@Bundersvessel A wonderful game! I messed up the trophy in the pub so had to run through the game again to get it but the humour is spot on and it's just the right length to not have the humour outstay its welcome.
Platinum #71 - The Entropy Centre
Not quite as good as Portal (and especially Portal 2) but following a similar design and quite enjoyable.
Wish the chapter select had some kind of counter for found and missed collectibles (emails) because it's pretty hard to remember which ones you already got even with a guide - which meant I basically played through 90% of the game again to get the trophy. Luckily it's pretty quick if you already figured out the puzzles before.
Can recommend to casual puzzle game fans for sure.
@Voltan
Congrats, I hadn’t heard of that game and I did enjoy Portal 1 and 2 so I’ve added it to the ever growing list.
@Oram77
Good luck. Strangely the moose I just stumbled across and I do recall reading that people were swearing about that creature.
My main problematic hunts was a certain owl, perhaps a white owl I think and some damn feathers for a hat or dress, I needed a certain amount of them and I could just not get the things to spawn.
Took me about 200hrs to plat that and I’m wondering if I would do it again if a PS5 version turns up, I probably would because I really enjoyed RDR2.
My latest is Homefront the revolution although that isn’t strictly true as I have a minor kill related trophy to get which I will get in the DLC.
I really enjoyed this game, sure it has dodgy AI and lacks polish but if you go in with the correct expectations then you can see the vision that they were working towards.
I didn’t have any trophy issues, well just a minor one with the capture related trophy and it didn’t pop despite all points being captured but upon starting a new game (I did two runs) it popped after a couple.
The story and world building was pretty good and it felt much like a Far Cry Fallout so if that appeals then definitely give it a go and it is often on sale for around two quid, the dlc which I still have to do is often very cheap as well.
Difficulty 4/10, time about 40hrs. Be warned there are MP trophies which aren’t difficult but do require another player and online is pretty dead but there are often many sessions arranged on psnprofiles.
#72 - Thank Goodness You're Here
Funny little game.
Obviously I missed some on my first go so I played it twice.
The whole thing takes about 2 hours, so it wasn't a big deal.
I enjoyed this one a lot.
It was a journey. I wasn't sure if I'd like it because I'd never tried the series before and jumping in so late could easily become a situation of mass confusion but they did a very good job of tying the world and the characters together. Time-wise it was just over two hundred hours. It would have taken longer had I not gotten past a major roadblock by buying a level pack on the PSN store, and while that sounds very unscrupulous it wasn't without warrant.
Around level fifty I started seeing really weak returns in experience, even with buffs from food and gear. I had three options, grind one of the dungeons (for days) or buy the DLC that includes a new dungeon and grind that. The new dungeon comes with Newgame+ and offers better experience, but there's another way too. I was level fifty five when I finished everything and it just so happens they sell a boosting pack with fifteen levels, I took it as a sigh from the Gods of Gaming and went for it. Nothing is missable but I'd recommend taking a photo of a rainbow when you see one because there's a trophy for that and some people waited hours for one. I waited just over an hour for mine.
The infamous rainbow. Next up I'll be trying my first walking simulator as recommended by Th3solution.
There's nothing I can say about this that wouldn't be a spoiler so what I will say is that it was my first walking simulator and that was only because @Th3solution recommended it. I'd call it more of an experience than a game, a rare one at that. Time to completion was about two hours, time to platinum was about five minutes. The memories though, they won't be going anywhere for a very long time.
Obligatory cat picture from the journey.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
@Bundersvessel How are you going to tackle the rest of the series?
Thank you but I'm not going to, those games are huge and though they seem well done in so many ways I think they are the deep end of narrative driven games. I'd only played maybe three narrative games in three years, it's a part of gaming that I'm years behind on. I still have to try franchises like God of War, The Last of Us, Uncharted, Spiderman, I'm so far behind, maybe decades now but I've probably played every simulator and management game known to man, including on Steam. I think with narrative games you lose something when your surroundings keep changing, Infinite Wealth was started and finished over maybe four time-zones and it threw my balance off. It made the flow and timing of the story feel absolutely discombobulated. I'm on someone else's schedule too so I can't decide to play something tomorrow because I don't know where I'll be tomorrow, hopefully back in England. That tends not to happen if every where I go I'm patching into my Minecraft server or playing something like Rimworld or Satisfactory. It's a kind of automatic 'welcome back'. It takes no adjustment, auto-pilot all the way.
It's not a fault of the game, it's a fault of offline circumstance and it shouldn't impact a hobby like that but it seems to with that kind of deep narrative. It might be something as simple as jet-lag, I can't confuse anything in a simulator because it's all very matter of fact and straight forward but I was frequently losing track of Infinite Wealth's story and pacing by playing it at such hours of the day, night and morning. A couple of times I had to watch Youtube to remember what happened the day or night before.
I don't game for the same reasons that you might either, it's more like task completion and a system of goal orientation which is why I like pushing for one hundred percent. When I get it I know I've accomplished something then move to the next task/game. Narrative might be lost on me with that attitude and it doesn't feel like respecting the work of the original creators to play that way but it's how I've always done it. The best comparison I could make would be operating the projector rather than watching the movie, you see hints of what's on screen, hear the reel but know the sound is on a separate format, you see the mechanics of the system in play but there's that disconnect from what's actually happening on screen. Simulators and management games feel more like the projector but include their own sense of a reward too. I never really noticed it before until I joined this site and realized people game for an entirely different reason, then I saw the countless franchises pile up and those actual lists of back-logs. It took Ravix saying he doesn't always go for platinum to realize 'people play for the story', and that was only a couple of weeks ago.
I have a theory too and I have to be careful how I phrase it. My introduction to gaming wasn't like yours, the people I met on those games weren't like you, it wasn't a good situation and I think that non appropriate situation over the years turned what to you is a hobby into something else for me. I'm not sure how to word it, I still game but I don't get the same thing out of it that I probably should. I don't know, no therapist knows because they weren't there and they aren't gamers but that's the only explanation I have for it. I saw it with Infinite Wealth, the characters were there but I wasn't. Emotional things were happening on screen and all I could think was 'surely this leads to a trophy?' I wasn't registering what those characters were experiencing, not at all. I did once with Red Dead Redemption 2 when his horse died, that was awful and I turned it off or when I lost my first dino in Ark, now I have a dino graveyard. Reloading saves helps too.
I don't think that's how Infinite Wealth was designed to play out and it seems disrespectful to the Devs to not feel for their characters so it's easier to focus on more mechanical games. I'd like to see that narrative for what it is, I'm not sure how. I'm working on rebooting that something, then maybe I'll see games like that for what they are, I'd hope so. I like trophies but as it stands they are only an indicator for 'you're finished', then I know to switch games again.
The rest is one big game of catch-up, games, movies, music, TV and they keep producing more media and the majority of mine was restricted or gender locked for so long, even games. I saw Friends for the first time recently, I need to see Seinfield next then an episode of Pokemon but I'll never catch up with games. With TV I can just watch an episode or two and get it, that's easy enough. I've seen a lot of British comedy TV, and maybe five American TV shows. I can't change my system, just take careful bites of what I do decide to play and those Yakuza games seem like a full course meal. I would have tried a different franchise had I known they were that involved, I'm not sure what's next. My method is to generally let Plus+ decide for me, I stopped buying games just for the sake of it. They pile up un-played. I started The Invincible last night or this morning, it too is a walking simulator. I don't know what the next narrative driven game will be, KidRyan thinks I'd like Spiderman so maybe that.
How do you decide what you'll play next? Do you keep a list? Do trophies impact your decision at all?
@Bundersvessel Oh thank you, I forgot i shared the new Pride wall etc, I built that for Tjuz, it added some colour too. Time? that's a good question. My server says it's been online for the last eight thousand hours and I'm not always on there. One time we were away and someone called to say it was smoking, that system was replaced with another, no more potential fires it's in a cooled unit and very safe. I keep all kinds of back-ups, if I could have only one game or canvas it would be that one.
I've been building London 1:1 since I moved to England so that would be years. It felt like another planet but not in a bad way. I only see certain parts of the city and thought if I built it virtually I could see what I'm missing. I want to build places like Brixton then learn about the history while I do it. It helps with agoraphobia too, if I build it I know what to expect. I've walked for hours and felt fine, it's too blocky to be a threat. It was definitely therapeutic at the start then developed into a serious love of architecture, studying the ins and outs of how a building goes up, why it goes up, city planning, urban development and finally using connections to talk to firms and architects so that I could build as true to the original as possible. It's a little obsessive but it's a forever project too and I learn more with each build. Or for example with the Isle of Dogs I corresponded with a historian who sent me lots of old reference pictures from before it was all converted into steel and glass. It's sad to see what was there being turned into what's there now, the same for a lot of London but that's what progress looks like.
I recently took a break from The Isle of Dogs and Canary Wharf to start rebuilding Knightsbridge, I know it better and it's easier to send up drones if I need to. The first one is One Hyde Park, one of my favorite architect firms built it. I've got the floor plans and layouts so I'm doing it right. I visit a lot of interiors to make sure. I started with the lower levels and got them correct right down to each parking space, then worked on the structure itself. Everything is in it's correct place, the residence gym, pool all accurate.
Everything on the building next-door is correct too including the small imperfections on the street where a certain wall lost some of it's colouring and they never used the right palette of white to fix it. I've had all kinds of official warnings for sending up my drones, they try to make it political but I'm not spying for the Motherland nor am I trying to create an international incident. I'm just playing Minecraft. I have residence permits for everywhere I do it now, like I said it's a little obsessive. Knightsbridge will probably take a year or two. I have to redo my roads again, I'll program those in if I can. There's a system I'd like to test that creates geo-maps by satellite then translates them into chunks, it would help with the British Rail network, above ground at least. The London Underground originally took months, now someone's helped me develop a program or script to copy chunks/tunnels. I've gotten lost down there so many times which means it's working.
I'm familiar with boats so I build those too, maybe thirty or so. I haven't tried with trains yet, blocks are limiting. Unless I code in new pieces/shapes which I've started to do more recently. I've added maybe five thousand new items to the games files then I patch in through a PS5 and if done correctly I can trick the system and use my PC server from the same console and with commands like a game developer. It's technically breaking the game but I'm not doing any harm, just building in a singular experience and if I buy a product I'll break the system as long as it's not hurting anyone else. It's all I know.
That thing off to the left is another Gherkin, I'm constantly working on trying to perfect that build. It requires so much maths and I'm still taking maths lessons offline so I outsource some of the calculations and hope it's correct. Most builds at 1:1 quickly surpass one million pieces especially towers and their interiors. Some builds have office floors etc, I've developed techniques to clone each floor then go in and make any adjustments automatically sort of like a paintbrush. I can key in what item or items need to be adjusted and everything will automatically switch, from one block to one million and all with a few keystrokes. It's absolutely perfectionism and some kind of OCD but it's enjoyable too.
I'll go weeks and sometimes months without building something in there. I often have to wait for firms like Canary Wharf Group to get a move on in real life and either green-light a build, finish a build or for London City Council to okay certain renders. Once I see that internal okay I start to build it myself. Wood Wharf took so long because of all the red tape, that was a really slow 23 acres but I've finished most of it now before they could.
I sometimes go so far as to say 'I'm an interested buyer, here are my credentials and I need to see X Y and Z' they send the paperwork etc, I see the floor plans and thank them for their time. All for the sake of accuracy. Other times I'll ask certain people offline if they can arrange to get some CAD files sent over so I can get a virtual look at what a firm is working on, most of the time it works. London is a small place, everyone knows somebody and I'll accept the help of both for my builds.
That's also how I respect my time, by preventing mistakes and getting the groundwork done right the first time.Maybe in ten years I'll do a Youtube fly over, it's still too early. There's so much more I have to build. I've recently built up to 500 acres for The Isle of Dogs and 100 acres for Canary Wharf, that's not bad for about one year maybe two'ish years work and that's only above ground not counting usable space and high density. I've definitely surpassed my last goal. I'm just not sure if I want to head towards Greenwich yet, I'm tempted to build some of Nine Elms, maybe Battersea Power Station or Vauxhall.
There are always options, right now I'm focusing on my boats, small builds like that help me focus and get back into the headspace that's needed to do something so all encompassing. I usually have three or four screens running for each aspect of what I'm doing and hundreds of reference pictures, then there are the drawings and crazy notebooks full of calculations. It's hard to enter that zone, you have to want to build, right now I just want to try some walking simulators and keep a couple of steps ahead of jet-lag before it hits tomorrow and discombobulates everything all over again.
I don't usually share other cities but that's some of my recent Moscow development, I'm always adjusting that too. The one on the left is the updated version, I raised the roads too. I really need to program in better invisible global lighting, I learned a way to do it. Light without a source. The one on the right I'll remove, it was an earlier attempt and beginner level. I've built that building a couple of times now. Making a flag wave in the wind isn't easy, not with blocks. I've moved 300 or so old builds away, the desert biomes are full of many original designs and so many ships, I've been lost out there too. That's why I enable map coordinates, I'd never find my way back, the map is set to infinite and I can walk for hours, each hour is like a year of my life, it's all still there even the very first hole I dug in the ground when I texted my Partner at the time with 'That Minecraft game is on Playstation, it's probably terrible but I'll try it' then five minutes later my next text was 'this game is amazing I just made a hole!'. I was instantly hooked and fell in love with gaming for the right reasons. Do you know what's funny? it's been years and I have not one trophy for either Minecraft PS3, PS4 or PS5 and it doesn't bother me at all. It's the one game where trophies are insignificant.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
@GirlVersusGame really impressive stuff! Good knows how you find any spare time for anything else other than building London… but I get the appeal. I’m officially never going anywhere near Minecraft, it’d probably hit me like crack hit South Central in the 80’s!
@graymamba I've developed much faster building techniques, it's sort of become auto-pilot and second nature especially once you've built one hundred or so structures previously. Also most people sleep and I don't always, that helps. I could technically just build all day until I was told to stop, but I prefer to do other productive things too like study and have tutors etc. I don't have responsibilities, no Adult schedule and my last job wasn't even real, I thought it was. Just nepotism, the word Tjuz gave me. All I have is what you called spare time and I have to do something productive with it. That's one way, I have ten or so other hobbies, my charities etc, stagnation doesn't exist not even at night time, I keep going until I'm sent to bed or pass out. Anything other would be entitlement and that doesn't sit well with me when there are always things I could be doing or something I could be learning. I like doing three things at once, it's possible with building, hence four screens at once. Or, this might be funny but I'll run exercise machines while I game. I only met one other person on here who does that. They game and use an exercise bike at the same time. On party chat people used to ask what the 'whoosh whoosh' was, that was the bike or a treadmill. They thought the bubbles of a hot-tub were that glass cylinder people use with weed, also funny.
It only gets complicated with newer developments. That one on the left had to be built diagonally which gets really tricky and that one to the right the circular one is sort of a puzzle. Herzog & de Meuron were not playing around when they designed that tower, and then of course everything has to be 1:1 which meant getting satellite imagery to measure the entire docklands including the water. The depth is custom too and all of that water had to be carefully filled in. What's even crazier (I know) is I put weathering under the surface so the brick looks faded and worn down but only I'd know that because only I'm there and who's going to be diving under South Dock. I saw some police diver footage then knew what was down there. I watch DLR train driver footage to see if I've missed anything on the train lines too.
There's all kinds of custom weathering throughout the map, tiny details. I even put a little memorial that was there in real life when someone fell off a building while doing some urban exploring. His candle etc is still in my world, it's not in the real world, they removed it. I still have his jersey number etc where it was in real life. Anything that was there I've saved as a kind of virtual time capsule.
Then there are the (housing estates?) like in the movie Harry Brown, I've built those too. I don't discriminate when it comes to accuracy and representation, if it's there in real life I add it to the virtual. That for sale sign was there when I saw that building, so it's there virtually too. I've programmed in dustbins too, I need to start adding those, someone made the proper English dustbins for me. I've wanted dustbins for a while, they seem to be outside a lot of homes like that. I've no idea where we keep ours, I've never seen them before. I haven't seen a lot of things but in Minecraft I can build them then see them. Different reasons restrict me from ever seeing certain parts of the city, that's why I started building, I'm curious about what's out there even if I don't understand it. I've never been to most of the places I've built, never been anywhere alone etc, but I can do both in the game and that's why I keep building, I safely see a little more each time.
Most games with cities have NPCs, that makes them harder to play, my city only has myself, that kind of anxiety just gets worse as graphics improve and as A.I. gets better, if it gets too real I can't play those games. I know they aren't real but my mind says something else, then I tap out and go back to simulators or Minecraft or my literal desert island in Deep Stranded. I tried to live solo in the hills of Fallout76 and that didn't work either, it's like I told Tjuz I don't know how anyone does it. I've lasted two minutes on a London street then I was back in a vehicle and we were gone, my builds offer a little more than that. The English term would be a coping mechanism, but it's one I built myself block by block and it seems to help.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
@graymamba Thank you, not to be morbid, but when I die. It's a kind of life line, it wasn't at first but it's become really important. I'm not sure what I'd do without it. I've tried a custom VR set-up that they use to treat agoraphobia. That was a lot like a game but it never took, it was too real, too loud and too fast. I get anxious even typing the words. It's a strange illness and I never thought I'd have to build my own world from the ground up to combat it. I think I've been building for six to eight years on and off, I have no track of time so I can't be certain. I'm going off of various events that caused it and amplified it. I'm not a member of the Minecraft community, other than this site I've never shown anyone. I wasn't sure sure if people would get it.
Right now my big goal is to finally ride a train, maybe the Underground. I've been practicing by playing Train Simulator and watching drivers videos of each line. Sometimes I'll watch videos that people make when they walk the streets too, it all builds up to that something. If it gets worse I'll have to stop building, I had to step away from street view a few times and those are only pictures. That set me back a couple of weeks. I want to try that Spiderman game but I'm not sure, it looks very realistic and populated. I'm hoping Everyone's Gone to The Rapture means they actually are, I do want to try that game hopefully after this second The Invincible playthrough. I should have one hundred percent tonight if I read the guide properly. It's a bit convoluted and probably why platinum is still ultra rare. I had to have someone else read it and see if they thought it was worded weirdly too. If all goes to plan I'll start the next game tonight.
@GirlVersusGame I have The Invincible in the backlog as it goes, though know next to nothing about it… I think I just liked something about the cover art if I’m honest. Walking-sim, or something different?
@graymamba I knew nothing about it too, I'd heard of the writer who's work it was based on but never read any of his books. That's why the cover art pops, the Devs went for that old Sci-fi book/cover aesthetic and that's not something I've seen much of with new games. It's a walking simulator but really engaging, there's no worrying about enemies or dying. The navigating isn't at all boring and the story hooked me within the first half hour. Platinum might make you work for it but it does have chapter select and that helps with the endings too. Technically you don't have to play the whole game twice, you could start a second playthrough around chapter 5. I've seen maybe four endings now and I'm typing this as the last one plays out. Hopefully that will be one hundred percent and I'll get to bed. I'd seen it on Steam a couple of times, then saw it on Plus+ but skipped it until Th3Solution mentioned it. If you like intelligently built games you'd enjoy it, the writing feels timeless which is probably down to the author.
Platinum # 76 - The Invincible
The guide puts it at about ten hours for two playthroughs and I'd say that's accurate. It's also ultra rare but I think that's because of a specific ending that a lot of people seemed to miss then never realized they could just use chapter select to speed it up. Pong was the most difficult, you need to get a score of 20 but I was too sleepy, the next day I got it first try. Nothing else is difficult. The story was fantastic, the world design really slick, most of it was relaxing and care free. I saw no penalties from going at my own pace. The guide lists two trophies as buggy and I didn't have problems there. I'm going to buy a physical copy to support the Devs and probably give the audiobook a listen too. I stayed up until four in the morning tonight going after the last few trophies and skipped none of the dialogue, it's too well written to cut corners even if I've heard it four or five times already, great voice acting and score too.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
@GirlVersusGame Nice work on the Infinite Wealth platinum! It certainly makes you work for it and it is especially annoying to get the level 70 trophy. I had saved all the level up drinks for the end but had to grind endlessly on the non-DLC dungeon. I did sell my soul and buy a five pack of level up drinks when they were on offer just to get it done though.
And yes, the rainbow one had me stuck for a while. The Dondoko Island ones were a bit of a pain too but just time consuming rather than all out annoying.
But that’s kind of how Yakuza platinums are. I only have them for Y6 and the two LaD games as the earlier ones saw you need to replay the whole game +/- 100% everything (including all mini games) which is quite the dedication. The others still have their fair share of grindy ones though.
If you enjoyed the game but aren’t sure on picking up the rest of the series, the Judgment games are great. I still have the sequel to play but they’re separate from the Yakuza games, just set in Kamurocho as well, and the combat it more like the old Yakuza games. The story in Judgment is just as good, if not better, than Yakuza ones.
@Voltan How does the comedy translate for Thank Goodness.. ?
There’s a fair history of absurdist British comedy but I wondered whether the accents, location etc make sense to non-Brits or whether it really matters!
@Thrillho tbf I think I have above average understanding of all that for an European and I'm familiar with British humor so I was never confused or anything.
Also the Yorkshire dialect is more subtle than I thought it might be.
@Thrillho you need to replay the whole game +/- 100% everything (including all mini games) which is quite the dedication. The others still have their fair share of grindy ones though.
Everything even the mini-games? They need to find whoever thought that was a good idea and do something unpleasant to them. Dondoko Island can be made a little less painless by crafting a couple of hundred small builder hats. They cost very few materials, take up one cell each and boost your ratings quickly. Getting the endgame weapon so fast helped too but it feels like an unbalanced group slows things down after the story. Once those jobs started to open up I wasn't sure what to do, house keeper was obvious enough. I was sure it would lead to heals and buffs. The rest was one hundred percent experimentation and a lot of that came from watching the composition of the A.I.'s groups and learning how it played then using those same techniques against it. Had they made the dungeons a little bit more interesting I wouldn't have bought those last few levels. It reminded me too much of Alien Trilogy on PS1. It's a great concept, a great franchise and I've tried over the last two years to finish it. About an hour in I have to stop. It's got this really oppressive repetition that slowly grinds you down until it's turned off. People say Alien Resurrection is harder but I breezed through that in a day, I'm trying to get through a lot of the PS1's licensed catalog.
It feels like whoever designed the dungeons had a brief that said 'make it even more tedious so they'll buy the pack'. I would have implemented some kind of temporary power ups or something, everything outside of those dungeons was wacky and wild but once I got in there it was another game, maybe to sell those packs. They probably made a lot off of them when they put the game on Plus+ I usually buy a physical copy of something after Plus+ it's to pay it forward but not with Sega, locking NG+ behind a pay wall seemed really unscrupulous. I don't think I'd seen it done before. It's hard to support that thinking when you look at a game like No Man's Sky and see it's been releasing content for free for years. I'll read up on the Judgment games thank you, after many walking simulators.
Is that the Simpsons in your Avatar? I remember there were episodes with video-games and one of them had Millhouse as Thrillhouse.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
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