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Topic: Hogwarts Legacy

Posts 41 to 60 of 93

render

I've just had a dispatch notification for my copy. Hopefully it should be here in time to play on Saturday when I'll be breaking out the any flavoured beans and butterbeers.

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render

My copy has arrived. Time to get this thing loaded and downloading the patch.

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MatthewJP

@render are you doing your own playthrough and another separate one with the kids?

MatthewJP

render

@MatthewJP All the good comments I'm hearing about the game I'm honestly thinking about starting a second play through for me so I can make good progress. They don't half like to mess around in a game and I know that's going to be doubly true with this game. It also gives me the option to go with a different house etc whereas I know that they will want to go with Gryffindor for obvious reasons.

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RenanLK

Anyone else facing issues to change language in the game? I installed English language pack, even uninstalled the standard one, still the game won't change or offer language options.

RenanLK

PSN: rkummer

Elodin

Need help on my tv/ps5. I have a roku tcl 55r625. It has been enabled for vrr as has my ps5. Max is 60z on the tv. I'm trying to get Hogwarts to show balanced option for graphics mode, but I currently only see 3 options; fidelity, fidelity raytracing, and performance. Any ideas?

[Edited by Elodin]

Elodin

Th3solution

Wow, I wasn’t expecting all these personalization and accessibility options. It’s a bit overwhelming. It took me an hour to arrange all my settings and then do the character creator. 😅

“We cannot solve our problems with the same thinking we used when we created them.”

Elodin

Anyone else have the issue of not receiving their cosmetic award for completing challenges? I have received most of them but a few I claimed late, but they never showed up. I also had my first game freeze. Hopefully this doesn't continue.

Edit: figured it out via reddit. It's a cosmetic item and can be changed by hovering over the item slot and "push square".

[Edited by Elodin]

Elodin

Lavalera

@LN78 Very recognisable. Usually i play 2 to 3 games at the same time, but this weekend 90% of my gaming time i spent on Hogwarts Legacy. I only did 2 hours of my replay of Yakuza 6, but the rest of weekend i was running around in Hogwarts. It's clearly visible these developers put a lot of hard work and their passion into this game. The world feels very alive. The RPG setting fits the school setting as well. By attending classes and doing assigments you're unlocking spells, so it feels real. It really makes me feel like I'm the main character myself, instead of just playing as him.
I already played around 25 hours since tuesday and can tell this one is going to end high on my game of the year list. And i am almost certain that this will be on my replay games list as well.

PSNid: Lavalera

Th3solution

I’ve enjoyed the small amount of the game that I’ve played so far. Between life commitments and the blasted SuperBowl, I didn’t get as much time in as i wanted, but I can definitely feel the draw of the game to keep playing. It’s got the familiar open world, checklist marking, “just one more quest” type of setup that fans of the genre will appreciate.

It’s funny because I have seen that several more “casual” gamers have been playing this because of the allure of the HP franchise, and some have expressed that the combat is quite difficult. So far it’s been straightforward for me, barely taking damage during the fights since the protego and stupify defense spells are fairly OP. I’m early in the game though so perhaps things get tough later on.

The game is quite complex too, with all the different kinds of side activities and the large map. I suspect this will be a very engrossing 60-80 hour jaunt for me and really scratch that open-world itch. It probably means that I’ll have to delay Horizon Forbidden West, Witcher 3, and a few others on my list because I don’t want to get fatigued on the open world genre, and we have Spider-Man 2 later this year. Spoilt for choice, indeed.

“We cannot solve our problems with the same thinking we used when we created them.”

Lavalera

@LN78 Yeah that's why I'm happy to see the sales figures. Despite the controversy it still sold very well. I think it might even end up being the best sold game of the year. I think the biggest difference compared to Gotham Knights is, Hogwarts feels like a game they knew from the start what they wanted to do. Gotham Knights feels like they switched between a live service and a single player game back and forth and ending up with a mess of a game.

@Th3solution I'm generally a player who plays on easy mode and strays away from Fromsoft games, but i don't think the combat in Hogwarts is very difficult. I play it on normal and the indicators when you're about to get hit really help. With those indicators i can see when i need to dodge or press protego (i prefer dodging, somehow i get the timing on that better). The arsenal of spells they give you is very diverse. Only thing I'm really missing is an AOE spell, with a large group of enemies it can get a bit hectic to keep track on all enemies.

PSNid: Lavalera

Octane

So I'm trying to play this without a minimap, but the castle is just a maze. Maybe one day I'll get it, but I just keep getting lost. It's also annoying when quests expect you to meet a certain character, but then when you go to said character, the quest doesn't start, because you were expected to meet up with said character in a random location that isn't mentioned in the quest description. That's bad game design.

Also slightly disappointed that you can't go underwater, especially after one quest had me to retrieve something from the bottom of the great lake. I got me all excited, thinking of all the ways I could reach it (gillyweed, bubble spell?), then I learned I merely had to interact with bubbles on the water's surface.

In terms of world design and effects it's perfect. Characters look a little too cartoon-y sometimes. Story is not bad so far. I'm only a little disappointed that the devs prioritised stuff like the Sims build-a-home in the room of requirements over integral gameplay mechanics like swimming underwater.

Also, most of the "secret" passages in the castle are of the push-a-button-and-teleport type. I wish it were actual passageways.

I'd say a good 7/10.

Octane

Th3solution

@Octane Although I usually don’t forego using a game’s mini-map when it has one, I do often try to avoid using the ‘magical highlighted trail’ that games sometimes have as an option to follow to the next point of interest, but in this game I’m just spamming that pixie dust breadcrumb trail to run through Hogwarts because of the complex layout. It does take some of the fun away from naturally exploring to chart your path, but so far it is a godsend for me. It also makes a lot more narrative sense in this game where magic is the core concept, versus other games where the arrows and trials to get you around are more obviously a sheer gameplay mechanic included to avoid the frustration of navigating the game world.

“We cannot solve our problems with the same thinking we used when we created them.”

Octane

@Th3solution Yeah, I use it as a last resort. The castle is definitely based on the one in the films. But I don't think a layout was ever realised. The outside could be seen in the films, and individual locations, but the devs had to come up with ways to connect them within the castle template. I do wonder if the layout they created is the most logical one considering the limitations, but sometimes I feel like it could've been more intuitive.

Octane

Octane

@LN78 I guess, but the game doesn't really do that. The grand stairway has shifting staircases, but they always appear in the same spot. I'm kinda glad they don't move like in the films lol.

Octane

Th3solution

I know the discussion for this game has quieted, but I continue to be awestruck at the quality of this game. I mean, it doesn’t necessarily reinvent the open-world genre, but for a licensed game I think this is one of the best interpretations I’ve ever played. Granted, I’m not apt to have played many of them outside of the Star Wars, Marvel, and DC franchises (oh… and I played Shadow of Mordor) but this game captures the Harry Potter IP so incredibly well. And it does so without relying on character callbacks from the original content, despite Easter Eggs here and there with recurring family names like Weasley, Black, and Gaunt.

I’d go so far as to say that getting the wizarding world right is a taller task than any of the aforementioned adaptations — More of a challenge than throwing some lightsabers and X-wing fighters into a Sci-Fi setting, or making a dark modern city and just calling it ‘Gotham.’ The realization of exploring Hogwarts, Hogsmeade, and the surrounding countryside has gone above and beyond expectations.

As far as playing the game itself, there’s that addictive open world checklisting on full display, and so far I don’t feel overwhelmed by being bombarded with diversions, rather I find myself enjoying the mental strategizing of what order I want to do things all the while naturally getting sidetracked chasing something of interest on the way to an objective and losing an hour wandering into a side activity, but that’s the beauty of open world games.

I’m around the 20 hour mark, with no slowing of my enjoyment. Perhaps I’ll burn out on the game before it’s all complete, but so far I’m amazed at just how much they’ve packed into the map, especially at Hogwarts itself. Progressing through the campaign has exposed me to a new familiar-yet-novel location at every turn (just saw the prefect’s bathroom for the first time, and also happened upon the boat dock where the new students come in, for example).

The story is also surprisingly above average so far, with a completely reasonable premise to keep the game, well… ‘gamey.’ But I’d say that so far it does a better job at the prequel / expansion of the original books than Fantastic Beasts did.

One complaint would be that they let you roam around pretty much from the get-go and so there’s essential skills that you probably needed to get earlier (Alohomora for example) to make the most of your time, but it’s a joy to discover, regardless. There’s a little imbalance in difficulty too. Some encounters are pitifully easy, while others are quite hard, even when being at or above the suggested level.

Anyways, I’ll stop gushing but I was just feeling the need to say that the game’s sales are well-deserved. Taking it objectively as a video game and disconnecting from the wider discussion surrounding the controversial IP, I can’t help but be impressed. It’s really unfortunate that the game ended up linked to the whole situation.

Oh, and another criticism — if there’s a location on earth with more globes you can spin, I’d be very surprised. 😅 Someone at Avalanche Software has a globe fetish. And clearly the development team are ‘cat people’ and not ‘dog people’. Never seen so many cats you can pet…

Edit: another annoyance (to keep things fair and balanced) is the constant equipment upgrading. It’s just too much. I appreciate the sheer volume of hats, glasses, robes, and gloves they designed, but come on — it’s got me changing clothes so frequently that it detracts from any connection to the character. And I detest the Fortnite-ness of the crazy getups.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

render

@Th3solution I'm not sure how far I am through but haven't made nearly the progress I was hoping to. I'd agree with you on all of what you've said. The locations are so detailed and well built and seem to fit perfectly into the wizarding world. Whilst I'm pretty sure that the layout of Hogwarts itself is very different than the one imagined in the films they've done an extraordinary job building something that feels like it could easily have been the one that was originally dreamt up. Both inside and out there's no shortage of secrets to uncover and just when you've seen it all you'll come across something else.

The combat has been really well designed. It feels like it's got elements of a souls game, as well as GoW and perhaps even something like Control as well. Since I've now got multiple spell sets unlocked it feels really good to be able to cycle through the various spells trying to maximise the cooldowns and also pick the right spells per the situation.

I have to say that I am quite disappointed that there's no trophy for stroking every cat or spinning every globe. I can only imagine they were put in there purely to troll trophy enthusiasts thinking that there might be one connected 😂

Regarding the whole controversy thing, it does seem to have rather quietened down now we are a few weeks down the road. Hopefully going forward things will come back to focus on just how good this game is, what a great job the developer has done, and what an amazing world JKR imagined in the first place.

render

Th3solution

@render I’m taking my time and so I figure at 20 hrs I’m not even halfway. I’ve probably only seen about 20% of the Scottish Highlands and about 40% of Hogwarts (just a total guess based on the map). Hogsmeade has been thoroughly explored but now I have Alohomora I can go back and start going into buildings that are locked.

I agree the combat is better than expected. I am having to work to get the muscle memory down of cycling through the spell diamonds, as well as remembering to use my L1 tools like potions and attacking plants. I don’t know how many times I’ve run up to an enemy in the middle of a fray and pressed the square button expecting to be able to melee attack 😂. My brain knows there’s no melee in the game but in the midst of combat all the years of reactive twitch muscle training make my fingers do some things on their own.

Speaking of twitch muscles, the most annoying collectible / mini-game so far is the flying key / cabinet stuff. I consider my reaction time to be average to above average and those can get pretty frustrating at times!

“We cannot solve our problems with the same thinking we used when we created them.”

render

@Th3solution I must admit I have been doing the same, especially when I use accio, it's just a hardwired thing that I struggle to get out of, and yep also been forgetting to use any of the tools / potions etc on L1. Some of them are great for crowd control as well so I really need to get into the habit of doing that.

I've only just started on the keys thing and the few I've done haven't been so bad but it's bound to get frustrating. I quite like the Merlin Trials though, they're varied enough and I'm also having to guess if I can't do it because I haven't get got a specific spell or I'm just not clever enough to work it out 😂

render

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