Forums

Topic: What PS5 Games Are You Currently Playing?

Posts 4,161 to 4,180 of 4,580

Kraven

I’m slowly chipping away at the Lunar Remastered collection. It’s pretty solid, and I can see why it had a cult following back in the day. I do wish this remastered version made menu navigation—items, equipment, so forth—easier to read and understand because it can be irksome to deal with.

I also wish movement was a little more fluid. Your character essentially moves either up or down, left or right, but not diagonally. This can cause a few issues because some enemies do walk, or even run diagonally. Moreover, you have to use these enemies and their movement style to progress through dungeons. There are ice barriers up, and the only way to knock them down is to bait the enemy, in this case an ape, to run at you. Then you dodge the encounter and the enemy breaks the barrier. But since you can’t really move diagonally, you are constantly getting into fights with the enemy and you have to redo the encounter.

Aside from that, it’s a pretty breezy JRPG. It’s been fun experiencing these games for the first time. I can see how influential they were to this medium.

Kraven

BeyondKnight

Finished Alone in the Dark 2024, now playing for the first time Expedition 33!

Xbox Gamer Tag: RipperKnight
PSN: BeyondKnight_

Kairuuu

Over 100 hours in Elden Ring Nightreign and I'm massively enjoying it. Just got the final nightlord to beat but I think even when I do manage to beat him I'll still continue playing this game.

Each character is extremely cool and unique but I always find myself reverting back to Duchess most games. Dual-wielding daggers with her unique moveset feel amazing!

I don't see myself tiring of this game any time soon however, I do want to start Lies of P: Overture this weekend potentially.

"For those who come after."

Th3solution

@Kairuuu It’s good to hear some positive feedback about Nightreign. It’s feels like it’s not created as much of a buzz in the community as the previous FromSoft games. Perhaps it’s just a misconception by me since it’s don’t engage in the online multiplayer side of gaming. I haven’t really purposefully looked for information and reactions to the game. I barely scanned over the PS review.

How would you say it compares to its From siblings? How fundamentally different is it from Elden Ring? I know it’s a whole different multiplayer focused experience built on the bones of that game, but outside of that, does it feel like you’re playing Elden Ring or is it substantially unique?

“We cannot solve our problems with the same thinking we used when we created them.”

Bentleyma

Currently playing MindsEye. It's fairly basic as far as third person shooters go. There's no melee combat, cover fire or dodge rolling. The frame rate is capped at 30 FPS and even has trouble hitting that. I also feel that the open world is under utilised. It's mostly just set dressing. There aren't really any side activities.

All that aside I'm actually having a pretty good time with it.

Bentleyma

PSN: Bentleyma-

Kairuuu

@Th3solution The gameplay loop is unique. I would say that it isn't really comparable to any of the other games because Nightreign is within its own sub-genre within the 'souls' space. You move much faster at full sprint compared to Elden Ring and you merely just have to pass through sites of grace to level up, though some interaction is needed. But you're basically moving from POI to POI clearing out everything there, getting weapons, more flasks, buffs, etc. before the ring closes and you face the bosses at night. You then do the same again on day two but going to different POIs on the map. Beat the boss on night two and you can face the nightlord at the end of the run.

Fighting bosses and enemies is much the same, although each of the 8 nightfarers have their own unique skills and ultimate arts that can aid you in battle and each typically warrant a different playstyle. Duchess is super nimble as she has access to a double dodge essentially and she has a unique moveset when using daggers. Ironeye uses bows; Recluse is your mage; Revenant can summon spirits to fight alongside you; etc.

Despite its criticisms, I am having a blast with it. The nightlords are absolutely insane and the sense of accomplishment for beating them and having a successful run is there as it always is in FromSoft's games. It's quite difficult solo despite the game being made a bit easier but I reckon if you're not convinced by the co-op side of it then it probably wouldn't be for you.

[Edited by Kairuuu]

"For those who come after."

Kraven

@Bentleyma Same here. If it would have dodge rolling and melee it would be a little better. What they have here is decent, but there could be a ton of improvements. I’m glad there is more of a focus on linear design despite a misleading advertisement in open world. And I’m so pleased to not have any side content, to be honest. I’ll happily take a narrative focused game, even if those parts aren’t the greatest. It’s a solid 6/10 game.

Kraven

Bentleyma

@Kraven I'm perfectly happy playing a linear, story driven game. I loved The Order: 1886. It's just when I'm flying above the city looking down at it I can't help but feel that it would of made a good open world game.

Bentleyma

PSN: Bentleyma-

Th3solution

@Kairuuu Awesome, thanks for the summary! That helps me know what it all about. Of course for me, I have yet to play the standard Elden Ring yet, but I was curious about this new one and how it fits. Seems that it’s a great game for those who like that co-op experience.

“We cannot solve our problems with the same thinking we used when we created them.”

Thrillho

@KidRyan I really enjoyed Night in the Woods, it’s just a shame it needs two and a bit play throughs (I think) to get the platinum.

Thrillho

Kraven

I’m continuing my playthrough of Oblivion Remastered. It’s still such an immersive experience, and a friendly reminder that when Bethesda makes good games you can definitely notice.

Kraven

Ravix

@Kraven I made a character last night for the heck of it but didn't start yet. Any beginner tips about classes/builds or anything like that? It already seems more of a complex game than Skyrim on first glance at the creation, is it actually a much deeper RPG than Skyrim? 😁

[Edited by Ravix]

When it seems you're out of luck.
There's just one man who gives a f*************ck
⚔️🛡🐎

KidRyan

Thrillho wrote:

@KidRyan I really enjoyed Night in the Woods, it’s just a shame it needs two and a bit play throughs (I think) to get the platinum.

I got frustrated with the insane Pumpkin Head Song, so I took a break and started Demon's Souls.

It's ironic that I'm having alot more fun with a hard Souls game, than a cute looking indie game.

(I'll return to Night in the Woods in time, but I will be having someone else beat the song for me)

Voltan

After finishing the AC Shadows platinum, I started Evil West to check off something on my backlog.
Seems like a fun enough AA game. I always enjoyed the "southern gothic" kinda setting in games and movies and stuff.

Voltan

Kraven

@Ravix It is deeper than Skyrim, I think. In terms of RPGs, particularly Skyrim, there aren’t any skill trees. You don’t earn experience by killing enemies necessarily, but by how you go about dispatching them and interacting with the world. If you sneak a lot, you’ll gain experience in stealth. If you use the bow you’ll gain experience in your marksman trade. This is how leveling up works, and I prefer it that way. By doing all of this, it will eventually culminate in actually advancing your overall level, and then you can add up to 10 virtue points to various stats - strength, agility, endurance, magic, etc;. As for beginner tips, my advice is to level up your strength stat every time you do raise your level. You’ll need it, particularly with weight management and being over-encumbered. And if you partake in any of the guild quests, especially the thieves guild, you’ll need to have a high weight capacity.

Kraven

Ravix

@Kraven so mayve a little KCD-like where you level the skills you actually use as you use them (I also like this) but also you get some points for main levels to spend anywhere you feel like? And then I assume there's a bunch of gear bonuses, which is the kind of RPG fair i'm used to. That seems manageable. I had read the original was incredibly unintuitive, and seeing all the numbers on character creation I was slightly daunted committing to choosing a character 😅

I ended up picking Breton, as just from the look of it it made it seem like I could build something I always tend to favour, which is Sword and Spellcraft, but not necessarily a spellsword. I'm thinking something like a Mercenary, Crusader, Zealot, Paladin, something mostly melee, but with enough learning and faith or whatever the equivalent would be in Oblivion for casting some kind of spells. What type of spells, I do not know, but probably not giant fireballs or anything too flashy. I don't know if you can enchant weapons and armour or anything like that, but that kind of support/alteration might fit nicely.

I might have a play through the start of the game later, if the consoles aren't a melted mass of plastic, that is (UK summer sun has arrived 🙈)

When it seems you're out of luck.
There's just one man who gives a f*************ck
⚔️🛡🐎

Kraven

@Ravix I wouldn’t say there are gear bonuses per-se. It’s mainly based on whether you are focusing on light or heavy armor, and if the level is higher than one or the other. There are tons of equipment - armor, weapons, amulets, rings - that will have magic embedded in them, but not many gear stats to focus on.

When you (main) level up, there are a total of 10 options to choose from - Strength, Magic, Endurance, what-have-you, and you’ll have 10 virtue points to spend - but you can only choose 3 to focus on; you can’t put one in each slot, and you can only go as far as 5x per slot, so you have to choose carefully.

It sounds confusing but I promise it’s not when you play it, haha.

The best thing about the game is the player agency. You can quite literally do whatever you want at any time, and you’ll stumble upon quests or new locations by overhearing townsfolk talk. And talk to each person because that can lead to new questlines.

The only negative that’s truly noticeable is that some caves and dungeons reuse assets, but they are still unique in their own way, so there are real differences in each one.

[Edited by Kraven]

Kraven

Ravix

@Kraven speaking of player agency, I randomly exited the tutorial (in which I stealthed and jumped a bunch, because KCD made me do it) sorted my class which is a Knight Zealot (some weird roleplay reason I guess. But pretty similar to a combat heavy spellsword or whatever)

Untitled

And went straight over the water and into the first dungeon I saw, despite not having seen a soul (friendly npc) yet 🤷‍♂️

I know I'm supposed to be doing a thing for a guy I barely know and it's intriguing, but I just wanted to see what was causing this place to exude power. And for RP reasons, as soon as I saw the very shiny gems that look to have some of that power, I felt I must gather them, research them, and see if they can be used for my own gains. And now im in the bowels of gods knows where 🙈

When it seems you're out of luck.
There's just one man who gives a f*************ck
⚔️🛡🐎

Kraven

@Ravix That’s awesome! I also stealth and jump a lot. I’m always in stealth mode whenever I go into any dungeon or cave. And I totally understand! You see something in the distance - shiny perhaps - and you’re just compelled to explore it. And I like how everything you do is beneficial in someway regarding your stats. It’s a great way to feel as if nothing is wasted. Good luck, my friend, it’s one hell of a journey!

Kraven

Please login or sign up to reply to this topic