Never really understood unboxings myself. It’s not like they turn it on and show it off, it’s like ok, the box contains the PS5, some wires and a controller. Brilliant, what’s next.
@nessisonett here is confirmation that the products we showed you are in fact, actually included in the box - and look at how we packaged it inside - woohoo...
I have never also cared about the box art either. I see it for about 5mins as I open up and take all the contents out before putting all the packaging and paperwork back inside and chucking the box into storage - never to be seen again until the console gets put away and then goes into storage in the box...
It could come in a plain brown cardboard box for all I care...
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
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@Kidfried@JJ2 Glad it is not just who doesn't understand who these fans are.
@nessisonett yeah don't get the appeal on unboxing videos either. To me that is part of the excitement of getting a new piece of tech. Watching a video of it takes away some of that. See also 'The first 30 minutes of...' videos.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@JohnnyShoulder Yeah, these videos do kinda spoil the feeling of opening up stuff on Christmas Day. The exception is the guy who unboxes limited editions from the 90s and stuff, they’re always amazingly preserved and it’s not like we’d be able to get a copy ourselves.
In the latest DF video they said 'people are going to be surprised, there will be surprises' when the embargo ends. It's not about console comparisons. It looks like Sony (and probably Ms too) have kept a few things under wraps.
We ll see. Hopefully good surprises.
The crowd, accepting this immediately, assumed the anti-Eurasian posters and banners everywhere were the result of acts of sabotage by agents of Goldstein and ripped them from the walls.
Might not be strictly PS5 related but this just can't go unnoticed. We've actually done serious damage to their reputation for once, and this has to affect their future games.
@TheFrenchiestFry
Puts a smile to my face. It's about time these companies stop getting away with these bad practices. Call of Duty Activision should go down in flames as well. Purchased a game full price but have to pay so much each season to unlock a battlepass which gives you better blueprints.
You should watch Mythic Quest on Apple TV, it's a mockup of the games industry about an MMO. And they show their money is made from non other but extra loot
@JJ2 I don't know that they have kept things 'under wraps' so much as undersold some aspects. Its clear that Sony have a different approach and whilst they may lack horse-power (comparatively), the Dualsense in combination with the Audio could be a leveller (or even a game changer). If you have the choice of something that technically is a superior visual quality (whether you can really see a big difference or not) or something that changes the 'feel' of playing a game, that can be a big reason to buy over the other.
Both have incredible Audio capability and neither has been really talked about. We all know the 'technical' side, although Sony did go deeper into their dedicated Audio processing than MS has, but as yet, no-one has really talked about how that's being used in games (if at all at the moment - although I expect Sonys AstroBot uses it).
I don't think that they have some 'secret' built into the hardware that they have yet to reveal - I think its more likely to be that they have not really 'sold' something and now that people are getting their hands on it, when they can talk about it, its going to be something special. I think its something that has to be experienced to fully appreciate it but something they had mentioned. Think you know how good the Audio is, well this is better because..., think you understand what Haptic feedback adds, well this is.... and it was a big surprise at how 'X' worked for this or 'Y' was used for that...
DF alluded to something special with the AstroBot game that they couldn't talk about so I assume it has to be with Audio and/or controller...
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
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@BAMozzy
I said it's not about console comparisons. Rich said aside from comparisons.
Ps5 doesnt 'lack horse-power' in anyway you try to frame it. Dont go into console wars mode plz. It's a waste of time and space here.
Its definitely a few unexpected 'surprises' not related to Astro. (That's from DF words. Not from me.)
Edit
It could be they mean people will be surprised by the DualSense but John saying there will be surprises is puzzling especially Rich said he cant spoil things and that will be after the embargo.
The crowd, accepting this immediately, assumed the anti-Eurasian posters and banners everywhere were the result of acts of sabotage by agents of Goldstein and ripped them from the walls.
@JJ2 I wasn't going into 'console war' mode, I was being honest instead of blinkered!! You cannot deny that the GPU size is much smaller (Series X is over 44% larger) and that it is lacking horsepower - just like the XB1 did at its launch when compared directly. Sheer speed alone isn't going to make up for lack of shaders, TMU's etc and as such, will lack in graphical quality - if only on a 'numbers' game. Supposedly 'both' on the same architecture by the same supplier so the comparison is fair. Its like saying an RTX 3070 lacks the horsepower of the RTX3080 because it does - that's a FACT - the only difference there is that both are nVidia so its OK state the facts but if you state the fact about the two next gen consoles, its suddenly console wars?? You expect a 3080 to offer some visual or performance boosts over the 3070 because it has more shaders etc so why would the consoles be different? Don't be over sensitive!!! It doesn't matter how you want try and hide from it, the PS5 doesn't have the horsepower of the Series X so it lacks horsepower in comparison and when it comes to gaming, that difference could be measurable. Of course compared to the current gen, its not lacking horsepower at all and will deliver a big upgrade over current gen but that wasn't what I was referring to.
Whether its noticeable or not, whether it even matters to you or not is irrelevant. To some it may. If the Series X is locked 4k and the PS5 is Dynamic with maybe some lower settings as a result, that may matter in a 'like for like' contest but my point was that Sony have an Ace up its sleeve with the Dualsense controller - making games feel different to play in a positive way. If you weren't such a fanboy and sat on the fence as to which console to buy, you may take the one with the most horsepower for the potentially higher visual quality that could offer, or maybe you will go for the one that offers a more unique feel to playing games - especially if devs (other than just first party) actually utilise it.
Even if the difference is not obvious in games, you know as well as I do that the numbers will matter to some more than what they can actually see with their eyes. You know as well as I do that if the Series X is delivering just 1 frame per second higher average or even just one visual setting higher, that will be enough for someone to believe that its 'significantly' better. The Point I was making is that even if you can perceive a difference though, Sony has a potential Ace up its sleeve by offering a new experience in the way games 'feel' to play.
As someone who buys both, not interested in 'petty' fanboy squabbles or worrying about upsetting their tiny sensitive little minds by stating truths, the Dualsense adds another dimension to consider. Its not necessarily which console has the 'highest' visual settings and/or frame rates, you now have 'Which is going to be the most interesting, best feeling way to play this game'. To me that is a big factor - especially as I have the choice on which console to buy the vast majority of games on and if all things other things are equal or even if Xbox has a 'visual' advantage, the haptic feedback would add more to the experience - more than a slightly higher resolution.
Playing a multi-platform release with haptic feedback on PS5 to me would be a bigger reason to buy it for this platform than buying it on Xbox because it offers a slightly higher visual quality. As I said, I wasn't 'going all console wars' as you put it, just being realistic. Digital Foundry have alluded to the fact that the Dualsense could be a game changer in the way games 'feel' to play and to me, that is very interesting...
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
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@BAMozzy You haven’t made it clear in your previous comment whether you were referring to the Xbox series S or the Xbox series X. The series S’s GPU is half the size with significantly lower clocks in the PS5. Given that that is what Microsoft considers to be the baseline of what is acceptable for next generation. I don’t think we could consider PS5 to be underpowered since it would certainly be able to run all the games that work on Microsoft series hardware. The performance difference between PlayStation five and Xbox series X is fairly marginal when compared to the massive gap between them both and the series S.
@MightyDemon82 Actually people in Canada have also filed a class action lawsuit regarding the distribution of lootboxes directly targeted at EA. Pretty fitting considering EA actually has a development studio in Vancouver
Insomniac's Spider-Man games are the first since probably Arkham City to make me feel genuinely proud for being an avid comic book reader since childhood. Really hope they can stretch this partnership with Marvel out to at least 5 games. 3 for Peter Parker and 2 for Miles.
@Ryall Fair enough - the Series S is certainly lacking horsepower completely - although that is also not looking to do 4k and I expect that it will end up being a HD console - even though MS have said its a 1440p console. Its targets are not comparable to PS5 and Series X. Its like comparing Xbox One S to PS4 Pro/XB1X and people who buy know they are buying something that is not about delivering the graphical fidelity and quality of the PS5/Series X.
The PS5 and Series X have the same targets, both targetting the full 4k and upto 120fps with 8k also on the cards. Both disc based versions are the same price and both competing for the same audience. I doubt many will be thinking about buying a Series S or PS5 and expecting some parity. That's like trying to decide between an RTX3060 or AMD 6900 XT (the rival to the 3090 - I know pricing is different here - but the point is, these cards are not really competing).
I wouldn't say MS considers the Series S to be the 'baseline; for next gen but understand that there will be a lot of people still without 4k TV's/monitors and/or would rather not have graphical quality but still have the games and frame rates. Pointless paying nearly double if you don't have a 4k TV - as a LOT of kids won't in their bedrooms. Even by design, its not offering the XB1X enhancements either on BC so all those X enhanced games that offer 60fps modes won't be coming to Series S so its not targeting the same audience at all. Anyway, not going to get into an argument over what it was designed for, I cannot deny that its lacking the horsepower. Its only has a couple more cores than a Base PS4 and nearly twice as fast so that tells me its more of a HD version where as both the PS5 and Series X are 4k.
Maybe I wasn't as 'clear' as I could of been and maybe expected others to actually read the post with some actual understanding and realise that it wasn't bashing PS5 at all and that I was obviously referring to the direct hardware it was competing with. My post was actually praising Sony for their innovation in changing how games 'feel' to play and the potential that has - much more than say a boost in visual quality that a 'competing' (both in terms of price and targets) console offers. Like I said, if you have £450 to spend on a console, sat on the fence and trying to decide which console to go for, I doubt the Series S is factoring in. This gen for example, if you were on the fence, the extra power and graphical quality that enabled could be a major factor but even if MS has the advantage in that area this time, the way a game feels is more transformative to gaming.
The 'gap' may well be less than Series S to PS5, even less than Xbox One to PS4 in terms of Teraflops but that gap is also more than an entire PS4 in terms of raw computational power - especially when you consider that the new architecture is much more efficient too so you get a lot more performance per TF. The size difference is nearly 50% larger - over 1000 extra shaders (1024) - and, at 60fps, that extra speed is roughly an extra 6-7 cycles per frame. That means at 60fps the 2304 shaders in the PS5 do up to ~37 cycles per frame compared to 3328 doing just over 30cyles per frame. If you had 2 offices of printers - one with 2304 printing 37 sheets per minute and another with 3328 printing 30 sheets a minute, the office with 3328 maybe a bit slower but still prints out nearly 15000 more sheets. Having more Cores means more Texture Mapping Units and more ROPs. The Xbox one had 12 cores and the PS4 18cores and even when the XB1S was bumped up in speed to 914mhz (compared to PS4's 800Mhz, it still struggles.
I really didn't want to go into this because that wasn't my intention at all. I thought that we could be adults and actually look at the difference as adults. There is a good chance that a lot of the potential visual differences could be worked around and at 4k, be much less apparent than we saw between XB1 and PS4. Not saying they will, but hypothetically, if PS5 had to settle for 1800p compared to 2160p, at that high a resolution, the difference is far less noticeable than 900 vs 1080p. A lot of advancements in rendering have come out during this generation - temporal reconstruction, dynamic resolution scaling - even on a single axis and of course, AI upscaling (not sure yet if PS has that, how well it works etc but we do know a little bit about DirectX ML). VRS too, if supported by PS5, could be another area to offset any overbudget rendering issues.
I am NOT being negative about the PS5 too, just looking at the facts and what we know from experience. Even in the PC market, overclocking a lower shader count GPU by 400Mhz (the difference between the PS5 and Series X) doesn't suddenly help it match a much larger GPU. Even if you overclock an RX 5700 with 36CU's to match the 40CU RX 5700XT in terms of teraflops, so identical in TFlop measurements, the larger 40CU's deliver a higher average performance with the SAME CPU and RAM. I am just being realistic. I know there are other factors that can make the difference larger/smaller in this case - API's, developer optimisation and understanding of each platform but all things being equal, there is quite a large difference in terms of GPU builds.
However, that wasn't the point I was making or really what should have been the focus of the discussion. The focus should of been on the Dualsense and what that can mean for us Playstation 5 gamers (even if you also game on other platforms or not). The potential to transform how games feel to play. Not just how a game like Horizon may feel when you use a Bow or how different weapons could feel in a game like CoD or Battlefield, but also the sensory aspect of the vibration - maybe give a sensory indication of the direction of where you are being shot from. The sensory experience of playing a game with a controller, if supported well, could well be a game changer and far more than any potential graphical differences.
My post was more to open up a discussion of the potential of the Dualsense and 'big' advantage Sony could have with that. How potentially MS's advantage in 'Horsepower' may still not be a reason to buy multi-platform games on that system (if like me you own both). If I have to choose between the PS5 version is '1800p' but uses the Dualsense Haptic feedback to transform the way the game feels to play or Series X version at 2160p but with at most, some basic rumble in both the body and triggers of the controller and doesn't really feel much different to playing on PS4 or XB1 (other than maybe higher frame rates), the PS5 could well win out. That's different to choosing PS4 (base consoles) and then generally Xbox One X (mid gen consoles) because visual quality was the 'advantage' - you didn't really have a difference in the way a game 'feels' (unless you have a very strong controller preference).
Instead of focusing on the 'wrong' thing about my original post, which OK I may not have been explicitly clear I was referring directly to the 2 comparable next gen consoles (PS5 vs Series X), how about we focus on the point I was actually making about how game changing Sony's new Dualsense controller could be? How about we discuss the possibilities it may offer, what you think developers could do with it and maybe even what you hope they could do with it. Not just the triggers but the rumble too which seems 'directional' (if you watch the DF video discussing how the sandstorm rumble changed with the camera angle).
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
Feel free to add me but please send a message so I know where you know me from...
Completely missing my point and going into console warrior mode
The crowd, accepting this immediately, assumed the anti-Eurasian posters and banners everywhere were the result of acts of sabotage by agents of Goldstein and ripped them from the walls.
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