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Topic: RISE OF THE RONIN

Posts 41 to 60 of 96

Max_Headroom

DoomGuy_117 wrote:

14 hours in.
I love it.
Feels amazing. I suck at Wo Long/Elden ring type stuff and I am doing quite well with this one. Playing on Easy.

I dont think i am that far in but not far behind, like you i suck at this type of game so am pleased with my progression and enjoyment of the gamer so far.

Playing on Ray Tracing mode with Frame Cap off. Combat is soooooo satisfying. I love it so much.

When i saw the FPS, Graphics and ray tracing options I set it to best graphics could you tell me the advantage of having it on ray tracing over best graphics?

I am a huge Ghost of Tsushima fan and love this just as much.

Same here.

The glider is amazing. I unlocked it like 4 hours in (think I found it before story gives it to you. Story part with is is like 6ish hours in. Map is Huuuuge. 3 maps from what I gather. You unlock by raising banners. Great fun. Play it.

I haven't unlocked that yet i am looking forward to that moment.

The grapeling hook is great. I just unloced the crapple assination on the skill tree.

Its great but i will be happy when i unlock grapple assassination as i haven't yet.

My biggest gripe is the audio. You have to turn 3d audio on (not on by default). Being a Sony exclusive I expected more from the audio. It does not really utlize 3d sound or the haptics too much. I guess I should have not assumed it would have the same 3d sound/haptic treatment as Ghost if Tsushima.

I am playing it through PC desktop powered speakers so am happy with it.

Max_Headroom

DoomGuy_117

@Max_Headroom

Hey Max,

The Ray Tracing really makes colors look slick. You get 50-60 Frames as well. So not as great as perofrmace but smooth as butter.

On Graphics I belive only 30 frames.

It looks phenomenal. Toggle in on and try for an hour. I think you might join me as a Ray Tracing Ronin.

Feel free to message if you have questions on the Ray tracing.

I tested both just running around the open world. I think Ray Tracing looks better imo.

Edited on by DoomGuy_117

GT - JohnnyUtah54

Max_Headroom

Thanks DoomGuy i will give it a try later and report back i prefer looks over FPS

Max_Headroom

DoomGuy_117

@Max_Headroom Me too. I always do graphics over peroformace. I was skeptical but love the Ray Tracing on this title.

Either way..Happy Gaming to you.Happy others are enjoying this wonderful game.

GT - JohnnyUtah54

Jimmer-jammer

@DoomGuy_117 Glad to hear you’re enjoying it! Unfortunately real life got in the way of me playing it this week but I really can’t wait to start it, hearing you and others who are playing it and really enjoying it takes the edge off of the wait. Happy gaming!

“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis

DoomGuy_117

@Jimmer-jammer You bet! Hope you love it. I'll be around if you need advice starting.

My 2 cents....

Change control type to Press to Sprint. By Default it is Circle. Feels better as L3 (also is crouch if you click it)
I personlly love Ray Tracing with Fram Cap off for visuals.

Turn on Assinate Option (hud options). It makes Triangle appear when you should deal a potential death blow. I don't need it as much now but was huge in the beginning while learning.

3D audio. (turn on) Off by default.

All pre-order or Deluxe content will be in your Longhouse (you get 4-6 hours as part of the story)

Edited on by DoomGuy_117

GT - JohnnyUtah54

Jimmer-jammer

@DoomGuy_117 Thanks! Great tips, I’ll be sure to keep them in mind when I start.

“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis

Max_Headroom

DoomGuy_117 wrote:

@Max_Headroom Me too. I always do graphics over performance. I was sceptical but love the Ray Tracing on this title.
Either way..Happy Gaming to you.Happy others are enjoying this wonderful game.

Tried it tonight and for me the difference was not huge but enough for me to leave it on, thanks.

Max_Headroom

Bentleyma

According to Digital Foundry the ray tracing mode is pretty much pointless. It's the mode I was playing on, but after watching this I'll be swapping to graphics mode.

Edited on by Bentleyma

Bentleyma

PSN: Bentleyma-

Black_Swordsman

@Jimmer-jammer Games are indeed expensive, but I am in two minds about getting the game again now, after seeing other reviews describing it as a flawed masterpiece, and describing how accessible yet simultaneously deep the combat is, it is starting to look like a must-play after all and I'm sure I'll get it at some point in the not-too-distant future. Yes, definitely, keep me posted about your adventures in Team Ninja's unique vision of the Far East of the past.

Edited on by Black_Swordsman

"Man is the pie that bakes and eats himself, and the recipe is separation." - Alasdair Gray

PSN: Draco_V_Ecliptic

Max_Headroom

Bentleyma wrote:

According to Digital Foundry the Ray Tracing mode is pretty much pointless. It's the mode I was playing on, but after watching this I'll be swapping to Graphics Mode.

Thanks for the heads up so basically RT does look better but its not used often enough to make it worth us choosing it over Graphic mode.

Edited on by Max_Headroom

Max_Headroom

Bentleyma

@Max_Headroom According to Digital Foundry it doesn't even look better. The only thing it offers is ray traced reflections in the occasional body of water. Other than that it's worse than the graphics mode.

Bentleyma

PSN: Bentleyma-

Max_Headroom

Going to switch back later.

Max_Headroom

DoomGuy_117

Good to know. I've been in RT with frame cap off since day one.

Having an incredible time. I'll move to graphics and see what that life is about. Graphics is a locked 30?

I think RT cap off is 50-60 frames.

GT - JohnnyUtah54

Max_Headroom

Bit of a spoiler but if you have watched any review you'll probably already know -

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I somehow managed to miss the room where the glider was hidden after i fought the boss but i managed to get it later using a couple of YouTube videos, what a game changer for me the game has gone up another notch.

After the fight you need to go left and down to find the building where its hidden.

Edited on by Max_Headroom

Max_Headroom

DoomGuy_117

Max_Headroom wrote:

Bit of a spoiler but if you have watched any review you'll probably already know -
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.Hahaha. Yeah. I lucked into getting it after that. My friend did not find it.

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I somehow managed to miss the room where the glider was hidden after i fought the boss but i managed to get it later using a couple of YouTube videos, what a game changer for me the game has gone up another notch.

After the fight you need to go left and down to find the building where its hidden.

GT - JohnnyUtah54

Pizzamorg

With Dragons Dogma 2 done, I made a start on this. Played for a couple of hours and I am... not loving it, if I can be honest? It is kinda hard not to think about Ghost of Tsushima every second I am playing this, and how this just feels like a not as good version. The controls here are very overwhelming to begin with, and whereas I felt like combat was so tightly tuned in GOT, here I just can't quite figure out the rhythm. I was playing it like a Souls game, waiting for my chance to parry and then attack during that window, but I was getting absolutely wrecked. It seems the better choice is to just have almost constant offence, if you can get a parry in there fine, but if you can't no worries just don't stop attacking. I dunno, just all feels kinda weird. It all looks quite nice though, with the gore and that - and I think the game looks actually a lot better in person than it did in a lot of videos I saw for this, but it isn't wowing me in any way.

Life to the living, death to the dead.

LordAinsley

I've been playing this and I'm pretty bored now. Just uninspiring. I quite enjoyed running about at first bt now I'm just a bit tired of it.

i've got DD2 as well but I'm playing this whilst waiting for a patch.

LordAinsley

Pizzamorg

Been on quite a journey with this over the last couple of days. When I first started playing I just felt like I was playing knockoff Ghost of Tsushima. But I kept going and started to find a lot more appreciation for this title, mostly in the context of Dragons Dogma 2 which I talked about in the chit chat thread. But then I pushed further still, and I think that Rise of the Ronin actually has a lot going for itself, but it sorta doesn't make its own qualities obvious in those opening hours, so you kinda have to commit to it on a bad opening hand, in the hope you are going to like what it opens out into.

For example, there is a vast amount of weapons, styles and abilities in this game. I can't say whether this'll still be fun at hour 15 or hour 20 or whatever, but as of right now, discovering new weapon types, figuring out how they play, unlocking new styles for weapons and abilities, I am really defining how I play and the experimentation has been a lot of fun. I will admit I thought the combat felt awful to begin with, and hours later I still think the parry is terribly tuned, but you will eventually find a weapon and weapon style that clicks for you, and you'll really start to see how fun the combat here can be.

I also haven't really seen people talk about how much of an RPG this is, with a story and cast of characters full of choices to be made. Again, maybe it is all smoke and mirrors and I'll be tired of it by hour 15, but as of right now I am a lot more interested in this story than I might have otherwise been, because it feels like it is shaped by the choices I have made and the bonds I have formed. And it is cool the two central characters were both designed by me.

I also am someone who loves a character creator and a fashion game in an RPG, and while I don't love how I feel like I am always drowning in trash loot, I do love that the game has basically no limits to transmog and character design. You can literally redesign your character from scratch at any time, even gender and base build, and everything can be changed at any time. I already changed my Blade Twin's gender and entire design once, and my Protag has gone through a lot of changes already too, with a bunch of transmog sets saved up to swap between every time I pass my Longhouse.

Life to the living, death to the dead.

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