@Yagami I'm playing with the English dub myself and I've definitely paid attention to the syncing at certain points, because I don't think it's very good. I honestly can't even tell if they tried to re-sync it for the English dub or not, though I would lean towards no? The lip syncing seems so half-assed to begin with that I feel like it doesn't really matter ultimately, haha. I'm not even saying that as a criticism or anything since it doesn't really bother me, but I can't imagine the lip-syncing in Japanese feels much better with the way these mouths move.
Only thing I prefer in the sub is the thing @Tjuz pointed out which I didn't know was a problem until I swapped, and its that in the unvoiced bits of dialogue they play like a canned word or two from the actor like its from an emote wheel or something. In Japanese this feels like flavour because I don't know what is being said, but its extremely distracting in English when you're trying to read a block of text while a random English voiceline is blared over the top of it, that matches nothing to what is written and sometimes isn't even tonally aligned, either.
How accessible is this game for someone with zero experience with Persona/SMT....
The GOTY Hype has me really intrigued by this title, albeit I don't think I have ever played anything quite like it? This is the same feeling I got about Baldurs 3, which I took the plunge on and absolutely fell in love with (only CRPG experience prior was Disco Elysium...)
My JRPG experience is pretty limited, mainly Xenoblade series (Switch, 1-2-3) alongside the PS1-era Final Fantasy games.
Is it a game whereby I'll need to have the laptop open the whole playthrough to understand the various mechanics? I'm no stranger to that, having been well versed in Monster Hunter (!), but I'd rather have something a bit more 'pick up and play' if possible.
This might seem impossible, but would be great to hear a hard sell for a ATLUS n00b ha
@CJD87 As someone who was in your position prior to starting, I would say it's mostly safe to jump in. I do feel somewhat overwhelmed by the amount of systems in the game already (and by all accounts it'll just get even more with time), but the game introduces them gradually enough that it's not an instant dump of information you're bound to forget half of. The game also has plenty of tutorials at the ready if you ever feel out of your depth because you didn't pay enough attention when a mechanic was first introduced or need a little more information to get the gist of it. So far I haven't needed to go out of the game to get more explanation elsewhere, so that's a good sign at the very least. The only thing I've had to Google was how to dodge while exploring the overworld, which I'm pretty sure the game tutorialised me on but I simply forgot in the slow onslaught of more information. If you're comfortable at least committing enough to getting to grips with the mechanics, I don't think it will turn you off entirely. If you'd rather not have a game with a bunch of different systems in general, then maybe wait out on this one until you're more in the mood for that type of experience.
@Tjuz Thanks man, and appreciate the response.
As a newcomer to ATLUS yourself, are you enjoying it so far? What elements are pulling you in? And is anything turning you off?
I'm really leaning towards it, as the last 2 GOTY winners (ER and BG3) are some of my favorites of all time... and this could well follow suit
I'd say it is as pick up and play as you want it to be, @CJD87. A cop out answer maybe, but an honest one. Outside of making sure you hit deadlines for quests, there isn't really that much you need to pay attention to if you put it on the Storyteller difficulty (as this is the only difficulty that lets you revive with progress restored on failure, so any boss you could keep reviving and whittle its health down until its over if you really wanted). I do think though if you want a rewarding experience with this or push the higher difficulties, this isn't going to be very pick up and play friendly at all and you're going to have to be pretty committed to it. You won't need to follow a guide word for word though unless you are aiming for a 100 percent completionist playthrough whatever you chose to do.
I actually enjoy a challenge, so would likely play on ‘normal’ or higher. What difficulty do you play on? In BG3 I did Standard difficulty IIRC… and this was good for me, as nothing was too terribly difficult - but I certainly had to pay attention and plan for battles
I’m not completely ‘learning avoidant’, I just don’t want to feel like I’m learning a new language! Comments here suggest though that the ride isn’t too rough, and the learning required is well worth the experience
I started on normal and dropped it down to easy @CJD87 - it's complicated because difficulty isn't flat in this game. By that I mean if you go into a baffle with bad job match ups or just get bad luck, stuff can go sideways really fast, even on easy. You could probably go about your business even on hard in the moment to moment and be okay, but then it takes sometimes only one miss, flipping the press turn system in the opponents favour and you're snow balling to a game over screen in seconds, even against regular enemies. It's definitely a lot more SMT than Persona in that regard.
Without spoilers @Yagami I have run into a few occasions where monsters were immune to my jobs entire ability suites which required a lot of passing and then a job change as soon as I was out of the battle 😂
@CJD87 You could always start on Hard and drop down to Normal if it's too much.
Things to keep in mind:
Dungeons are essentially about resource management. Learn to manage your magic usage in battle against regular enemies so that you have gas left in the tank to fight a surprise boss, or push to the next save point, and you're good.
ALWAYS save when you have the opportunity. The game auto-saves regularly, but it'll still save you time in certain spots.
The game operates according to a calendar system, where most activities will make time pass and push the days forward. The game tells you what activities will and won't consume in-game time. If dungeon exploration is about resource management, then the game overall is about time management. You'll want to carefully consider your available quests and objectives and the amount of time you have left to complete them, and then act accordingly.
In general, you want to complete dungeons in as few runs as possible. Most activities only take up a part of your day, but dungeon runs will consume a full day, so the more visits you make to a dungeon, the less time you have to do other stuff.
You'll have partial control over the stat growth of your main character. My suggestion would be to decide early on if you want to prioritize him as a physical fighter or magic user. A jack-of-all-trades approach will be less useful when it comes to your protagonist hitting hard in battles.
Diversify your skills and attack types for exploration so that you're able to easily hit enemy weaknesses. The game grants longer turns if you hit enemy weaknesses and punishes you with shorter turns if you use elements they're resistant to, so it's critical that you're always able to hit weaknesses whenever possible, which means balancing physical and magic damage across your party. Enemies play by the same rules, so you'll also want to make sure you balance out your elemental weaknesses across classes as well.
It sounds like a lot, but you'll be fine. The game explains everything.
@Ralizah Legend, thanks for that. I have screen-printed that feedback, as it is nice & concise...
I think I am going to take the plunge and get this once I'm paid at the end of the month. I am really keen to keep mixing up genres, and couldn't believe how enamored I was with BG3... which, on paper, was something I definitely thought I would not enjoy.
I need to finish off Broken Sword Reforged, try and force myself through Echoes of Wisdom, and then hit the Blasphemous 2 DLC (end Oct). Then start-Nov I'll begin Metaphor
@CJD87 Absolutely. We'll also be here to answer any questions you have.
Even if you're not a JRPG guy, you'll probably like this. Studio Zero makes JRPGs that even people who aren't big fans of the genre enjoy. That's even more the case with a fantasy epic like this.
BG3 is one I absolutely need to pick up at some point. I've heard so many cool things about it.
Currently Playing: Resident Evil Village: Gold Edition
I started it today. Not far into it yet as I was playing n my lunch (beat the first boss) and I really enjoyed what I played. The combat is really fluid.
@Ralizah Thanks, and yes I'll certainly be returning with a ton of notes and questions ha!
IIRC - you have a Steamdeck right? I played BG3 exclusively on deck, and genuinely it ran OK enough for it to be a really enjoyable experience. The game is unlike anything else... just so richly detailed, with amazing VA work and characters + awesome combat. There are a million ways to approach nearly every situation, and consequences for whatever you may decide to action. You should definitely have it on your hit list
@CJD87 Yeah, for games that support cloud saves, I use my Steam Deck and PC sort of like a Vita and PS4 for games with crossplay. Well, mostly for games where the experience isn't too disparate. For Metaphor, I do low-ish settings @ 45fps on Deck and max everything @ 60fps on my main PC, so it works well.
Good to hear BG3 ran well enough on Deck. I imagine I'd mostly stick to desktop for a game that's likely built with M+K in mind, but for long games, I like to have that hybrid freedom to play wherever or grind at times. I've heard insanely impressive stuff about the level of narrative detail and flexibility here. Really puts the "role playing" in RPG.
I guess my concern is that I have next to no familiarity with the universe of D&D and no real motivation to do a bunch of research to get myself up to date on it. Would you say it's approachable enough despite that limitation?
Currently Playing: Resident Evil Village: Gold Edition
@Ralizah Honestly you'd be amazed by how approachable BG3 is in terms of combat, and the DnD enrichment etc. Its quite unique in that there isn't really a necessity to go full 'min/max', and in fact pretty much most/all builds are viable as long as you 'play smart'.
Generally speaking, the early game tutorials explain the basics of combat - and how each character can commit to so many actions during a turn (move/spell/attack etc). You'll have an idea of how you'd like to play, and then just work to balance your party of 4 a bit - ie have a healer, a melee, a rogue and/or a damage spellcaster.
Once you get a grip for how dice probability works, which is honestly simple, everything clicks in terms of understanding the probability of an attack landing - and the potential damage upon landing. Then just keepm your gear and armor updated and you'll be fine!
The fun part is that you can actually talk your way out of combat a lot, and still gain XP. Or alternatively you might accidentally talk yourself IN to combat Honestly its such a great time, I played on normal difficulty - and there were definitely some fights/areas I needed to reload. But the time I spent researching was minimal, I just kind of had fun 'figuring it out' myself and learning from mistakes.
I'd say story/explorer mode is too easy, normal is a nice curve. Normal is still really enjoyable, but you can still mess up and die if you don't pay attention!
I just started the game a couple of hours ago. So far, I’m impressed by the more graphic nature compared to the Persona series, and even SMT. Another thing that stands out is how well paced it is compared to Persona 5. The game doesn’t waste time throwing you into its world and I love that approach. And honestly, this might be more stylish than P5. As of now, I just beat the “first” boss and met my contact, and we are now resting at a bonfire. I’m looking forward to seeing the game evolve over time, and this is shaping up to be a special JRPG.
@Yagami I agree 100%. I honestly can’t think of any other franchise that comes remotely close to this level of style, from top to bottom. The loading screens, the menus, art style, combat, character models and animations — all of it draws you in to keep you engaged. It’s honesty incredible.
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