Anyway, I've been playing for a couple of hours, and there's a few things bugging me. The platforming doesn't feel great. Ratchet gets easily stuck in areas, or gets glitchy and starts floating/free-falling. I guess you're not supposed to go there in that case, but why even put boxes/platforms for you to jump on?
And the map. It fills in as you go, but there are certain areas it doesn't fill in. It's like the map isn't perfectly aligned with the actual world. So certain areas remain 'undiscovered'. Especially a lot of corners and walls. Pretty stupid oversight, it's going to bug me to no end.
I just beat the challenge mode on hardest difficulty and got the platinum in the process.
The game’s awesome. Not entirely bug-free for sure but the only major issue I had was this (possible spoilers):
(the level wasn’t just invisible, it wasn’t there - any move I made meant falling and dying - fixed itself afterwards though)
Also I managed to suspend a Thunderjaw in the air this one time
I mostly loved Rift Apart. In some ways it's the best Ratchet adventure ever, i.e. graphically, the story is I think the best they've done, the characters are excellent, and the spectacle, the scale of some of the events. But that comes at a bit of a cost because the game does feel shorter than previous ones, I don't feel like there's as many locales as usual, the weapon variety left me slightly disappointed - where's my disco grenade and lava gun? - and as mentioned here, there's quite a lot of quirks - invisible walls, sketchy detection, glitches, getting stuck in scenery, not being able to jump on things it looks like you should be able to jump on, etc.
I've not completed a first play through yet as hearing it was shorter I was trying not to rush it. The gameplay is fun just like all the other R&C games and I'm enjoying the story so definitely not disappointed. I've not had any bugs hit me either, although did have the same thing happen as you with that one level @Voltan. It was hard trying to work out where I should be walking 😀.
In terms of looks though, this game is astonishing, and hitting the blizon crystals...that's pretty cool!! It's a very well designed and put together game and definitely one that I'd choose to show others what's possible on the PS5.
Weapons size I'd agree @johncalmc, stuff like the Groovitron were really cool in previous games and even though there's a bit of carry over to this for some weapons it's just missing the heights of previous options. The haptics on them are quite good but I think I was also hoping for a bit more in that respect, like none of them feel really powerful and it's like the haptics should increase as you upgrade them or something along those lines.
Just started playing it today after my PS5 arrived yesterday. Absolutely loving the game. It's obviously gorgeous, but playing it really brings me back to my PS3 days when I bought the system late in that generation and got to play the PlayStation exclusives for the first time.
On a side note, I hope Rivet gets her own game at some point. Creating her for this game has given them an opportunity to branch out a very old series, which is rare.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
Just started this game yesterday and it is indeed everything I needed it to be. The gameplay is of course not complex at all, but it is fun, which makes the game just very elegant in it design. At no point during the game up till now have I felt overwhelmed and I think the game is better for it. Insomniac expects you to have fun, pure fun, without worries. And honestly, that feels good.
Aside from this game I'm also playing Disco Elysium, and compared to that game this game is a breath of fresh air. It's not as well written or groundbreaking, but during Disco Elysium I'm constantly worrying: about the time, about whether my decision was the right one or has any impact at all. I'm trying to just roll with the punches, but it can feel very punishing when you're basically locked out of a location or a thing to do for the foreseeable future. I constantly worry, and I think worrying is integral to the game's design. If my actions had no consequences, then I would care less about them anyway.
And this is not a slight to Disco Elysium. But it just makes a game like Ratchet & Clank such a breath of fresh air. Difficulties don't lock you out of anything, you can change accessebility options however you please, you can buy weapons at any point during the game. Yes, some may feel that it makes the game's design very inconsequential, too lofty, but I love it.
Obviously I haven't progressed too far into the game, so who knows what still might happen!
The game looks great. Is technically very impressive. The story so far I actually really like, it's a saturday morning cartoon in video game form. It's even less of a good platformer as previous games in the series, but mostly just a really fun no-frills kid-friendly shooter. And I can't wait to return!
I thought Rift Apart was a brilliantly fun gaming experience. It is, admittedly, my first Ratchet and Clank game so I don't know how it compares to previous. I found the gameplay to be awesome, encountered maybe 1 or 2 issues but nothing major. Controls were very tight, lots of weapon variet made for fun combos and challenges. Absolutely loved the various worlds/settings and characters. The different aliens, ships, wildilife etc were fun to look at.
I also feel like it delivers on big moments and scale. Completing it was such a rewarding experience for me, it very much felt like time well spent. Couldn't recommend this game more if people are looking for just a classic fun experience that doesn't take itself too seriously (but knows when to be!).
@Kidfried Enjoy! I was surprised I go through it so quickly but it was just a combination of it being a great time and having plenty of spare time over the last week.
@Kidfried I'm glad you're really enjoying it so far. Since Returnal isn't my cup of tea without save feature, Rift Apart is my current Game of the Year so far. A great experience that really brought me back to the old days.
It was indeed a breath of fresh air that it wasn't difficult. Not saying everything was too easy, but it was nice that I didn't struggle at any point in the game. Maybe I died once or twice against a boss occasionally, but overall I could just sit back and enjoy the ride from start to finish and that's definitely refreshing.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
Progressed a bit farther into the game, and now completely understand people calling some of the platform stuff clunky.
As an example. There's this pocket level where you need to shoot crates to make your way up to other crates. But Ratchet actually glitches out whenever he jumps into a space between two other crates... even though that's kind of the purpose of the level? I don't think Ratchet & Clank needs to be a perfect platformer, but I don't know why they'd include a level like this, when that part of the game is so underdeveloped. And there's more situations like that, for instance when there's a collectible on a hill or mountain and you can Morrowind your way up (https://youtu.be/pY2DpT-9mOQ?t=122). I actually got stuck in the game trying to jump to different sections instead of using the snails.
@Kidfried I had quite a few instances of infinite falling between two tiny ledges (often only a metre off the ground) on quite a few occasions. A bit bizarre how frequent it happened but it didn’t affect my enjoyment too much.
I'm still playing this game and kind of surprised by the amount of mileage I'm getting from it, after reading so many 'too short!' reviews. I'm almost 10 hours in, so I expect it to be on par with previous games.
What is big of a deal is what is in my opinion the biggest oversight the developers made: you can't turn off aim assist.
For all its bells and whistles regarding accessibility, you're not able to turn off aim assist? You have the option between medium and strong aim assist. And I'm not even going to try strong aim assist, because medium aim assist is already very much in your face.
Good luck hitting an enemy a few yards away, because the aim assist will lock on to the target, but the bullet will never hit them due to gravity.
(It's such an annoying aspect of the game, hurting the controls and fun a lot, that I'd be willing to deduct a full point from it if was a reviewer)
@Kidfried This probably says more about me than it does about you but I got the Platinum in Ratchet and Clank Rift Apart and didn't even notice it had aim assist.
I just reached the point of no return, so I expect the final boss is coming up. The game was a lot of fun so far, but I'm not sad about being close to the end either. It has run its course.
Biggest highlights of the game for me were the lack of loading times, the weapons (no surprise in an R&C game) and Rivet.
(I didn't notice the auto aim at first, until I started doing some more complicated stuff. Like returning bullets to a different enemy than the one you caught from, the camera will work hard against you. Or say you have some platforming to do in the middle of a fight? Good luck running away, because the camera will turn so an enemy is always centered.)
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