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Topic: General PSVR Thread

Posts 161 to 180 of 219

zupertramp

@NEStalgia I don't feel like it's a lean back issue but I'm finding it is usually when I'm looking up so maybe I'm instinctively and unconsciously tilting back and triggering a play area error. Though that's kind of strange because I have to practically 360 in my chair to get it to successfully read my room (when manually setting play area) so wouldn't I have space behind me? Idk. Shrugs

One thing I've noticed while setting the play area is there are huge swaths of wall that it doesn't seem to recognize and I'm wondering if it's because they are so white? Like I mentioned, it's an apartment and painted in a very apartment-like way meaning a very colorless interior. Also I have absolutely nothing on my walls for similar apartment reasons. Not that that's causing an issue, it does eventually assess the area, but it takes an extraordinarily long time. Just something I wondered about.

But yeah, I'm telling you, my pick axes just do not work like that. Nor can I jump with even the grappling thing. Maybe I should start over on a new save.

Totally feel you on the head strap tightness. That's probably a lot of it for me now that I think of it. Like I got done playing the other day, went in the bathroom and saw myself in the mirror and had such an indention in my forehead I was like wow that can't be good lol.

PSN: frownonfun
Switch: SW-5109-6573-1900 (Pops)

"One of the unloveliest and least enlightening aspects of contemporary discourse is the tendency to presume that whatever one disagrees with must be very simple—not only simple, but also simply wrong." - Elizabeth Bruenig

NEStalgia

[Edited by NEStalgia]

NEStalgia

NEStalgia

@neonpizza I'm not a horror person even in 2D, so in VR horror is definitely out for me....I won't be playing Village in VR! Jealous of the horror fans that can enjoy the quality I keep hearing about in VR, but it's not for me. I nearly jumped out of my skin playing non-scary Pavlov when I turned a corner and there's a guy with a gun I didn't expect

NEStalgia

NEStalgia

NEStalgia

stvevan

Just sen first TV ad for VR2.

shows cotm, with Sharon and Ozzie Osborne!!!

tbh its not a great ad.

stvevan

NEStalgia

@NeonPizza If you're playing Tetris Effect and looking at the rock floor, you're doing it wrong. Yeah some backgrounds are way better than others but the problem with a game like that in general is you never even see any of it because you never get a chance to look away from the 2D board. It exists only for the periphery. Still, the game is somehow better in VR. But it's kind of a waste in VR because you're playing a 2D game by nature even if it's best in VR.

LOL 4k per eye matching TV games. The current consoles can't even reliably do 4k60 (or even 4k30) rendering it ONCE, for a TV, and you want it to do 4k TWICE, at 90fps? And you want an Apple mobile device to be the thing that does it?? I think you're waiting for PS7+PSVR4 (which probably won't even exist, but hey, while we're dreaming... )

NEStalgia

Jaz007

I booted up Hitman 3 to look at the new update, and it turns our that it doesn't work with VR. They converted everything into VR, but just didn't do some upkeep to put freelancer into VR. Absolutely ridiculous. I hope it'll get put fully into PSVR2 eventually, but until that annoucement comes I feel a bit shorted. It seems kinda lazy that it doesn't work in VR since that was such a big and advertised feature.
Hitman 3 is more of a VR game to me now, than a flatscreen game.
Seeing VR sidelined for no reason other than a lack of care and proper feature maintenance seems like bad form to me.

Jaz007

Jaz007

@NeonPizza I think it'll be interesting to see how games work going forward with PSVR3. Will the PS6 natively use PSVR2? Will the next headset be an upgrade that isn't required? Will it be developer discretion? I'm sure they'll want backwards compatibility at this point.
I do agree with that California raisins comment though. I want to (within reason) enjoy what life has to offer now. Sure, VR will be better in ten years, and despite having the complexation for it - I am not a immortal vampire, so I'd rather just go on the ride I'm given.

Jaz007

NEStalgia

@NeonPizza I think a Pro (I don't think it will exist but if it does) would HELP but I actually don't think it'll get everything running the way we want still. I don't put a lot of faith in those incremental half-steps and fragmented markets, though. I'm also unconvinced Sony is willing to do the incremental VR headset thing. Especially since I doubt they're making much, if any, money on the headsets. So far it doesn't seem to be their approach, but we'll see.

Yeah, with you on Runner though. I want to love it, it does a lot of things almost right, and then it really drops the ball. They did improve some things in the last patch, but the messed up controls still really kill a lot of the game. I honestly can't get past the first boss. That armored.......beetle looking vehicle. Cyberpunk minivan? Whatever it is. It just takes unlmited punishment and maybe if the controls weren't a mess I could figure out how to do it but I just get frustrated and quit every time.

I haven't actually tried Jurassic World, that's the one thing I haven't tried. I'm not into the IP at all, really, so I've mostly just ignored it. Plus I figured it's mostly jump scares. I nearly jumped out of my skin in NMS with those hostile mantis things that sometimes pop out of an egg sac and lunge lol.

But yeah, we agree on PSVR3, 2030 or so. The thing with 3k per eye, etc, is, it doesn't matter if the SCREEN has that many pixels, if the processing behind it doesn't actually render them. I don't really see a difference between a fiilter that smooths out SDE and nearest pixel matching of low res copied to a high res display, except it takes less computational power. And even in 2029 a Quest 3 isn't rendering 6-8k on a mobile chipset. I don't think PS6 will do it at 90fps either. The thing with the high res panels in Quest and Apple is I think it's all geared toward AR, not VR. A VIDEO feed showing the real world in high res, then low res AR graphics pasted over it. It needs high res for the video feed, but I think we're a long long long way away from using that kind of resolution in rendering space. Apple/Quest 5 is meant to show you your conference room in life-like fidelity, while you watch 1080p popups scaled to 2k, doubled for 4k overlayed on it. I don't think it'll make use of that in VR space (PC VR will of course, if it works with it, but that's a whole other universe.)

But yeah...you get it....we're a long way from that real dream... and won't be able to enjoy it by the time it arrives anyway, so I'm just enjoying what we have.

PLUS current VR is a chance to roll back the clock and get chaper more expeirmental crazy games. Just think, by the time that 8k per eye perfect real VR exists, VR games will be mature, mass market, and every game will be a $500M mass market pleases everyone boring Marvel licensed collect the icons copypasta. Enjoy the weird PS1 days we're in again thanks to wild west VR!

NEStalgia

NEStalgia

@NeonPizza By the time we have 16k display the AIs will have taken over the world and restricted us from using VR for our own good. Either that or forced us into permanent VR and we won't know.

"which i'm sure will make the PSVR2(if it doesn't get a revision/version 2 with a few upgrades by 2026) completely dated in terms of head set design/aesthetics/form factor, resolution, controller ergonomics, no sweet spot, no mura etc etc."

Aesthetics, maybe. but I think the controllers, love them or hate them are going to be part of the brand identity of PSVR2. I don't think they'll change that. Sony cares about controller brand identity otherwise they'd have fixed their horrible Dual Shock design in Y2k. Screen..... mura seems to be part of OLED by nature, so that assumes an industry-wide change to how oled works. I don't think that's going to happen soon.

"Micro-OLED?" You mean Micro-LED, right? Maybe. Sony is involved in that though no mfr is really doing much with it. The theory is great but the yield is horrendous. It actually works better on very large displays than very small displays right now. I know there's much talk of that for VR, but we'll see. Iapple supposedly will do that, but Apple's going to charge prices that PSVR + a PS5 won't touch and aim it at corporate buyers. The use of pancake vs fresnel does come down to oled/brightness though. I think PSVR3 is the first contender for that, not a PSVR2 revision. A screen change like that would change the spec too much.

I'm still curious to see how the quest 3 really behaves (I won't be buying one at least right away.) I see a lot of potential negatives to the flat visor. it LOOKS nice, and I wouldn't hit my visor with my controller when pulling things close to my face anymore, but there's potential issues to that. The optics being one of them (It may well have a compression effect based on screen to lens distance, making the depth look more shallow.) For an AR focus that won't be a problem.

The controllers: The wrist straps are for legal liability purposes, no way they're coming out. The design....IDK, again I think they're going to make the design part of brand image and that won't change. I agree they're kind of cumbersome, I agree it's a pain grabbing controllers without pass through......but....idk, anyone confused by how to hold the controller too much probably shouldn't be trying to use VR My biggest annoyance with them, really, is Light Brigade where you have to hold your hands together to "pray", and that's just awkward. Ironically most it interfered is horizon when crafting new tools (scripted) and tying rope windings...those controllers clash too much.

Wireless. I hear you....I hear you on having it as an option.....I get it all, and I don't disagree, even I'd like the option even just for pistol whip and synth riders.... but.........there's a tech support cost associated with people with noisy radio environments. I mean I don't disagree with wanting it optionally as youdo, but then you have batteries, you have new circuitry on the headset, you have charging ports on the headset, you have safety certifications for the battery and charger, you have wireless transmitters on the console, licensing registration for radio frequencies in every single bleeding country/zone. And PS5 drops the connection to my DS5/Edge controller from 3.5 feet away if I drop the controller to my lap behind the chair arm.......I don't trust Sony's ability to build antennas.

NEStalgia

Jaz007

@NeonPizza I don’t doubt there will be another headset, I simply question if they’re will be a PC sequel approach at all where you can choose which headset to use. I hope not honestly to force new features to be standard. I do hope for backward compatibility though.
And are the rings really bad? I haven’t used then, so this could be wrong, but to me they look better than a quest controller because I can let go more and do hand gestures without worrying about dropping as much. So from my (potentially just uneducated) perspective, the rings are a generation above the quest controllers.
I think a price drop will happen just line with PSVR1, and I’m sure that’s planned. Maybe not PSVR $200 Black Friday deals, but I could see $300 Black Friday later on.
I also agree about the sweet spot stuff.

Jaz007

MaccaMUFC

Today I’ve just got myself a PSVR to try out for myself and my kids to see how we get on with it before considering putting down over £500 for the PSVR2. I’ve only got the headset itself for now. I know I’ll need the camera and move controller but what I’d like to know is how many move controllers would I need?

Can I still get the adapter to use it on PS5 for free still?

Also I tried putting on the headset to see how it fits but I could still see out the bottom no matter how tight or how I positioned it on my head, is it a cause for concern?

MaccaMUFC

CaptD

@MaccaMUFC I hope you and the kids enjoy psvr, there are some great games on the system.
You can try and order a free adapter, I think they are still available but if your headset was preowned then the previous owner may have ordered one in which case your unit will be refused, They are on eBay I think.
As for moves, you really need two but the odd game does support one and I would suggest looking on the store game pages.
I'm surprised it didn't come with a camera but then the original unit didn't which also surprises me.

CaptD

Jaz007

@MaccaMUFC I could see out the bottom a lot of the time, but it never really bothered me. I also have it go away if I have the back of the headset higher up on my head. But even if that doesn't work, I wouldn't worry about it.
You'll need two move controllers.
I don't know for sure, but I imagine so. I'd just submit a request and see what happens.

Jaz007

MaccaMUFC

@CaptD @Jaz007 Thanks for the replies. I’ll submit a request for the adapter but if that’s a no go I can get one for a fiver from somewhere.

There may be some games that I’d prefer to use the controller so would the PS5’s DualSense work with the VR headset or would I have to buy a PS4 DualShock controller?

MaccaMUFC

Jaz007

@MaccaMUFC It depends on the game. If it uses the lightbar, then you'll need a DS4, if not, then it doesn't matter.
For example: Resi 7 doesn't use the lightbar and can be played with a Dualsense.
Hitman VR uses the lightbar, so it needs a DS4. Astrobot also requires a DS4 as an example.

Jaz007

MaccaMUFC

@Jaz007 Hitman VR and Astrobot are among the games that I want for the PSVR so it looks like I’ll need to add the DualShock to the list. It’s all adding up buying the camera, move controllers, possibly the adapter and now the DualShock, that’s before I even buy any games! It’s turning out to be an expensive investment this 6 yr old VR headset.

MaccaMUFC

ScarletSpidey

Finally got to boot up Call of The Mountain last night, my first PSVR2 game, and for the first time I actually got motion sickness. Never got it on PSVR. I was blown away though. It's just phenomenal, though I don't like when the vision 'narrows' as it pulls me out of the world. But for now, I think I'll only be able to play it for an hour or so before I need a rest.

ScarletSpidey

Jaz007

@NeonPizza Why wouldn't Astrobot be able to run at 90FPS like Moss? Horizono and Resi 8 are very demanding games. I'm not sure what about Astrobot gives you that impression.

Jaz007

Jaz007

@ScarletSpidey You should be able to get rid of narrowing vision in the settings. I think it's called vignette. I can't stand it in VR games and it makes me feel more sick instead of less.

Jaz007

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