend playing DoS2 right after BG3 unless you are just so in love with it you want even more of the same and a new start. But honestly, it is one of those games where, if you are up for it, it will grab you. And that is exactly the type of game I need at the moment. It is so similar, but still different enough that you have to learn everything from scratch relating to builds and skills/spells etc. It is so similar though in it's gameplau loop that it is easy to just fall into the cycle of exploring, questing and experimenting to see what you can make the game do. It is comfort food crpg gaming.
Speaking of VA's and surprise the last one before the iconic Peter Kenny to get me was when Gale of BG3 fame popped up in a cafe scene in Good Omens π
ah, yes! PK would have actually been a good cast for Dan Dee Lion in the game, as he really finds his flow by Sword of Destiny and it is one of his best characters to voice. The last story I listened to was 'A little sacrifice' and it is one of those where the final moments make you really engage more with the characters, and the performance and writing work so well for that one. Apart from the 'melodic voices' of certain random side characters, they are slightly awkward... you'll find out eventually π good to see you are still invested in it, and it is seeping into your brain, too π I will look forward to your next update on both The Witcher and Baldur's Gate. Do you imagine you will be done by new years?
Some general DoS2 updates for those interested or nosey... all I will say about my most recent escapades are... Kniles, you utter expletive. R.I.F.P that was a very long and arduous fight. Granted, I was stubbornly trying to fight with Ifan in the team, who is a very basic ranger that I haven't put any thought into, and a much better built Sebille was chilling at her spawn point, but still a very hard fight. I managed to kill a few including Kniles after a good few attempts, then I fled, leaving Fane dead(er) on the floor, before returning to finally finish off the rest of them. It was worth it though, now I'm level 5 and feel like there isn't a huge amount to do in the actual first part of the fort now.
Before that I met a corpse eater. Let Sebille meet Stingtail. Smashed a soul jar. Won a tourney. Met another sad doggy who misses her friend (I hope they reunite). Freed another conflicted doggo who is hopefully now happy and not biting sourcerers arms off. And yeah, met Kniles for a long, long encounter.
Perhaps one of the best uses for the rogue early is to pick pocket spell books and then have the characters learn them before they accuse you of theft because then they find no evidence π this was a nice cheap way to add some spells and skills into my builds.
I feel like I have about 12 escape routes, and i'm thinking that maybe this prison isn't exactly high security.
No idea whether I can just escape multiple times by going back to escape again just for the sake of questing π the quest log itself is a mess, a bit more cluttered than Baldur's Gate 3, and that's saying something π
I guess I will reset and see what it feels right to do next. But there is definitely a way out behind the fight I just had so maybe I will just scarper π€·ββοΈ
I defeated Starscourge Radahn after several attempts. Now I can gain access to the Mimic Tear Spirit Summon, after completing a few mandatory steps, in order to make my build even more appropriately op for the bosses of the DLC.
"Preoccupied with a single leaf, you wonβt see the tree. Preoccupied with a single tree, youβll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
@Ravix Iβm not sure when Iβll finish BG3, but New Years would be a good target. I probably wonβt quite get there though because the holiday season is throwing a lot of wrenches in the schedule. The gaming time Iβd planned on has been evaporating. I still have Raphael and Gortash to deal with; need to nab the hammer and free Orpheus, and then confront the Elder Brain so quite a lot of content remains, and yet I think all of those could be dealt with in a few marathon sittings. I have New Year Eve and New Years Day off. Weβll see. Iβm such a slow gamer I wouldnβt be surprised if I canβt get through it until Q2 2026.
The Last Wish is likely to be finished within the week, and Iβll jump straight over to SoD. Thereβs a decent chance I can finish that before yearβs end.
βWe cannot solve our problems with the same thinking we used when we created them.β
@Voltan Cool, it might have to be one I pick up sooner rather than later then. And then figure out what the last bit of your post means!
@BlAcK_Sw0rDsMaN That was a pretty unique boss in the game from what I remember but not an easy one! The game gets a hell of a lot easier once you have the mimic tear though.
@Thrillho I loved his comically-sized horse! Anyway, yes, he was much harder to take down than the previous two bosses. But, yeah, I agree with you, although, I am still a bit wary about the difficulty spike when it comes to the DLC, but hopefully beefing the Mimic Tear to +7 and then beefing up it's and my character's HP further with the Scadutree Fragments and Revered Spirit Ashes should be enough to mitigate the challenge! Plus, by then I should have a +24 weapon to wield.
Edit: I've also decided to get Endurance up to 30 next to make the build even more 'op' .
Edit II: Actually, upon reflection, I feel that 20 will be sufficient for a thoroughly 'op' build. I don't want to farm "forever", as it were.....
"Preoccupied with a single leaf, you wonβt see the tree. Preoccupied with a single tree, youβll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
Playing Alan Wake 2, and loving it at the moment. It is definitely one of the spookiest games I've played in a while. It is a slow burn which I'm ok with, and it is so very atmospheric in places. I thought the build up to the first boss was superb. And it's so (new) weird! I watched a recap from Sam Lake, and forgot how bat**** crazy the whole thing is.
The combat can feel a bit clunky at first, but I think I've gotten used to it now. And I've not noticed any technical issues so far, and that is using both performance and quality modes.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
So, Iβve finally gotten round to trying out Clair Obscur, andβ¦..itβs good, but not as good as youβd think if you just went by all the hype and awards itβs been getting. Funnily enough, it reminds me an awful lot of FFXIII, from things it undoubtedly shares (like how encounters work) to things that probably arenβt that similar in practice, but which remind me of how those games felt (the stylish presentation, the characters, the enemy design, the linearity). Obviously thereβs a fair amount of difference as well, but itβs interesting that they feel as similar as they do, considering the contrast in reception.
As for the game on itβs own, some things of note:
Movement animations for the player characters is a bit low-budget, but thatβs to be expected.
Parrying is a great feature and probably my favourite part of the game atm, especially paired with the counter mechanic; makes regular battles a lot less tedious, and allowing some more flexibility in terms of how encounters go.
I appreciate an effort to make use of the turn-based nature of the gameplay to making a lot of abilities require using turns to set-up in order to make full use of them. Goes a way to justifying making it turn-based.
Characters have been decent so far, though Iβve only just picked up my third member, so I donβt have too much to comment on atm.
Pleasantly surprised to see the camp mechanic from Dragon Age: Origins make a comeback here (yes, I know itβs not exclusively a camp, but the way it worked here reminded me of DA:Oβs specifically ). As mentioned before though, I donβt have too many party members atm, so I havenβt been able to make much use of it yet.
Canβt say Iβm too impressed with the art style and visuals. Beyond FFXIII specifically, the game looks very much like something from the PS3/360 days, and not necessarily in a good way. .
Overall, so far Iβd say itβs a bit better than the generic, 7/10 game I thought itβd be. Instead, it seems more like a solid, enjoyable 8/10 action RPG, that does enough to make it stand out somewhat, but, as mentioned earlier, doesnβt quite reach the 10/10 generational masterpiece Iβve been led to believe it is.
@FullMetalWesker Itβs good to see some grounded impressions of the game. Iβve yet to play it, despite buying it at launch. I had a feeling it was going to be something special and the pre-order discount was an added incentive so I took a chance on it and was pleased to see a deluge of superlatives gushing over it. However, itβs reached a point now that I donβt think the game could possibly live up to the hype now. Record setting GOTY awards, just the whole buzz has me fairly worried Iβll be slightly disappointed. So itβs nice to see some impressions that might help bring my expectations back down to earth and allow me to enjoy it a bit better for what it actually is. I donβt think it will be my next game, so thereβs a chance it may be several months before itβs on deck, so realistically Iβll probably get to it around springtime or even summer. Putting a little more distance from 2025 when I play it may also help me to enjoy it after the hoopla has settled down.
All that said, keep us updated of how it goes. Apparently it really hits another gear as you get further in, story-wise. It seems like itβs a game that starts strong but actually escalates and gets better over its playtime. So Iβll be interested to hear how you find the latter content.
βWe cannot solve our problems with the same thinking we used when we created them.β
Just finished my first Trails game with Trails in the Sky 1st Chapter, it was an amazing game and loved every bit of it. I am looking forward to 2nd chapter next year and will be getting it Day 1. Now I will be playing Mafia: The Old Country
Indiana Jones and the Great Circle. Just a few hours into it and itβs quite good. What has struck me the most early on is the excellent level design. Iβm really excited to press on!
βReason is the natural order of truth; but imagination is the organ of meaning.β -C.S. Lewis
@JohnnyShoulder really looking forward to playing this... I loved the first AW game, and as a big Twin Peaks fan, the vibes are just spot on. I want to play through control first, as some of the dlc links to AW I think...
finally picked up GT7, my first 'serious' driving game after the more arcadey FH2-5 on xbox... and I'm utterly hooked. for somebody with OCD, building up my garage, tuning cars for specific race events, I can see this game taking up a lot of the next few months!!! last few days I've been taking on longer events in the F1 cars and other high powered cars, with pit stops for fuel, rain, etc... once I got comfortable with the really fast race cars, this game came alive!!
@Dimey You should play Control anyway, as it is an awesome game and one of my favourites from last gen. More action orientated than the Alan Wake games. There are a couple of characters from Control that turn up in Alan Wake 2, who have only minor parts so far that will make more sense how they fit into the wider story. And you play Jesse from Control in one of the DLC's for Alan Wake 2.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@Metonymy Ah, yikes about the pile-up! I'm not sure how the career of a tanker truck driver is structured, so did that mean you had to have lots of overhours to finish your drives or more of a case where you were able to complete less drives and were paid less accordingly? Either way, a bad scenario. Hope everything is (mostly) back to normal at this point! I imagine all the Christmas shoppers and drivers can also throw a spanner in the works, though.
I managed to finish Cronos: The New Dawn just before the holiday season went into full effect and I got incredibly busy, so I'm back to you a bit late with my final thoughts! All in all, I very much enjoyed my time with the game and think it's a great addition to the modern survival horror entries. Bloober seem to have really found their niche between this and the Silent Hill 2 Remake. I would even argue that this effort was a stronger outing for them. I'd say that I enjoyed both SH2 and Cronos largely the same, but I do think the latter has stronger level design. It's just hard to beat the iconic narrative of the former. They came incredibly close still, as I really did get invested in this journey of our protagonist.
Like you said, the narrative still remains clouded in mystery even after having reached the end, but I was satisfied with the answers I did get. The whole Warden is the Pathfinder twist was well-executed, even if fairly predictable. What I didn't predict at all, however, was us being his version of Weronika all along. The surprise stayed intact there and worked incredibly well as a result of it. I ended up going with the ending where you let the Pathfinder go. I figured since there clear time-loop stuff going on here, breaking the cycle in any way was probably our best chance at creating any change. No definitive answers on that one really, but it did seem more promising than what I've read the other ending results in. I've also searched up the True Ending you mentioned, which clearly is the best ending. I'm not likely to replay it at any point to get that differing last five minutes, but it's good to know that an ending is there where it's entirely hopeful.
I do still wish we'd learned a bit more about the lore of the world beyond the Change. I don't think the narrative is worse off for not having explored it as much, so I don't necessarily hold it against the game, but personal preference would definitely be to have had a few more answers. I feel totally satisfied with the story as it is though! As for the inventory/resource management here, I think this is probably the survival horror game that hit the balance the best so far of the ones I've played. I'm never really stressed about resource management in these games in the way it intends for you to feel, because when you've played enough of them, you're well aware that the game will just spawn in plenty of resources if you ever do genuinely run out. It's not something you're aware of if you're not a fan of the genre, but when you are, I feel like that illusion loses its magic. This one managed to still retain some of that fear for me though with how spaced out resources could sometimes be. I was never worried I'd ever be out of resources really, but there was some tension in the spaced out sections where I felt I might not make it to my next haul without running out. It's more than I can say for any of the Resident Evil games in terms of their resource distribution!
I did end up really enjoying the charging mechanic with the shots. I think it also helped to make your weapon upgrades feel a lot more meaningful. It wasn't just a case of I'm upgrading the damage output by default, but one where I might prioritise charging speed to preserve ammunition in the long-run. Or I'd upgrade the maximum loaded ammo in my gun to preserve more inventory space. I think a lot of games with upgrade systems don't really make you think, because there'll often be a set best thing to upgrade for any particular weapon. With this upgrade system, I was actively thinking about what would serve me best in the current scenario rather than what was maybe best for the weapon's DPS or the like. It made it feel a lot more immersive and in tune with the survival atmosphere rather than a list of checkboxes I'll eventually try to max out. Really well done!
Great visuals as well. They truly managed to bring this oddly desolate world to life. The way you were transported back in time to see how it was just a little before all hell broke loose was incredibly effective too. Steelworks is probably the best example of that one, with there quite literally being a lot of issues happening as you go through it only focused on your mission (to keep it spoiler-free). I did still have issues with the gravity boots later in the game whenever it called for them, but I'm going to chalk that up to my horrible spatial awareness rather than inherently bad level design. The usage of them you mentioned before in a particular boss fight was cool, but even with my struggles, I do wish it had utilised it more. To have them introduce that as a mechanic only for it to be relevant within the fight once felt like a missed opportunity. It was also easier to handle there with how the platforms were placed short-distance and spaced out rather evenly!
If there's one thing I regretted about my playthrough, it's the fact that I somehow missed one travelog. What a tease! I don't follow walkthroughs or anything, so it's not like I should've gotten it or anything, but to miss out on the full set by just one was painful. I also missed two comic books... so I clearly need to work on my exploring every nook and cranny! I can't keep saying that's what I do in games if I miss major collectibles like that! I am embarrassed (if it would be that serious). Anyways, thank you for the recommendation! I had a great time with it and I'm attributing your high praise to having me make it a priority. I suppos that means I should make time for NieR: Automata sooner rather than later...
And on a side note, I see you posted about starting Indiana Jones and the Great Circle. I just bought it yesterday as a Christmas gift for myself! I swear I'm not trying to copy you, but it seems we have rather similar tastes. Been a long time for that one to go down in price in any reasonable amount. I was gonna wait it out longer, but whatever! I've been patient long enough.
***
@JohnnyShoulder Enjoy Alan Wake II! Glad it's made a good impression on you so far. Seems like the Remedy bug has been going around on the forums the past few months. Let me know how you get on with it as you progress! It's a fairly long affair. I clocked out at about 28 hours with all the DLC included, so you might be on it for a while still if you have limited gaming time over the holidays (or in general).
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