@Th3solution Use a Stone of Ephemeral Eyes which will restore your humanity. Then look for summon signs on the ground. Usually blue if I recall. Just beware dying while in Human form. If you successfully beat the next boss and fear dying in the next area, go ahead and kill yourself in the Nexus by jumping off the stairs to reset back to Soul form. Dying the Nexus doesn't alter tendency.
@willi3su Ah, thanks for the info. Yeah, I’ve been doing the Nexus jump thing so as to be in Soul form nearly all the time. So I guess that’s why I’ve never seen the blue summon signs on the ground.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution Correct. It is the safest way to maintain high tendency but you can't summon using that method. I would typically recommend that you only use a stone of ephemeral eyes if you know you're in a high summon sign traffic area (usually right before a boss or at the start of a new area) and/or if you are very comfortable in the current area so its unlikely that you'll die before the boss.
I'll leave the following info here in case anyone stumbles on the issue.
If you're trying to search for a specific dungeon glyph, and you receive a message saying "you don't meet the requirements" (smth along this line) then remember that there are 2 conditions that have to be met simultaneously in order for it to work.
1. Have in your possession the Root chalice of the type you're trying to join (if you're searching for a Lower Ailing Loran dungeon, first you must acquire the Lower Ailing Loran Root Chalice before you can join it).
2. If the dungeon you're searching for contains offerings, to the above condition one more is added.
Before you can join it you have to make yourself a dungeon containing the respective offerings. Any chalice, it doesn't matter the type. There are 4 offerings in total : Fetid Rotted Cursed and Sinister. You can add them all together in one ritual if the chalice permits, or only some in one ritual and some in another... it doesn't matter. You have to buy the necessary offerings at least once (spend your own materials) before you can join a dungeon that contains them.
@colonelkilgore I don't think it was that either, but nothing he said I would take that anything is happening. Just like anyone who has this kind of info it could just as well be proven incorrect.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@Jimmer-jammer I do get you… but personally speaking, I just want more side-steppin’, rally-system souls-combat. The rest is just trimmings for me (frikkin’ glorious trimmings though they be).
Thymesia has some looks but none of the quality that From's games have.
They nailed the "tough" combat "but" they forgot the "fair" part Soulsborne games always implement.
There is no quick recovery when dodging (recover from a hit faster by dodging away).
There is no health rally so any association with Bloodborne stops right here.
Parrying has to be so exact that you need to extremely precisely hit the enemy's weapon right at the millisecond it must be parried to actually work... needless to say parrying a hit that comes to you in a horizontal arc is almost impossible. Bloodborne has the absolute best parry mechanic in the genre, too bad no one recognizes and uses that in other Souls-like games.
Dodge is sluggish. Coming from Bloodborne to which Thymesia is often compared, it feels useless.
The distance is short, too short.
And there are many times when you know you could dodge an attack (after finishing all of From Software's games, you develop a 6'th sense for it). But here you hit the button at just the right time but the character fails to dodge properly, and many times to even move (after finishing a combo there is around 1 second of recovery time, like a cooldown during which you can't execute another move... there is no such thing in From's SoulsBourne games).
And the worst of it all: there are almost no invincibility frames.
In any SoulsBorne games you could dodge through attacks if you timed it correctly. Here that's very hard to do, you can manage it about 5-10% of the times, and only if you're lucky.
So yeah... any comparison between Thymesia and Bloodborne is purely environmental and nothing else.
If anyone wants to give it a try, the Demo is still available on Steam for a limited time.
In the latest Sacred Symbols Colin Moriaty admits he may have been wrong about a Bloodborne remake/sequel as he has heard conflicting things from a new source, which contradicts what he heard before.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@ThereThere awesome news mate! So the best advice I could give you at this stage is to basically just aim to complete your corpse-run each time you respawn. You’ll surprise yourself at how easily the initial encounters will seem as you skill improves.
Also, making it to the first boss is big, after reaching it you will then be able to start levelling up… that or if you stumble upon a madman’s knowledge. That item would also enable the start of your levelling.
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