@Th3solution@colonelkilgore (You have to piece the clues together to discover how everyone died on the ship 'Obra Dinn') in order to complete the game.
"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
@TheBrandedSwordsman detective style then… sounds like a nice change of pace. Easy to piece the clues together appreciate are you finding any walls to progression?
"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
@colonelkilgore And yeah it is a nice change of pace, very relaxing thus far, especially with the 1-bit monochrome art-style, I can see why so many Souls players love it as a nice side-game.
"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
@TheBrandedSwordsman yeah A Plague Tale was really good actually, finished off the story (which was excellent) yesterday and gonna finish up the plat this afternoon. If you do try it you might not be that keen for the first few chapters but it really does pick up. It’s dark, gruesome and the puzzle-like sections of the later areas are quite satisfying.
@Kidfried Currently playing through Return of the Obra Dinn. Well, that Giant Squid was certainly a bit of a surprise! I am now in the cargo hold, no fates solved, planning to solve them all after discovering all the bodies
"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
@Kidfried I love the monochrome 1-bit art style and the memento mori pocketwatch death-scene mechanic .The game design is fantastic ,and well, there's not much else to say as there's not much else to the game is there? But the puzzle aspect of solving the clues to unravel the mystery is obviously good too, it is very different to the Souls games which I have primarily played in the past, and ,as you say, to many of the different games out there right now, it was a toss-up between this and FFVII Remake for my next game but I chose this as I didn't like the idea of switching between characters on-the-fly during gameplay.
"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
Played a bit of Judgement last night. Yeah it was oright. Movement feels a bit janky in places, but apart from that it was fun what I played. Not played any of the Yakuza games so can't compare it to them, but might get the latest one at some point as it is a fresh start for the series.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
Nah, there are too many games in the series to play at this point, and it feels a bit overwhelming tbh. I'd rather start from the most recent games and go from there.
I think I've got one from PS plus, but that will most join a ton of other games I will never get round to play.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@Thrillho@Kidfried@JohnnyShoulder I can empathize with Johnny — if there is a series that has an intimidating volume of content, it’s Yakuza. I mean, even more than anything else it’s just frightening as a newcomer who likes completion. And I know that each game has a satisfying ending and can stand alone, but they are all interconnected closely and in the case of Y0-Y6, it’s literally the continuous story of Kiryu, as far as I understand. So to get the whole story, that’s 7 games, running an average of what, 60 hours each. Maybe 400-500 hours (or more depending on style of play) just to see Kiryu’s whole arc? It is really a scary proposition.
I can think of other series that have multiple entries that are really long epics, like Final Fantasy, the Tales series, or Zelda, but none that are so dependent story wise on having played the others quite like Yakuza. At least this is my perception. I played about halfway through Y0 and it was great fun, but as more and more Yakuza and spin offs dropped quickly into the market, I got pretty overwhelmed and jumped ship before I lost my life to Japanese organized crime. Y0 alone was a huge game and a large (albeit enjoyable) time sink.
“We cannot solve our problems with the same thinking we used when we created them.”
There are plenty of games in the series I admit but I’ve been steadily playing them across three years or so as something I know I’ll enjoy but don’t feel that I want to plough through in one go.
I was just lucky that they announced the 3-5 remakes not long after I finished Kiwami 2 as I was thinking about having to find copies of the PS3 games and dig my console out of the attic to complete the series
Zero and Kiwami are easy to play as one offs from the main series though.
@Kidfried Yeah it's definitely very impressive that it's all made by one person, and I can see what you mean about the parallel between RotOD and the Souls games, discovering things for yourself is all part of the fun!
"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
@Th3solution Metal Gear Solid springs to mind, and that JRPG series KratosMD was into that requires extensive knowledge of previous games to get the most out of them. You could argue aven after playing the MGS games you still won't know what is going on with the story! 😆
@Kidfried Thank you, that it very helpful. I'll try and 🐻 that I'm mind once I've finished Judgement.
@JohnnyShoulder good call on the MGS series. That is another one that is a long interdependent collection where full appreciation of the narrative requires played through the whole shebang.
The other you’re trying to think of is the Trail of Cold Steel and all those other Legend of Heroes games. And Yup, a completely similar situation also with hundreds of hours across multiple games needed for the full effect
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution I remember watching a recap on the MGS story before I played V as I've only played 1 and 2. I think I would have better off not watching it!
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@JohnnyShoulder I know, right - As much as I love the series, it’s a tangled web as far as narrative coherence. And probably the most crucial prequel to MGSV is Peace Walker, which was largely looked over because it was introduced on PSP. And the next most important game to understand it would be MGS1, which is stranded on PS1.
“We cannot solve our problems with the same thinking we used when we created them.”
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