@nessisonett fair enough, it's not for everyone. V even alienated actual metal gear fans. Obviously I loved it though because I'm a total sap for anything metal gear š
Yeah the HD collection, played V first as I wanted to make sure that I could get the plat, just in case they closed the servers etc. Doing PW next as I want to get the online trophies while there are still playing it to ensure this plat is within my control too. Got some good co-op in already and I only started it this morning, so I may have been over-paranoid about finding no-one to play with.
Yeah I started it (briefly) back in 2016 and didnāt really get on with it but went back recently and loved it... one of my favourite games now. Gonna play the whole series apart from Metal Gear Solid (unless those rumours of a remake are true of course).
@colonelkilgore I didn't know there were online trophies in mgsV, I'm only like 4 away from the platinum on that but I probably won't get around to them.
Glad you are getting games on peace walker though! I haven't played any online on it whatsoever, I think I did a search for players but it came up with nothing, might have been my internet connection or something though
There are 3 on MGSV... plan (& begin) an attack on another players FOB, build a nuke and then dissarm it.
On Peace Walker I actively went looking on Reddit and PlaystationTrophies.com. A couple of people got back to me with a day or so... if you ever fancy some PW co-op let me know.
@colonelkilgore oh yeah of course! I forgot about that, I actually managed to do the 2 nuke ones this year when I replayed it. Its funny because I was really apprehensive about deleting my save to start it again but quite a few cut scenes played out differently to how I remembered because I did stuff in a different order so it was well worth it!
Cheers, I'll definitely keep it in mind if I decide to boot it up again! How are you managing with the PW trophies? Some of the online ones looked quite work intensive if I remember correctly
@ralphdibny
Well I only started today so I havenāt gotten any online ones yet... think Iām around 1500 of the required 20000 camerarderie required for the real āgrindyā online trophy (Vic Voss).
Planning to get the 2 āquickerā online trophies done with some nice Canadian chap next Tuesday. Iād imagine a great chunk of the cameraderie with him also.
Finally had a chance to spend some quality Kratos time. The game is just really quite fantastic. Unless it just absolutely falls apart in the second half, I think GoW will crack my PS4 top 5. It has such a great balance of combat, puzzles, exploration, and story.
There is one issue Iāve had with the game though. Despite being a good 10-12 hours into it, I feel strangely like Iām not making any āprogressā in the game. Itās like Iām going hither and yon but I donāt really know if Iām progressing a story toward any kind of ending. The game set-up is a strange amalgamation of linear and open world, and yet there arenāt solid markers to seek out or check boxes like most open worlders. But in actuality, I think Iāve figured out the main reason I have this strange sense of non-progression ā the single camera shot. The fact that there is no traditional cut scenes and no loading screens to break up things into chapters or sections, I feel like I havenāt made it to any ācheckpointsā yet. Itās an unusual feeling, and one I didnāt quite expect from the single shot method. Donāt get me wrong, I like it and think itās brilliant, but my brain is not wired to approach a game this way. It keeps expecting a stop in the action and a wrapping up of a section to signify moving along in the story, and this game just doesnāt have that. Amazing stuff.
@Th3solution nice one! I just finished up shadow of the tomb raider and had a similar feeling about progression about half way through, same sort of linear but open world structure but most of the last half of the game is kind of set in and around one area. With all the sidequests and stuff I felt like I was stuck there for a long time. Good game though and I managed to get most of the trophies so I've started a hopefully shorter playthrough on the hardest difficulty in new game plus to mop up the platinum
Iām really glad youāre enjoying it Th3o... and I do get where youāre coming from but it does all start to come together into a great denouement at the end... and donāt forget to stick around for the post-credit scene š.
For me, as the world serpent began to emerge further and further outāve the water as the game wore on and more and more of the world became explorative as a result , it just started to click. And then that finish (denouement/Uber-tease)... as an avid student of ancient mythology (& Marvel) it hit home hard (both of āem did ). Great game..., playable-blockbuster... system-seller par-excellence... enjoy the rest!
I accidentally stumbled upon your post about ānot implying Dark Souls was uninteresting as you had never played themā by accident while replying to @Th3solutionās post... try them tho (only a select few āworksā, be they books, graphic novels, film, TV or games have had as a profound influence on me... and Souls āmightā just have been the most profound of the lot)
@colonelkilgore nice, cheers for the recommendation! May I ask what the profound influence was? Everyone who plays them really recommends them so there must be something special about them. My mate used to praise them too and insist I play them. Not too long a go he wanted me to play Dragon Quest 11 for similar reasons I guess but I don't think I can afford to invest in a new series when I'm so heavily invested in other series and games. I've heard DQ11 is like 100+ hours long. Im sort of considering it now it's on game pass but I'm still apprehensive. Same with Bloodborne (coming back to the souls games), I have it from PS Plus but I just don't know if I'll get in the "mood" to try it before my sub runs out. There's just too much stuff vying for my attention and my backlog will attest to that. Thankfully the lack of new games (that interest me) in 2020 combined with the lack of work has meant I've been able to tick huge amounts off the back log though
It really is just a matter of time and priority for me, it's not exactly comparable but I would like to watch the Chicago shared universe of shows (Hope, PD, Fire, Legal etc) but I'll never do it because I can't see myself dedicating 100+ hours of my time to it
@Th3solution I think the game has a nice balance between giving you the chance to explore a bit but also pushing the plot along.
Itās not quite Uncharted linearity but most of the game is to some degree. I quite liked having a bit of time to do other stuff though. Interesting that you feel the single camera shot may be playing a part though.
Yeah no problem but yourāe gonna have to excuse my overly long explanation... I could speak about Souls all day (& do so, regularly) Its gonna sound overly dramatic... but it changed me as a person (in a good way). Iām not proud to admit that I used to be quite the quitter, not just in gaming but in most aspects of life. I had a short attention span and would generally (there are exceptions) just give up if things got tough or if I got bored. Then I āforcedā myself through Demonās Souls back in around 2010. I donāt know why exactly, probably a mixture of nothing else to play at the time, a good friends infatuation with it... and maybe I wanted to prove to myself that I could do it (youāve obviously heard that Souls games are difficult... they do āseemā that initially but that does change as you āpushā through). I remember thinking it was a huge relief when Iād finished it and had no intention in playing another Souls-like... if there ever was to be another one. Anyway long story short, I eventually stumbled on to Bloodborne in 2015, not knowing it was a Souls-like... and when (about 10 minutes in) it occurred to me that it was the evolution of Demons Souls, I was surprised that it was not disappointment I felt at realising this but massive excitement. An inner, subconscious part of me had been craving more of it for 5 years and I didnāt even know it. As I was explaining on another thread, it then opened my eyes to all genres as previously I was a very āblinkeredā gamer in the genreās I would play... now Iāll play anything. I also now have a more āstick-to-it-ivenessā in all aspects of life and pretty much always see things through to completion. Anywho, nothing else quite manages to scratch that Souls itch when I fancy one... and when I do start a new Souls-like (particularly a From Soft one of course) I can actually feel the thanks my brain is feeling (it sounds crazy but Iām sure it is āreleasingā extra serotonin or something). The mixture of maze-like adventure and thrilling real-time & deliberate combat is just so satisfying.
Anyway, that last part was about how the games āfundementalsā effected me, the Souls games also have great artistry in pretty much all of their aspects. The atmosphere of each game is āthickā and there is a depth to each world that makes it feel like a real place. There is just another level of ādarknessā too... itās like any 80ās metal band could take any screenshot at random (from any Souls game) and it would make a great t-shirt for their fans... I mean the game itself feels more āclassicalā (if macabre) than āmetalā in musical tone but I have heard people (Metal-heads) exclaim many times on viewing a bit of the game āWow, that is so Metal!ā. They feature harsh, unforgiving and nightmarish worlds that still manages to look beautiful.
Then there is the subtlety of storytelling. This is the biggest schism between Souls-fans and non Souls-fans. Non Souls-fans will say there is no story... and in a way they are correct. Souls fans will tell you that there is a phenomenal, deep narrative hidden beneath the surface of each Souls game... and they are also right. When I first play a Souls game (particularly when I first played DeS and BB) there was something about the scant pieces of information dolled out by the odd NPC, or in a document found along the way... or even just the āwhyā of EVERYTHING that Miyazaki had authored within the game and game-worldā. It just āfeelsā like there is a reason for everything but you have absolutely no idea what it is... but if you drill down to it, itāll all make sense. I have spent hours... like HOURS-hours researching the From Soft games. From wikiās, to message boards, to YouTube videos and you slowly put the story together like a cross between some Private-Eye crossed with an Archeologist. As an example, imagine Sauron had actually won in Lords of the Rings and doomed Middle-earth to become an almost uninhabitable wasteland for the rest of time. Purely as an analogy, each Souls game starts around 2 or 3 years after that initial devastation. Then you can either just āplayā the game, which is absolutely fine... or you can delve beneath the surface and try to gain an understanding of not only the world and its players before the cataclysm but also why the cataclysm happened. There is no other story-telling like it and it derived from a young Miyazaki who knew a ālittleā English but not much, trying to read/understand fantasy books written in English. He would know the odd word here and there and as a result would get a very high-level understanding of whatās going on but have to fill in the blanks himself. Now this probably sounds incredibly arduous for someone to play an already notoriously difficult game and then do all the leg work narratively speaking too... but its all there for you if you choose to dive in. There is literally a reason for everything... and when you dive down that rabbit-hole you could be down there for years.
Anyway, I will bore you no further but needless to say, Souls games are not for everyone... but if they are for you (& there is only one way to find out) you will be very glad you took the plunge.
@Th3solution Yeah, I can see where you're coming from. The whole game is one long chapter in that regard. But it's pretty cool, and not too many games do it. It does help giving the game a distinct feeling. You just have to accept the fact that you're always making progress when you do something, the game is just not crossing it off a big checkmark list.
@Octane Very good points, it made a refreshing change from all the games that handle game progression in the more traditional sense (especially more recent times) and never saw it as a negative thing really. Just a different way to do it.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@colonelkilgore it's ok! It was very interesting to read your points. I think normally a recommendation for SoulsBorne comes across as an instruction to play it because you don't know what you're missing. Then people are apprehensive to share what's so good about it because I assume they would think that it would spoil experiencing it for the first time. So the main descriptions end up being it's hard and there's lore. I do get it though, like if I recommend a game, I try not to say too much about what is good about it because I don't want to spoil it. I just normally accept that I can't do it justice and people may not play it based on my thin recommendation. So thank you for going in to more detail about it!
I like that it made you more persistent in other areas of life. That sounds quite good. I think I'm generally quite persistent (if appropriate) in most aspects of my life (naturally at work I have to play the "game" which I hate doing but sometimes it's not wise or appropriate to push something that I think is right), I'm quite persistent in my chores and DIY nowadays even if I sometimes procrastinate things to the point where it can take a year or more to do it, but it does get done eventually! I think the area I'm least persistent in is my creative endeavours, I normally get so far and give up or lose interest. I never go the final mile and that kind of makes me sad so could definitely do with a boost in that area.
I think I'm quite blinkered with games too tbh, but I am totally OK with that. I like certain series that I've played since I was a kid like Donkey Kong Country, Mortal Kombat, Doom, Mario, Metal Gear etc and there is often enough games released in those series that it keeps me busy. I do branch out a bit if there is an associated developer, I also go for platform exclusives even if they're not necessarily my cup of tea just to try them, which is why I've played through the gears of war series this (last!) year and am now going through the god of war games. I'm probably Gona push through the batman Arkham games too at some point even though I really don't get on with them.
I think metal and classical/gothic/renaissance has a lot of crossover in terms of music, depictions and scenes anyway! So I can see how something could be described as both things. Something like castlevania would be exemplary of this!
I just finished God of War 3. I think it was quite a good ending to Kratos' story. I do wonder how they will explain the obvious between this game and God of War 2018.
I did wonder how they'd stretch out the ending of God of War 2 into a full blown sequel before Kratos finally got his revenge. I think the Kill Bill-esque nature of taking down the gods one by one satisfied that curiosity sufficiently.
I did get a little bored in the first few hours. I was kind of having a bad week anyway so I feel a bit bad if I bagged on the game too much for being boring. My favourite bit of the early part of the game was where you brutalise Poseidon but see it from his point of view.
I had a bit of a break and came back to it this week and made some good progress in the game which I interpreted as better pacing on the part of the developer. It was also quite interesting hearing so many famous voices in this game like Rip Torn and Kevin Sorbo.
Generally I quite enjoyed the act of brutalising the various gods in the game. They are so holier-than-thou and they really lord it over you. Quite appropriate I suppose for gods! But it was quite satisfying to knock them off their pedestals and put them in their place.
Next up are two prequels, Ghost of Sparta first which is set before this game and Ascension which I believe is set before the whole series. I'll probably knock out Ghost of Sparta next week some time and Ascension not too long after that. I might take a break though once I've finished the Ancient Greece era and before I move onto the Norse era.
Edit; oh yeah the other thing I liked were Hercules' gauntlets. The power glove item from Chains of Olympus was one of the best items in the whole series so I was glad to see something similar return for this installment!
@ralphdibny I honestly found the last couple of hours really boring too. 3 isnāt a great game which was only emphasised by me playing 2 immediately beforehand which actually is a fantastic game and stands up.
@nessisonett I had to re read my thoughts on GoW2 to refresh my memory. I feel a bit bad playing all the games and then coming here and being all negative about it š . At least I am making an informed opinion I suppose. I think the key thing I don't enjoy about the longer games is the pacing. The combat is just a bit too repetitive for a 9-12 hour game of which God of War 2 is the longest.
I think GoW 3 mixed it up a bit better. Also having the special moves attached to each weapon instead of being separate encouraged me to use more of my arsenal which broke it up a bit. I think I just used one weapon in some of the earlier games because it worked, was just a little boring.
I am looking forward to ghost of Sparta though because it's another 6-hourer
I canāt believe Iām realizing this so late as Iām probably halfway through or more (just got the chisel piece) ā but I just noticed that even though Iāve been upgrading my combat moves, some of them are not functional because I donāt have the required attribute leveled up enough to take advantage of the new move. Some of the attribute requirements are very high. Maybe Iām just playing the game wrong, but I seem to not have very high attributes.
āWe cannot solve our problems with the same thinking we used when we created them.ā
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